Difference between revisions of "Iactus Deiis"
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! colspan="6"| TO HIT | ! colspan="6"| TO HIT | ||
! colspan="6"| TO DAMAGE | ! colspan="6"| TO DAMAGE | ||
− | + | ! rowspan="2" | Notes | |
|- align="center" | |- align="center" | ||
! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final | ! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final | ||
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| 2 || Str || +1 || 0 || 0 || 3 || 2d6+1 || Str || +1 || 0 || 0 || 3|| - | | 2 || Str || +1 || 0 || 0 || 3 || 2d6+1 || Str || +1 || 0 || 0 || 3|| - | ||
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Revision as of 15:21, 7 November 2011
Contents
Game Basics
Name
Joe Smith
Species
Give a short decription,type and sourcebook List Abilities, Hit DIce
Levels
Monster Level feats gained and and sourcebook PC Level
Stats
Ability | Original Roll | Species Bonus | Leveling Bonus | Item Bonus | Final Stat | Modifier |
---|---|---|---|---|---|---|
Strength | 10 | +1 | +1 | +1 | 13 | +1 |
Dexterity | 10 | +1 | +1 | +1 | 13 | +1 |
Constitution | 10 | +1 | +1 | +1 | 13 | +1 |
Intelligence | 10 | +1 | +1 | +1 | 13 | +1 |
Wisdom | 10 | +1 | +1 | +1 | 13 | +1 |
Charisma | 10 | +1 | +1 | +1 | 13 | +1 |
Save | Species Bonus | Class Bonus | Stat Bonus | Item Bonus | Other Bonus | Final | Notes |
---|---|---|---|---|---|---|---|
Fort | +1 | +1 | +1 | +1 | +1 | 8 | - |
Reflex | +1 | +1 | +1 | +1 | +1 | 8 | - |
Will | +1 | +1 | +1 | +1 | +1 | 8 | - |
ATTACK TO HIT | BASE | STAT | BONUS | ITEMS | MISC | Final | Notes |
---|---|---|---|---|---|---|---|
Attack (handheld) | 2 | Str | +1 | 0 | 0 | 3 | - |
Attack (unarmed) | 2 | Str | +1 | 0 | 0 | 3 | - |
Attack (missile) | 2 | Dex | +2 | 0 | 0 | 4 | - |
Attack (Misselaneous) | 2 | Dex | +2 | 0 | 0 | 4 | - |
Grapple | 2 | Str | +1 | 0 | 0 | 3 | - |
! rowspan="2" align="center"| ATTACK ! colspan="6"| TO HIT ! colspan="6"| TO DAMAGE ! rowspan="2" | Notes |- align="center" ! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final!! BASE !! STAT !! BONUS !! ITEMS !! MISC !! Final |- align="center" ! Attack (handheld) | 2 || Str || +1 || 0 || 0 || 3 || 2d6+1 || Str || +1 || 0 || 0 || 3|| - |- align="center" !Attack (unarmed) | 2 || Str || +1 || 0 || 0 || 3|| 2d6+1 || Str || +1 || 0 || 0 || 3|| - |- align="center" ! Attack (missile) | 2 || Dex|| +2 || 0 || 0 || 4 || 2d6+1 || Str || +1 || 0 || 0 || 3|| - |- align="center" ! Attack (Misselaneous) | 2 || Dex|| +2 || 0 || 0 || 4 || 2d6+1 || Str || +1 || 0 || 0 || 3|| - |- align="center" !Grapple | 2 || Str || +1 || 0 || 0 || 3 || 2d6+1 || Str || +1 || 0 || 0 || 3|| - |}
Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?
AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4
Speed:
Speed(Special):
Favored Attack: (SHort Description) +? To Hit +? To Damage
Hit Pionts:Base Roll+Con Bonus=Total
Appearance
Appearance (Alternate If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
Alternate Appearance (If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
History
Pregame
Personality
Quirks
(include three or so character "quirks")
What Character Thinks Of
Other Character's Name-What you think of them.
This should change in time as charcters grow and define themselves.
Equipment
List Equivent GP cost and source
Spells
Class
Spells Known
- Level 1
- Level 2
Spell Slots
- Level 1
- Level 2