Difference between revisions of "Hastus Kohath-Aurelius Levii(Heretek)"

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Hastus Kohath-Aurelius Levii
 
Hastus Kohath-Aurelius Levii
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Heretek Disciple of Chaos
 
Heretek Disciple of Chaos
  

Revision as of 10:17, 11 December 2011

Hastus Kohath-Aurelius Levii

Heretek Disciple of Chaos

Pride: Logic Disgrace: Betrayal Motivation: Innovation

Weapon Skill: 39 Ballistic Skill: 39 Strength: 35 Toughness: 40 Agility: 40 Intelligence: 60 Perception: 30 Willpower: 40 Fellowship: 25

Wounds: 15 (17 - 2 Innovation) Infamy: 22 (19 + 3) Corruption: 7 (5 Betrayal, 2 Innovation)

Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).

Talents: Armour-Monger Combat Formation (250, Tzeentch) Die Hard Enemy (Adeptus Mechanicus) Lesser Minion of Chaos (Ancient Servo-Skull) Mechadendrite Training (Utility) Technical Knock Total Recall Weapon Training (Las, Primary, Power, Shock)

Traits: Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10. Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.

Advances: Combat Formation Talent, 250 Experience Points, Tzeentch. Medicae known, 200 Experience Points, Nurgle. Intelligence +5, 250 Experience Points, Unaligned Dodge known, 200 Experience Points, Slaanesh.

Gear: Best-Craftmanship Lascarbine Dark Mechanicus Power Axe Combi-tool Dataslate Unholy Unguents Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)

Cybernetics: GQ Cerberal Implant Lumenin Capacitors GQ Servo Arm Utility Mechadentrite Acquisition - Good Quality Embedded Auspex Acquisition - Mechanical Assimilation (Quantity 4) Skeletal Petrification (replaces light carpace armour)

Additional High Availabilty Gear: Backpack Common grenades (smoke, stun). Medi-kit Micro-Bead Recoil Gloves Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.

Total Armour: 13 (all). TB: 4 Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).

Weapons: Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg. Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.

Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg. Servo-Arm: 2d10+14 I, Pen 10. Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.


Servo-Skull Biocurator pattern "Judah" Weapon Skill 1 Ballistic Skill 1 Strength 1 Thoughness 30 Ag lity 5 Intelligence 30 Perception 30 Willpower 1 Fellowship 1

Wounds: 6 Armour: 5 TB: 3 Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray.

Skills: Awareness Dodge Medicae Stealth

Talents: Double Team Heightened Sense (Sight) Technical Knock Unremarkable Weapon Training (Flamer)

Traits: Mechanical 1 Hoverer 2 Integrated Items: Chrono Flamer Flak Armour Equivalent Glow-Globe Injector Medkit Micro-Bead Pict Recorder


Extended Characteristics Final Start All.Points Misc Weapon Skill: 39 25 14 Ballistic Skill: 39 25 14 Strength: 35 25 0 10 Light Power Armour Toughness: 40 25 15 Agility: 40 25 15 Intelligence: 60 38 17 5 Advancement Perception: 30 20 10 Willpower: 40 25 15 Fellowship: 25 25 0