Dane (The Starsoul Crown): Difference between revisions
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'''Sorceror''' | '''Sorceror''' | ||
*Knows spells at lv 1 | *Knows spells at lv 1 | ||
*Cast at lvl | *Cast at lvl 1 | ||
*Zero-level Sorcerer spells: 5 per day | *Zero-level Sorcerer spells: 5 per day | ||
**Known:5 | **Known:5 | ||
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'''Wizard''' | '''Wizard''' | ||
*Knows spells at lv 3 | *Knows spells at lv 3 | ||
*Cast at lv 5 | *Cast at lv 5 (Practiced caster) | ||
**Known Spells | **Known Spells |
Revision as of 03:20, 26 October 2011
Dane
- Neutral Wizard 3/Soceror 1/ Rogue 1
- One level in Changling Wizard and one in Changling Rogue racial subsitution class.
- Rolls: http://invisiblecastle.com/roller/view/3174516/
- Playing in http://wiki.rpg.net/index.php/The_Starsoul_Crown
- Experience:
Appearance and History
Appearance (as Alycia)
- Height: 5'10" (5'6")
- Weight: 130 (150)
- Eyes: White (Green)
- Skin: Gray (Fair)
- Sex: Female (Female)
- Hair: White staight (Red Curled)
(Alycia looks like a pudgy Felicia Day)
Personality
Dane is a user who likes nice things and comfort. However she aviod being flamboyant and attracting attention. For example, her wagon is simple on the outside, but well appionted and has a feather bed, so that adventuring she is never really roughing it.
She has a reputation for loving and tending animals, in particular seemingly dozens cats. When it reality it is her familar in various guises.
For Dane appearance are everything. She takes greta pleasur ein becomeing someone else. It is an art, but at the same time it is business too. Dane is in adventuring for the business and the money. Its all a means to an end. She tells herself its just "enlightened self-interest."
However for those outside her "family," she has no qualms about conning them for all they worth, and then some. If they are not smart enough to keep thier money, they don't deserve it.
History
Dane has a full history of all her false identies, especially Alycia, and is more than happy to talk to strangers, about seemingly nothing. Its how she gets information. But as far as Dane the changling, she likes to keep her past mysterious. In was only duress she revealed her identity as a changling the group, but they accepted her none the less.
She likes to give the impression of a harsh upbringing as a changling brought up in a human family. In reality she grew up in a small Reality Seeker villiage of changelings, and part of large familiy. She chaffed in the rural lifestyle.
Her cover as a seamstress is rooted in working with as her father's assistant. A bit before reaching majority, she left home and like many changling dappled as a rogue and as wizard, and then discovered a talent for soceror - one of the few taboos in Changling society.
Up until, recently she was working out of the city of Carrais where she well established as a seamstress and with the Thieves Guild there. However due to a deal gone bad resulting in the death of some freinds, she left town. She teamed up a with group of adventures and has been working with them ever since. She tries to act as the sympathetic sister to all the memebers to get into their good graces. However, although she would never admit it to herself, the group has become like a second family to her.
Quirks
- Dane is a neat freak and like to bathe at least once a day.
- Her changling powers change her physicque but not her clothes, so she has a hat of disguise.
- The hat of disguise is vulnerable to touch, so nothing beats a well made suit for disguise. As a seamstress she makes a lot of her clothes including some made for infiltration. Most of her clothing are reversible for obvious reasons. As a seamstress, she has a perfect story as to why she has stauch a strange and varied wardrobe.
- Her favorite piece is a dress with ties so that can be bound and and work as a catsuit.
- If challenged, she may confess to having a hat of disguse, or to being a wizard. Thats her cover story and give her a hole card. Dane has shown her that "Solids" are a strange lot. Tell them you are a wizard can cast fireballs and they can deal with that. But tell them your a changling, and they freak.
- She recently bought jewelers equipment so she pass herself off as a gem cutter.
What Dane Thinks Of:
- Abdahm- Full of himself and easily manipulatable. But its also fun to press his buttons, and he has his moments. Reminds me of my little brother.
- Pawn- "Big. Stoic. Quiet." Does speak unless there is something to say which is infuriating. Tough to manipulate since he really does not want anything. But useful for his combat skill and that he is suprisingly adept at macrame.
- Magnus- A bit of a stick-in-the-mud. Capable, and nice selction of spells, but stuck in the "box." Respects that he can cast higher level spells, but would argue who is the "better" caster.
