Difference between revisions of "Haro the Green"

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(Game Basics)
(Name)
Line 10: Line 10:
 
HARO
 
HARO
 
   
 
   
S: 12
+
S: 12
 
  I:10
 
  I:10
 
  W:20/26
 
  W:20/26
Line 17: Line 17:
 
  CH 12
 
  CH 12
 
   
 
   
FORTITUDE (CONSTITUTION) +14 Init. +6
+
 
 +
FORTITUDE (CONSTITUTION) +14 Init. +6
 
  REFLEX (DEXTERITY) +11  
 
  REFLEX (DEXTERITY) +11  
 
WILL (WISDOM) +18  
 
WILL (WISDOM) +18  
Line 25: Line 26:
 
   
 
   
 
Feats, Traits & Flaws
 
Feats, Traits & Flaws
   
+
  Armor Proficiency (Light)
Armor Proficiency (Light)
 
 
  Armor Proficiency (Medium)
 
  Armor Proficiency (Medium)
 
  Combat Casting
 
  Combat Casting
Line 37: Line 37:
 
   
 
   
 
Special Abilities
 
Special Abilities
   
+
  Hold breath
Hold breath
 
 
  Link (Ex)
 
  Link (Ex)
 
  Nature Sense (Ex)
 
  Nature Sense (Ex)
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  Wild Shape (4/day) (Su)
 
  Wild Shape (4/day) (Su)
 
  Woodland Stride (Ex)
 
  Woodland Stride (Ex)
   
+
 
AC 35
+
  HP 116
 +
AC 35
 
  Touch AC 23
 
  Touch AC 23
 
  Flat Footed 33
 
  Flat Footed 33
 
   
 
   
HP 116
+
 
 
   
 
   
 
+
Skills
Appraise 0
+
Appraise 0
 
  Balance 8
 
  Balance 8
 
  Bluff 1
 
  Bluff 1
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  Use Rope 2
 
  Use Rope 2
 
   
 
   
 
+
ITEMS
Monk's Belt
+
Monk's Belt
 
  Cloak of Resist. +2
 
  Cloak of Resist. +2
 
  Gloves of Dex. +2
 
  Gloves of Dex. +2
Line 90: Line 90:
 
  Ring of Evasion
 
  Ring of Evasion
 
  Ring of Protection +2
 
  Ring of Protection +2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
==Species==
 
==Species==

Revision as of 19:02, 1 January 2012

Game Basics

Name

Haro the Green

Lizardfolk Druid 12th Level

Has a Giant Croc "Yaul" who when last seen was hunting up a meal.

HARO

S: 12
I:10
W:20/26
D12/14
C 18
CH 12

FORTITUDE (CONSTITUTION) +14 Init. +6
REFLEX (DEXTERITY) +11 

WILL (WISDOM) +18

Armor Shield

+3 Studded Leather

Feats, Traits & Flaws

Armor Proficiency (Light)
Armor Proficiency (Medium)
Combat Casting
Druid Weapon Proficiencies
Improved Initiative
Improved Natural Armor
Natural Spell
Shield Proficiency
Simple Weapon Proficiency -All

Special Abilities

Hold breath
Link (Ex)
Nature Sense (Ex)
Racial Skill Bonuses
Resist Nature's Lure (Ex)
Share Spells (Ex)
Trackless Step (Ex)
Venom Immunity
Wild Empathy (Ex)
Wild Shape (4/day) (Su)
Woodland Stride (Ex)
HP 116
AC 35
Touch AC 23
Flat Footed 33


Skills

Appraise 0
Balance 8
Bluff 1
Climb 1
Concentration 15
Diplomacy 2
Escape Artist 2
Forgery 0
Gather Information 1
Handle Animal 8
Heal 10
Hide 2
Intimidate 1
Jump 7
Knowledge: Nature 8
Listen 12
Move Silently 2
Ride 4
Search 0
Sense Motive 8
Spellcraft 8
Spot 12
Survival 19
Swim 7
Use Rope 2

ITEMS

Monk's Belt
Cloak of Resist. +2
Gloves of Dex. +2
Periapt of Wisdom +6
Ring of Evasion
Ring of Protection +2

Species

Give a short decription,type and sourcebook List Abilities, Hit DIce

Lizardfolk used just the Core Books I believe except maybe a feat or two. At this level he'll be able to Wild Shape into rather large dangerous animals. Has a fairly high number of HP for a caster type and very high AC.

Levels

Monster Level feats gained and and sourcebook PC Level

Lizardfolk are 3rd level and he's a 12th level Druid. So 15 levels in total.

Stats

Ability Original Roll Species Bonus Leveling Bonus Item Bonus Final Stat Modifier
Strength 10 +1 +1 +1 13 +1
Dexterity 10 +1 +1 +1 13 +1
Constitution 10 +1 +1 +1 13 +1
Intelligence 10 +1 +1 +1 13 +1
Wisdom 10 +1 +1 +1 13 +1
Charisma 10 +1 +1 +1 13 +1
Save Species Bonus Class Bonus Stat Bonus Item Bonus Other Bonus Final Notes
Fort +1 +1 +1 +1 +1 8 -
Reflex +1 +1 +1 +1 +1 8 -
Will +1 +1 +1 +1 +1 8 -


ATTACK TO HIT TO DAMAGE Notes
BASE STAT BONUS ITEMS MISC Final BASE STAT BONUS ITEMS MISC Final
Attack (handheld) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (unarmed) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (missile) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Attack (Misselaneous) 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -
Grapple 0 Str +0 0 0 0 0d6+0 Str +0 0 0 0 -

Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?

AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4

Speed:

Speed(Special):

Favored Attack: (SHort Description) +? To Hit +? To Damage

Hit Pionts:Base Roll+Con Bonus=Total

Appearance

Appearance (Alternate If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

Alternate Appearance (If Appliacble)

  • Height:
  • Weight:
  • Eyes:
  • Skin:
  • Sex:
  • Hair:

History

Pregame

Personality

Haro is thoughtful and tries to be careful. He's aware he is quite powerful and knows that keeping a low profile keeps one alive longer. Devoted to his crocodiles he lives a simple life and desire to be left alone. However, he's noticed he gotten bored recently. Spending all this time alone might not be the healthest thing for him. Haro has trouble relating to other lizardfolk...either he's changed or they have. Doesn't think rushing to violence is wise, but won't shy away from conflict should he find himself in a bad situation.

Quirks

(include three or so character "quirks") Haro rubs his fingers along his browridge when he's thinking, which is a lot. Loves to sit in the rain.


What Character Thinks Of

Other Character's Name-What you think of them.

This should change in time as charcters grow and define themselves.

Equipment

List Equivent GP cost and source

Spells

Class

Spells Known

  • Level 1
  • Level 2

Spell Slots

  • Level 1
  • Level 2

Skills

Followers and Contacts=