Harim (Kingdom of Heaven): Difference between revisions
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=Motivation\Intimacies= | =Motivation\Intimacies= | ||
(Motivation)<br> | (Motivation)<br> | ||
<strike>Motivation #1</strike><br> | |||
<strike>Motivation #2</strike><br> | |||
'''Intimacies, Positive:''' | '''Intimacies, Positive:''' | ||
* City of Whitewall (Loyalty) | * City of Whitewall (Loyalty) |
Revision as of 22:57, 7 November 2011
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- Name: Harim
- Type: Solar
- Caste: Zenith
- Concept: Philosopher-King
(Appearance/First Impression)
Motivation\Intimacies
(Motivation)
Motivation #1
Motivation #2
Intimacies, Positive:
- City of Whitewall (Loyalty)
- Nation that Whitewall will Become (Desire)
- Followers (Patronage/Students)
- Lance (Trusted Comrade)
- Saffron (Uneasy Comrade)
Intimacies, Negative:
- Raksha (Intense Distrust)
- Ghosts (Ruthless Pity)
- Marama's Fell (Destruction)
Anima
- (Mechanics of Anima)
- (Description of anima & totemic)
Attributes
Strength | OO | Charisma | OOOOO | Perception | OOO |
Dexterity | OOOOO | Manipulation | OO | Intelligence | OOOOO |
Stamina | OO | Appearance | OOOOO | Wits | OOO |
Abilities
Archery | Integrity | OOOO | Craft (Earth) | OOOOO | Athletics | Bureaucracy | |||
Martial Arts | Performance | OOOOO | Investigation | Awareness | Linguistics | OOOO | |||
Melee | OOOOO | Presence | OOOOO | Lore | OOOOO | Dodge | Ride | O | |
Thrown | Resistance | Medicine | Larceny | Sail | |||||
War | Survival | Occult | OOOOO | Stealth | Socialize |
- Presence (Bargaining) +2
- Presence (Spirits) +1
- Occult (Geomancy) +3
Backgrounds
- Resources 3
- (Description)
- Followers 3
- (Description)
- Influence 1
- (Description)
Charms and Spells
- Melee
- Dipping Swallow Defense (Core #)
- Integrity
- Rising Sun Soul (Dreams #)
- Presence (2nd Excellency)
- Irresistible Salesman Spirit
- Lore (2nd Excellency, 3rd Excellency)
- Harmonious Academic Methodology (Core #), Legendary Scholar Curriculum (Core #), Chaos-Repelling Pattern (Core #), Wyld-Shaping Technique (Core #)
- Linguistics
- Sagacious Reading of Intent (Core #)
- Occult
- Terrestrial Circle Sorcery (Core #), Celestial Circle Sorcery (Core #), Solar Circle Sorcery (Core #)
- Terrestrial Circle Sorcery
- Emerald Circle Countermagic (Core #), Hound of the Five Winds (White #), Incantation of Effective Restoration (White #), Raise the Earth's Bones (White #), Summon Elemental (Core #)
- Celestial Circle Sorcery
- Ivory Orchid Pavilion (White #), Magma Kraken (White #), Raise the Puissant Sanctum (White #)
- Solar Circle Sorcery
- Adamant Circle Banishment (White #), Adamant Circle Countermagic (Core #), Chariot of the Blazing Sun (White #), Cleansing Solar Flames (White #), Light of Solar Cleansing (White #), Solar Sanctuary (White #)
Finishing Touches
- Essence: OOOOO
- Personal: 25/25
- Peripheral: 61/61
- Mote Commitments: 0
- Anima Status:
Willpower
- Permanent: OOOOO OOOOO
- Temporary: 10
Virtues
- Compassion: 4
- Conviction: 4
- Temperance: 4
- Valor: 4
- (Virtue channels used: None)
Limit Break
(Temperance)
Conflict
Physical
- Join Battle:
- Dodge DV:
- Parry DV:
- Soak: L/B/A
Movement
- Move:
- Dash:
Social
- Join Debate:
- Dodge MDV:
- Parry MDV:
Health Levels
- -0, -1, -1, -2, -2, -4, Incapacitated
- (wounds are designated as bashing, lethal or
aggravated)
Equipment
List your stuff here, including combat stats if you have weapons
History
- Give us at least two or three short paragraphs
Personality
- Give at least one short paragraph
Goals
Family
Each Member
Circle
Each Circlemate
XP
- Earned: #
- Spent: # (make a list of all purchases here)
- Unspent: #