- Minimee Pinn - "She gives me the creeps." Typical dour dwarf but she has common sense. Minimee particularly bothers Dane since Dane follows no particular god, her soul goes to Wee Jas. So she tries to keep Minimee on her good side. Dane worries that Minimee could see right through her act . Older sister of the group.
- Walker- Our little feral child. Can't wear a suit well if his life depended on it. But she envies his animal shapeshifting abilities and looks forward to being to use polymorph to chang into non-human shape. He would be a font of wisdom. If only he could understand the concept of small talk and eating utensils. She may tell him she knows what its like to be abandoned by one's parents.
Abilities
Ability | Score | Modifier |
---|---|---|
Strength | 12 | +1 |
Dexterity | 14 | +2 |
Constitution | 14 | +2 |
Intelligence | 16 | +3 |
Wisdom | 13 | +1 |
Charisma | 18 | +4 |
Combat
- Total Hit Points: 29
- Speed: 30 feet
- Armor Class: 17 = 10 +2 [dexterity] + 4 mage Armor+ 1 Ring
Skills
Skill | Base | Bonus | Rank | Changling | Synergy | Familiar | Total |
---|---|---|---|---|---|---|---|
Appraise | Int | 3 | +3 (Raven) | 6 | |||
Bluff | Cha | 4 | 6 | 2 | +3 (Snake) | 15 | |
Climb | Str | 1 | +3 (Lizard) | 4 | |||
Concentration | Con | 2 | 5 | 7 | |||
Craft (Alchemy) | Int | 3 | 1 | 4 | |||
Craft (Tailor) | Int | 3 | 5 | 8 | |||
Decipher Script | Int | 3 | 5 | 8 | |||
Diplomacy | Cha | 4 | 2 | 2 | 8 | ||
Disable Device | Int | 3 | 2 | 5 | |||
Disguse | Cha | 4 | 8 | 10 | 2 | 24 | |
Gather Information | Cha | 4 | 5 | 9 | |||
Hide | Dex | 2 | 2 | ||||
Intimidate | Str | 1 | 5 | 2 | 2 | 10 | |
Knowlede (Arcana) | Int | 3 | 5 | 8 | |||
Language | Int | 3 | 3 | 6 | |||
Listen | Wis | 1 | +3 (Bat) | 4 | |||
Move Silent | Dex | 2 | 3 | +3 (cat) | 8 | ||
Open Locks | Dex | 3 | 5 | 8 | |||
Search | Int | 3 | 2 | 5 | |||
Sense Motive | Wis | 1 | 5 | 2 | 8 | ||
Slight | Dex | 2 | 2 | 4 | |||
Spellcraft | Int | 3 | 8 | 2 | 13 | ||
Spot | Wis | 1 | +3 (Owl) | 4 | |||
Swim | Str | 1 | 1 | ||||
Use magic item | Int | 3 | 1 | 2 | 6 |
Saves
SAVE | BASE | STAT | BONUS | ITEMS | FAMILIAR | MISC | TOTAL |
---|---|---|---|---|---|---|---|
Initiative | 0 | Dex | +2 | 0 | 0 | 0 | +2 |
Fortitude | 2 | Con | +2 | +2 | +3 | 0 | 6/9 |
Reflex | 1 | Dex | +2 | +2 | +3 | 0 | 5/8 |
Will | 6 | Wis | +1 | +2 | +3 | 0 | 9/12 |
Attack (handheld) | 2 | Str | +1 | 0 | 0 | 0 | 3 |
Attack (unarmed) | 2 | Str | +1 | 0 | 0 | 0 | 3 |
Attack (missile) | 2 | Dex | +2 | 0 | 0 | 0 | 4 |
Grapple | 2 | Str | +1 | 0 | 0 | 0 | 3 |
LOAD Light load: 43 lb. or less Medium load: 44-86 lb. Heavy load: 87-130 lb. Lift over head: 130 lb. Lift off ground: 260 lb. Push or drag: 650 lb.
