Difference between revisions of "Wandering Monsters (D&D 3.5 Campaign)"

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(Setting)
(House rules)
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==House rules==
 
==House rules==
 +
Definition of monster
 +
A monster is defined as anything that caused normal humans to run away shrieking,
 +
"Ahhh! Monster! Run away!"
  
 
+
Equipement House Rules.
 
+
Because high powered magic items can over a campaign, and some monsters are incapable or limitied in magic items, I've decide dto keep a tight reign on magic items.
 +
Everyone can have one item that provides up to +5 total in stat boosts and up to +5 in AC and Save bonus and one magical weapon either +5 or +4/3 with special abilities.
 +
They also get one misselanous useful item and two marginally useful items.
 +
To buy more requires a level sacrfice.
 +
If someone want to forgo magic equipement they get a +1 Level bonus.
 +
GM always has final veto
  
 
=Players=
 
=Players=
 
*NEW
 
*NEW

Revision as of 05:47, 1 November 2011

Setting

After eons of conflict,


History

It has been years since the Great Battle where the forces of good destroyed the entire army of darkness, and the Face Of Milspec was shattered when the Necklace of Five Parts was cast into the pit of Badab'om. You are the last few scattered remains of an army so vast that its campfires darkened the skies. Now you reduced to a rag tag team of mercenaries trying to survive in world filled with humans. Humans honed by generation of conflict into killing machines that want you and your kind dead. But over time, you and your team began to become pragamatic, and learned to live amoung the humans in an uneasy truce. Some even tried to settle down and resume their lives as farmers and cobblers before being drafted in Milspec's Hordem wit varing degrees of success. The hardcore amoung you called this "going soft." By those who did not "go soft" soon "got dead." It turns out humans are not nearly as soft as they look.

The Combine

People, places and objects of note

People

Places

Objects

Gameplay

Running The Game

This is a shared universe so to speak and we have no one specific GM.

Players will take turns GMing letting everyone get a chance at playing their characters.

House rules

Definition of monster

A monster is defined as anything that caused normal humans to run away shrieking,
"Ahhh! Monster! Run away!"

Equipement House Rules. Because high powered magic items can over a campaign, and some monsters are incapable or limitied in magic items, I've decide dto keep a tight reign on magic items.

Everyone can have one item that provides up to +5 total in stat boosts and up to +5 in AC and Save bonus and one magical weapon either +5 or +4/3 with special abilities.
They also get one misselanous useful item and two marginally useful items. 
To buy more requires a level sacrfice.
If someone want to forgo magic equipement they get a +1 Level bonus.
GM always has final veto

Players

  • NEW