Forgotten Kingdoms, Fallen Lands: Tactitus: Difference between revisions

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Created page with 'Tactitus<br> Level 3<br> Shardmind, Warlord|Druid<br> Warlord Leadership: Combat Leader (Hybrid)<br> Hybrid Warlord: Hybrid Warlord Fortitude<br> Hybrid Druid: Hybrid Druid Refle…'
 
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Tactitus<br>
Tactitus<br>
Level 3<br>
Level 4<br>
Shardmind, Warlord|Druid<br>
Shardmind, Warlord|Druid<br>
Warlord Leadership: Combat Leader (Hybrid)<br>
Warlord Leadership: Combat Leader (Hybrid)<br>
Line 13: Line 13:


FINAL ABILITY SCORES<br>
FINAL ABILITY SCORES<br>
Str 10, Con 13, Dex 9, Int 18, Wis 18, Cha 10.<br>
Str 10, Con 13, Dex 9, Int 19, Wis 19, Cha 10.<br>


STARTING ABILITY SCORES<br>
STARTING ABILITY SCORES<br>
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AC: 19 Fort: 14 Reflex: 17 Will: 16<br>
AC: 20 Fort: 15 Reflex: 18 Will: 17<br>
HP: 35 Surges: 8 Surge Value: 8<br>
HP: 40 Surges: 8 Surge Value: 10<br>


TRAINED SKILLS<br>
TRAINED SKILLS<br>
Insight +10, Nature +10, Arcana +12<br>
Insight +11, Nature +11, Arcana +13<br>


UNTRAINED SKILLS<br>
UNTRAINED SKILLS<br>
Acrobatics -1, Bluff +1, Diplomacy +1, Dungeoneering +5, Endurance +3, Heal +5, History +7, Intimidate +1, Perception +5, Religion +7, Stealth -1, Streetwise +1, Thievery -1, Athletics<br>
Acrobatics +0, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +4, Heal +6, History +8, Intimidate +2, Perception +6, Religion +8, Stealth +0, Streetwise +2, Thievery +0, Athletics +1<br>


FEATS
FEATS
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Feat User Choice: Versatile Expertise<br>
Feat User Choice: Versatile Expertise<br>
Level 2: We Were Once One<br>
Level 2: We Were Once One<br>
Level 4: Spirit Talker (Spirit's Prey)


POWERS
POWERS
Hybrid at-will 1: Grasping Tide (Druid): Area Burst 1 within 10; +7 vs. Fort, 1d6+5 damage; Until the end of my next turn, if a target hit leaves the area of the burst, Tactitus can make an attack +7 vs. Ref as an Opportunity Action; If hit the target is knocked prone.<br>
Hybrid at-will 1: Grasping Tide (Druid): Area Burst 1 within 10; +8 vs. Fort, 1d6+5 damage; Until the end of my next turn, if a target hit leaves the area of the burst, Tactitus can make an attack +8 vs. Ref as an Opportunity Action; If hit the target is knocked prone.<br>
Hybrid at-will 1: Direct the Strike: Grants an ally within 5 an basic attack against an enemy within 10. Provokes OAs.<br>
Hybrid at-will 1: Direct the Strike: Grants an ally within 5 an basic attack against an enemy within 10. Provokes OAs.<br>
Hybrid encounter 1: Powerful Warning: As a Immediate Interrupt grants an ally within 5 hit by an attack +5 to all defenses against that attack and allows that ally to make an MBA against the attacker. <br>
Hybrid encounter 1: Powerful Warning: As a Immediate Interrupt grants an ally within 5 hit by an attack +5 to all defenses against that attack and allows that ally to make an MBA against the attacker. <br>
Hybrid daily 1: Summon Pack Wolf: Summons Pack Wolf: AC 19, Fort 14, Ref 17, Will 16; HP 17, Speed 6; Attack: +7 vs. Ref, 1d6+5 damage and if the attack has CA knocks the target prone; Instinctive Actions: 1. Attack adjacent prone creature 2. Attack adjacent enemy 3. Move Speed to get adjacent to an enemy.<br>
Hybrid daily 1: Summon Pack Wolf: Summons Pack Wolf: AC 20, Fort 15, Ref 18, Will 17; HP 20, Speed 6; Attack: +8 vs. Ref, 1d6+5 damage and if the attack has CA knocks the target prone; Instinctive Actions: 1. Attack adjacent prone creature 2. Attack adjacent enemy 3. Move Speed to get adjacent to an enemy.<br>
Hybrid utility 2: Bear's Strength: Grants + 2 on STR damage rolls, Athletics checks and STR checks, +4 STR to determine load.<br>
Hybrid utility 2: Bear's Strength: Grants + 2 on STR damage rolls, Athletics checks and STR checks, +4 STR to determine load.<br>
Hybrid encounter 3: Thorn Castle: Area Burst 1 within 10; +7 vs. Fort, 2d6+5 damage; Effect: The burst creates a zone that lasts until the end of Tactitus next turn; creatures within the zone and attacked through it have cover; creatures entering the zone take 5 damage.<br>
Hybrid encounter 3: Call Forth the Spirit Pack: Close Burst 5; One or two creatures; +8 vs. Ref, 1d6+5 damage and target is knocked prone, 1d6 extra damage if target is marked by an ally.<br>


