Slongor the Schemer: Difference between revisions
Jump to navigation
Jump to search
Line 20: | Line 20: | ||
'''Attributes''' | '''Attributes''' | ||
*Strength: 11 | *Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%) | ||
*Dexterity: 16 | *Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2) | ||
*Constitution: 16 | *Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%) | ||
*Intelligence: 16 | *Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.) | ||
*Wisdom: 14 | *Wisdom: 14 | ||
*Charisma: 17 | *Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%) | ||
<br/> | <br/> | ||
Revision as of 19:09, 22 January 2012
Name: Slongor the Schemer
Slongor the Schemer
- Level: 5
- Current XP: 22,501
- XP to next Level: 40,001
- HP: 22
- AC
- THAC0
- Saving Throws:
- Paralyze/Poison/Death Magic:
- Petrification/Polymorph:
- Rod/Staff/Wand:
- Breath Weapon:
- Spell:
Attributes
- Strength: 11 (Open Doors on a 1-2, Bend Bars/Lift Gates 2%)
- Dexterity: 16 (Reaction/Attacking Adjustment +1, Defensive Adjustment -2)
- Constitution: 16 (+2 h.p. per hit die, System Shock Survival 95%, Resurrection Survival 96%)
- Intelligence: 16 (May use 8th level spells, 65% chance to know, Spells/Level: 7 min., 11 max.)
- Wisdom: 14
- Charisma: 17 (Max. henchmen: 10, Loyalty Base +30%, Reacton Adjustment +30%)
Estate: (Describe your characters household and surroundings here, in at least vague terms.)
Treasury: (list wealth and valuables stored there; this includes treasure obtained in the game, coinage, magical items, etc.)
Equipment & Money Carried: (List here those things your character has in their immediate possession.)
Spells Currently Memorized: (Self-explanatory)
Weapons: (if the character has a weapon, list its pertinent combat statistics here.)
Specialties: (I will occasionally grant your character a specialty, some thing they are recognizably better at than the norm defined by their peers.)