Difference between revisions of "Haro the Green"
(→Game Basics) |
(→Name) |
||
Line 10: | Line 10: | ||
HARO | HARO | ||
− | S: 12 | + | S: 12 |
I:10 | I:10 | ||
W:20/26 | W:20/26 | ||
Line 17: | Line 17: | ||
CH 12 | CH 12 | ||
− | FORTITUDE (CONSTITUTION) +14 Init. +6 | + | |
+ | FORTITUDE (CONSTITUTION) +14 Init. +6 | ||
REFLEX (DEXTERITY) +11 | REFLEX (DEXTERITY) +11 | ||
WILL (WISDOM) +18 | WILL (WISDOM) +18 | ||
Line 25: | Line 26: | ||
Feats, Traits & Flaws | Feats, Traits & Flaws | ||
− | + | Armor Proficiency (Light) | |
− | Armor Proficiency (Light) | ||
Armor Proficiency (Medium) | Armor Proficiency (Medium) | ||
Combat Casting | Combat Casting | ||
Line 37: | Line 37: | ||
Special Abilities | Special Abilities | ||
− | + | Hold breath | |
− | Hold breath | ||
Link (Ex) | Link (Ex) | ||
Nature Sense (Ex) | Nature Sense (Ex) | ||
Line 49: | Line 48: | ||
Wild Shape (4/day) (Su) | Wild Shape (4/day) (Su) | ||
Woodland Stride (Ex) | Woodland Stride (Ex) | ||
− | + | ||
− | AC 35 | + | HP 116 |
+ | AC 35 | ||
Touch AC 23 | Touch AC 23 | ||
Flat Footed 33 | Flat Footed 33 | ||
− | + | ||
− | + | Skills | |
− | Appraise 0 | + | Appraise 0 |
Balance 8 | Balance 8 | ||
Bluff 1 | Bluff 1 | ||
Line 83: | Line 83: | ||
Use Rope 2 | Use Rope 2 | ||
− | + | ITEMS | |
− | Monk's Belt | + | Monk's Belt |
Cloak of Resist. +2 | Cloak of Resist. +2 | ||
Gloves of Dex. +2 | Gloves of Dex. +2 | ||
Line 90: | Line 90: | ||
Ring of Evasion | Ring of Evasion | ||
Ring of Protection +2 | Ring of Protection +2 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Species== | ==Species== |
Revision as of 19:02, 1 January 2012
Contents
Game Basics
Name
Haro the Green
Lizardfolk Druid 12th Level
Has a Giant Croc "Yaul" who when last seen was hunting up a meal.
HARO
S: 12 I:10 W:20/26 D12/14 C 18 CH 12
FORTITUDE (CONSTITUTION) +14 Init. +6 REFLEX (DEXTERITY) +11
WILL (WISDOM) +18
Armor Shield
+3 Studded Leather
Feats, Traits & Flaws
Armor Proficiency (Light) Armor Proficiency (Medium) Combat Casting Druid Weapon Proficiencies Improved Initiative Improved Natural Armor Natural Spell Shield Proficiency Simple Weapon Proficiency -All
Special Abilities
Hold breath Link (Ex) Nature Sense (Ex) Racial Skill Bonuses Resist Nature's Lure (Ex) Share Spells (Ex) Trackless Step (Ex) Venom Immunity Wild Empathy (Ex) Wild Shape (4/day) (Su) Woodland Stride (Ex)
HP 116 AC 35 Touch AC 23 Flat Footed 33
Skills
Appraise 0 Balance 8 Bluff 1 Climb 1 Concentration 15 Diplomacy 2 Escape Artist 2 Forgery 0 Gather Information 1 Handle Animal 8 Heal 10 Hide 2 Intimidate 1 Jump 7 Knowledge: Nature 8 Listen 12 Move Silently 2 Ride 4 Search 0 Sense Motive 8 Spellcraft 8 Spot 12 Survival 19 Swim 7 Use Rope 2
ITEMS
Monk's Belt Cloak of Resist. +2 Gloves of Dex. +2 Periapt of Wisdom +6 Ring of Evasion Ring of Protection +2
Species
Give a short decription,type and sourcebook List Abilities, Hit DIce
Lizardfolk used just the Core Books I believe except maybe a feat or two. At this level he'll be able to Wild Shape into rather large dangerous animals. Has a fairly high number of HP for a caster type and very high AC.
Levels
Monster Level feats gained and and sourcebook PC Level
Lizardfolk are 3rd level and he's a 12th level Druid. So 15 levels in total.
Stats
Ability | Original Roll | Species Bonus | Leveling Bonus | Item Bonus | Final Stat | Modifier |
---|---|---|---|---|---|---|
Strength | 10 | +1 | +1 | +1 | 13 | +1 |
Dexterity | 10 | +1 | +1 | +1 | 13 | +1 |
Constitution | 10 | +1 | +1 | +1 | 13 | +1 |
Intelligence | 10 | +1 | +1 | +1 | 13 | +1 |
Wisdom | 10 | +1 | +1 | +1 | 13 | +1 |
Charisma | 10 | +1 | +1 | +1 | 13 | +1 |
Save | Species Bonus | Class Bonus | Stat Bonus | Item Bonus | Other Bonus | Final | Notes |
---|---|---|---|---|---|---|---|
Fort | +1 | +1 | +1 | +1 | +1 | 8 | - |
Reflex | +1 | +1 | +1 | +1 | +1 | 8 | - |
Will | +1 | +1 | +1 | +1 | +1 | 8 | - |
ATTACK | TO HIT | TO DAMAGE | Notes | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
BASE | STAT | BONUS | ITEMS | MISC | Final | BASE | STAT | BONUS | ITEMS | MISC | Final | ||
Attack (handheld) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Attack (unarmed) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Attack (missile) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Attack (Misselaneous) | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Grapple | 0 | Str | +0 | 0 | 0 | 0 | 0d6+0 | Str | +0 | 0 | 0 | 0 | - |
Initiative=?(Base)+ 1 (Dex) + ?(Class) + ?(Item) = ?
AC: 1(Species Base) + 1 (Dex) + 1 (Item) + 1 (Other) = 4
Speed:
Speed(Special):
Favored Attack: (SHort Description) +? To Hit +? To Damage
Hit Pionts:Base Roll+Con Bonus=Total
Appearance
Appearance (Alternate If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
Alternate Appearance (If Appliacble)
- Height:
- Weight:
- Eyes:
- Skin:
- Sex:
- Hair:
History
Pregame
Personality
Haro is thoughtful and tries to be careful. He's aware he is quite powerful and knows that keeping a low profile keeps one alive longer. Devoted to his crocodiles he lives a simple life and desire to be left alone. However, he's noticed he gotten bored recently. Spending all this time alone might not be the healthest thing for him. Haro has trouble relating to other lizardfolk...either he's changed or they have. Doesn't think rushing to violence is wise, but won't shy away from conflict should he find himself in a bad situation.
Quirks
(include three or so character "quirks") Haro rubs his fingers along his browridge when he's thinking, which is a lot. Loves to sit in the rain.
What Character Thinks Of
Other Character's Name-What you think of them.
This should change in time as charcters grow and define themselves.
Equipment
List Equivent GP cost and source
Spells
Class
Spells Known
- Level 1
- Level 2
Spell Slots
- Level 1
- Level 2