Hand of Glory: Difference between revisions
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==Traits== | ==Traits== | ||
* ''' | * '''Planet bound for Millennia''' | ||
** ''' | ** '''Gravity's Harsh Embrace:''' -1d5-1 Hull Integrity | ||
** '''Lost Relics of the Past:''' Free Modified drive and +1 Archaeotech Component | |||
** '''Dreams of distant worlds:''' +10 Maneuverability if within 5VU's of a planet. | |||
==Components== | ==Components== | ||
* '''Essentials''' | * '''Essentials''' |
Revision as of 07:06, 31 January 2012
Background
Stats
Ship Name | Class | Speed | Detection | Maneuverability | Hull Integrity | Armor | Turret Rating | Weapon Capacity |
---|---|---|---|---|---|---|---|---|
Hand of Glory | Sword | 9 | +25 | +25(+35) | 33 | 18 | 2 | 2 Dorsal |
Combat Stats
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
---|---|---|---|---|---|---|---|---|---|
Mars Pattern Macrocannon | Bs | Dorsal | Macrobattries | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
Mars Pattern Macrocannon | Bs | Dorsal | Macrobattries | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
- Initiative 1d10+2
- Current Hull integrity: 33/33
- Crew skill level: 30
- Supplies: 250 days
- Morale: 104%
- Crew:' 100%
Traits
- Planet bound for Millennia
- Gravity's Harsh Embrace: -1d5-1 Hull Integrity
- Lost Relics of the Past: Free Modified drive and +1 Archaeotech Component
- Dreams of distant worlds: +10 Maneuverability if within 5VU's of a planet.
Components
- Essentials
- Drive:
- Warp Engine:
- Geller field:
- Shield:
- Bridge:
- Life Sustainer:
- Crew Quarters:
- Auger Array:
- Non-Essentials
- Component: Description
Ship Roles
- First Officer: None Npc= No benefit
- Enginseer Prime: None Npc= No benefit
- High Factotum: None/NPC = No benefit
- Master of arms: None Npc= No benefit
- Master Helmsmen: None Npc= No benefit
- Master of Ordnance: None Npc= No benefit
- Master of Etherics: None Npc= No benefit
- Chief Chirurgeon: None Npc= No benefit
- Master of whispers: None Npc= No benefit
- Choir-master Telepathica: None Npc= No benefit
- Navigator Primaris: None Npc= No benefit
- Ship’s Confessor; None Npc= No benefit
- Drive master: None Npc= No benefit
- Omnissianic Congregator: None Npc= No benefit
- Chief Bosun: None Npc= No benefit
- Infernus Master: None Npc= No benefit
- Twistcatcher: None Npc= No benefit
- Master of the Vox: None Npc= No benefit
- Purser: None Npc= No benefit
- Carto-artifex: None Npc= No benefit
- Ships Steward: None Npc= No benefit
Ship actions
- Manoeuvre Actions
- Adjust bearing: 60
- Adjust speed: 60
- Adjust speed and bearing: 40
- Come to a new Heading: 50
- Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
- evasive manoeuvres: 50(-10 to shooting per degree of success
- Attack action
- Shooting: 51
- Extended actions
- Active Augury: Scrutiny+Detection+0 (30)
- Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
- Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
- Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
- Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
- Focused Augury: Scrutiny+Detection +0(60): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
- Hail the Enemy: Special
- Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
- Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
- Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
- Lock on Target: Scrutiny+Detection +0 (60):+5 BS for one weapon, +5 per two degrees of success over the first.
- Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
- Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
- Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.