Languages: Common Draconic Elven Giant Goblin Dwarf Orc TBA
Feats:
- Improved Familiar [hand-edit as needed]
- Scribe Scroll [free to wizard]
- Craft Potion [free to wizard]
- Proficient Caster (+4 up to HD in casting) Currently +2 Wizard (5th) and +2 Soceror (3nd)
Spells
Sorceror
- Knows spells at lv 1
- Cast at lvl 1
- Zero-level Sorcerer spells: 5 per day
- Known:5
- Open/Close, Dancing Lights, Detect magic, Light, Mage hand, Mend
- Known:5
- First-level Sorcerer spells: 4 (3+1) per day
- Known:2
- Burning Hands, Charm
- Known:2
Wizard
- Knows spells at lv 3
- Cast at lv 5 (Practiced caster)
- Known Spells
- Zero-level Wizard spells: 4 per day
- Daze, Touch of Fatigue, Prestidigitation, Mend, Mage hand, Message, Resistance, Acid Splash
- First-level Wizard spells:
- Comprehend Languages, Magic Missile, Charm, Mage Armor, Detect Secret Doors, Expeditious Retreat, Protection from Evil, Identify, Repair light damage, Silent Image.
- First-level Wizard spells:
- Second-level Wizard spells:
- Rope Trick, Mirror Image, Acid Arrow, Resist Elements, Darkvision, Detect Thoughts, Invisibility,
- Second-level Wizard spells:
- 3rd
- Dispell Magic, Fireball, Fly, Tongues, Summon Monster III
- 3rd
- Daily Selection
- Zero-level Wizard spells: 4 per day
- Daze, Touch of Fatigue, Mend, Acid Splash
- First-level Wizard spells: 3 (2+1) per day
- Mage Armor, Comprehend Languages, Magic Missile
- Second-level Wizard spells: 2 (1+1) per day
- Acid Arrow(2d4 two rounds), Invisibility
- Zero-level Wizard spells: 4 per day
Other
Changeling:
- Eberron character race.
- +2 on saves vs. sleep and charm
- +2 on bluff, intimidate, sense motive
- Natural linguist (Speak language is a class skill)
- Minor Change Shape
- As a soceror, Dane in natural form has "exotic good looks" by changling standards. The "exotic" aspect of a single streak of red hair is lost on non-changlings however. She is however tall.
Class HP rolled
- Level 1: Changling Thief 6
- Level 2: Sorcerer 4
- Level 3: Wizard 3
- Level 4: Wizard 4 +1 to charisma
- Level 5: Wizard 2
EQUIPMENT
EQUIPMENT | Cost |
---|---|
Vardo/Gypsy Wagon | 200 |
2 Horses Saddlebages gear | 280 |
Ring of protection +1 | 2000 |
Cloak of Resistence | 1000 |
Hat of disguise | 1300 |
Feather fall | 2200 |
Daggers 4 | 8 |
pack | 2 |
Silk rope | 11 |
Alchemy Lab (+1 to rolls) | 200 |
Potion cure light | 50 |
Mage Armor x2 | 50 |
Clothing/textiles | 700 |
Jewlers/Gemcutting Equip | 100 |
Food 2 weeks | 10 |
Masterwork Thieves kit | 100 |
Kitchen kit | 5 |
Artisan (Tailor) masterwork | 55 |
Musical instuments | 10 |
Rapier | 20 |
Hand crossbow 50 bolts | 55 |
Sleep Arrow (3) | 396 |
Caltrops 5 batches | 5 |
Waterskin | 10 |
Quarterstaff | 1 |
Bedroll | 1 |
Insignia Of Healing | 10 |
Bullseye Lantern and oil | 12 |
Lantern With Conitual light | 55 |
Tent | 100 |
Tent Small | 10 |
Sap | 1 |
Falconry gear | 50 |
Padded Armor (2set) | 10 |
Var Holy Symbols | 10 |
GP | 32 |
Special
XP: 250 Class feature: Wizard:
- Find Familiar
- Familiar Special
- Morphic Familar:Natural State Toad (Races of Errberon P 123)
Soceror:
- Spell Shield (Replaces Find Familiar)
- As an immediate action when you take damage from any source, you can attempt to sacrifi ce spell energy instead of losing hit points. Expend a spell slot as if you had cast a spell of that level. Then, make a Concentration check with a DC equal to 15 + the level of the sacrificed spell. If you succeed, you ignore an amount of damage equal to five times the level of the spell slot you gave up. If you fail, you still lose the spell, but the magical energy fails to negate any of the damage. You can attempt to deflect damage as often as you wish, but you can make only one attempt per round.(DungeonScape Pg 14)