Difference between revisions of "Haro the Green"

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(Personality)
(Game Basics)
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Has a Giant Croc "Yaul" who when last seen was hunting up a meal.
 
Has a Giant Croc "Yaul" who when last seen was hunting up a meal.
 +
 +
HARO
 +
 +
S: 12
 +
I:10
 +
W:20/26
 +
D12/14
 +
C 18
 +
CH 12
 +
 +
FORTITUDE (CONSTITUTION) +14 Init. +6
 +
REFLEX (DEXTERITY) +11
 +
WILL (WISDOM) +18
 +
 +
Armor Shield
 +
+3 Studded Leather
 +
 +
Feats, Traits & Flaws
 +
 +
Armor Proficiency (Light)
 +
Armor Proficiency (Medium)
 +
Combat Casting
 +
Druid Weapon Proficiencies
 +
Improved Initiative
 +
Improved Natural Armor
 +
Natural Spell
 +
Shield Proficiency
 +
Simple Weapon Proficiency -All
 +
 +
Special Abilities
 +
 +
Hold breath
 +
Link (Ex)
 +
Nature Sense (Ex)
 +
Racial Skill Bonuses
 +
Resist Nature's Lure (Ex)
 +
Share Spells (Ex)
 +
Trackless Step (Ex)
 +
Venom Immunity
 +
Wild Empathy (Ex)
 +
Wild Shape (4/day) (Su)
 +
Woodland Stride (Ex)
 +
 +
AC 35
 +
Touch AC 23
 +
Flat Footed 33
 +
 +
HP 116
 +
 +
 +
Appraise 0
 +
Balance 8
 +
Bluff 1
 +
Climb 1
 +
Concentration 15
 +
Diplomacy 2
 +
Escape Artist 2
 +
Forgery 0
 +
Gather Information 1
 +
Handle Animal 8
 +
Heal 10
 +
Hide 2
 +
Intimidate 1
 +
Jump 7
 +
Knowledge: Nature 8
 +
Listen 12
 +
Move Silently 2
 +
Ride 4
 +
Search 0
 +
Sense Motive 8
 +
Spellcraft 8
 +
Spot 12
 +
Survival 19
 +
Swim 7
 +
Use Rope 2
 +
 +
 +
Monk's Belt
 +
Cloak of Resist. +2
 +
Gloves of Dex. +2
 +
Periapt of Wisdom +6
 +
Ring of Evasion
 +
Ring of Protection +2
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
 +
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==Species==
 
==Species==

Revision as of 19:00, 1 January 2012

Game Basics

Name

Haro the Green

Lizardfolk Druid 12th Level

Has a Giant Croc "Yaul" who when last seen was hunting up a meal.

HARO

S: 12

I:10
W:20/26
D12/14
C 18
CH 12

FORTITUDE (CONSTITUTION) +14 Init. +6

REFLEX (DEXTERITY) +11 

WILL (WISDOM) +18

Armor Shield

+3 Studded Leather

Feats, Traits & Flaws

Armor Proficiency (Light)

Armor Proficiency (Medium)
Combat Casting
Druid Weapon Proficiencies
Improved Initiative
Improved Natural Armor
Natural Spell
Shield Proficiency
Simple Weapon Proficiency -All

Special Abilities

Hold breath

Link (Ex)
Nature Sense (Ex)
Racial Skill Bonuses
Resist Nature's Lure (Ex)
Share Spells (Ex)
Trackless Step (Ex)
Venom Immunity
Wild Empathy (Ex)
Wild Shape (4/day) (Su)
Woodland Stride (Ex)

AC 35

Touch AC 23
Flat Footed 33

HP 116


Appraise 0

Balance 8
Bluff 1
Climb 1
Concentration 15
Diplomacy 2
Escape Artist 2
Forgery 0
Gather Information 1
Handle Animal 8
Heal 10
Hide 2
Intimidate 1
Jump 7
Knowledge: Nature 8
Listen 12
Move Silently 2
Ride 4
Search 0
Sense Motive 8
Spellcraft 8
Spot 12
Survival 19
Swim 7
Use Rope 2

Monk's Belt

Cloak of Resist. +2
Gloves of Dex. +2
Periapt of Wisdom +6
Ring of Evasion
Ring of Protection +2










Species

Give a short decription,type and sourcebook List Abilities, Hit DIce

Lizardfolk used just the Core Books I believe except maybe a feat or two. At this level he'll be able to Wild Shape into rather large dangerous animals. Has a fairly high number of HP for a caster type and very high AC.

Levels

Monster Level feats gained and and sourcebook PC Level

Lizardfolk are 3rd level and he's a 12th level Druid. So 15 levels in total.

Stats

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 10 +1 +1 +1 13 +1
Dexterity 10 +1 +1 +1 13 +1
Constitution 10 +1 +1 +1 13 +1
Intelligence 10 +1 +1 +1 13 +1
Wisdom 10 +1 +1 +1 13 +1
Charisma 10 +1 +1 +1 13 +1
Save Species Bonus Class Bonus Stat Bonus Item Bonus Other Bonus Final Notes
Fort +1 +1 +1 +1 +1 8 -
Reflex +1 +1 +1 +1 +1 8 -
Will +1 +1 +1 +1 +1 8 -


ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (handheld) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (unarmed) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (missile) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (Misselaneous) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Grapple 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -

Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?

AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4

Speed:

Speed(Special):

Favored Attack: (SHort Description) +? To Hit +? To Damage

Hit Pionts:Base Roll+Con Bonus=Total

Appearance

Appearance (Alternate If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

Alternate Appearance (If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

History

Pregame

Personality

Haro is thoughtful and tries to be careful. He's aware he is quite powerful and knows that keeping a low profile keeps one alive longer. Devoted to his crocodiles he lives a simple life and desire to be left alone. However, he's noticed he gotten bored recently. Spending all this time alone might not be the healthest thing for him. Haro has trouble relating to other lizardfolk...either he's changed or they have. Doesn't think rushing to violence is wise, but won't shy away from conflict should he find himself in a bad situation.

Quirks

(include three or so character "quirks") Haro rubs his fingers along his browridge when he's thinking, which is a lot. Loves to sit in the rain.


What Character Thinks Of

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment

List Equivent GP cost and source

Spells

Class

Spells Known

  • Level 1
  • Level 2

Spell Slots

  • Level 1
  • Level 2

Skills

Followers and Contacts=