ITEMS<br>
ITEMS<br>
Chieftain's Spear +1, Amulet of Protection +1, Woundstitch Powder (heroic tier), Totem, Hunting Beast Hide Armor +1<br>
Chieftain's Spear +1, Amulet of Protection +1, Woundstitch Powder (heroic tier), Totem, Hunting Beast Hide Armor +1, Command Circlet (heroic tier)<br>

Latest revision as of 16:57, 21 October 2011

Tactitus
Level 4
Shardmind, Warlord|Druid
Warlord Leadership: Combat Leader (Hybrid)
Hybrid Warlord: Hybrid Warlord Fortitude
Hybrid Druid: Hybrid Druid Reflex
Hybrid Talent: Commanding Presence (Hybrid)
Commanding Presence (Hybrid): Insightful Presence (Hybrid)
Versatile Expertise: Versatile Expertise (Spear)
Versatile Expertise: Versatile Expertise (Totem)
Shardmind: History Bonus
Background: Traveling Missionary (Traveling Missionary Benefit)

FINAL ABILITY SCORES
Str 10, Con 13, Dex 9, Int 19, Wis 19, Cha 10.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 9, Int 16, Wis 16, Cha 10.


AC: 20 Fort: 15 Reflex: 18 Will: 17
HP: 40 Surges: 8 Surge Value: 10

TRAINED SKILLS
Insight +11, Nature +11, Arcana +13

UNTRAINED SKILLS
Acrobatics +0, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +4, Heal +6, History +8, Intimidate +2, Perception +6, Religion +8, Stealth +0, Streetwise +2, Thievery +0, Athletics +1

FEATS Level 1: Hybrid Talent
Feat User Choice: Versatile Expertise
Level 2: We Were Once One
Level 4: Spirit Talker (Spirit's Prey)

POWERS Hybrid at-will 1: Grasping Tide (Druid): Area Burst 1 within 10; +8 vs. Fort, 1d6+5 damage; Until the end of my next turn, if a target hit leaves the area of the burst, Tactitus can make an attack +8 vs. Ref as an Opportunity Action; If hit the target is knocked prone.
Hybrid at-will 1: Direct the Strike: Grants an ally within 5 an basic attack against an enemy within 10. Provokes OAs.
Hybrid encounter 1: Powerful Warning: As a Immediate Interrupt grants an ally within 5 hit by an attack +5 to all defenses against that attack and allows that ally to make an MBA against the attacker.
Hybrid daily 1: Summon Pack Wolf: Summons Pack Wolf: AC 20, Fort 15, Ref 18, Will 17; HP 20, Speed 6; Attack: +8 vs. Ref, 1d6+5 damage and if the attack has CA knocks the target prone; Instinctive Actions: 1. Attack adjacent prone creature 2. Attack adjacent enemy 3. Move Speed to get adjacent to an enemy.
Hybrid utility 2: Bear's Strength: Grants + 2 on STR damage rolls, Athletics checks and STR checks, +4 STR to determine load.
Hybrid encounter 3: Call Forth the Spirit Pack: Close Burst 5; One or two creatures; +8 vs. Ref, 1d6+5 damage and target is knocked prone, 1d6 extra damage if target is marked by an ally.

ITEMS
Chieftain's Spear +1, Amulet of Protection +1, Woundstitch Powder (heroic tier), Totem, Hunting Beast Hide Armor +1, Command Circlet (heroic tier)