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Created page with "A player character in Dem Bones. __TOC__ == Character == * Race: Male Desert Half-Orc * Alignment: Chaotic Neutral * Class: Ranger 6 == Abilities == Strength: 16 '''(+3..." |
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== Abilities == | == Abilities == | ||
Strength: 16 | Strength: 16 (+3) | ||
Dexterity: 16 | Dexterity: 16 (+3) | ||
Constitution: 16 | Constitution: 16 (+3) | ||
Intelligence: 10 | Intelligence: 10 (0) | ||
Wisdom: 12 | Wisdom: 12 (+1) | ||
Charisma: 8 | Charisma: 8 (-1) | ||
* Fortitude (Con + 5): | * Fortitude (Con + 5): +8 | ||
* Reflex (Dex + 5): | * Reflex (Dex + 5): +8 | ||
* Will (Wis + 2): | * Will (Wis + 2): +3 | ||
* Initiative: +3 | * Initiative: +3 | ||
* BAB: +6/+1 | * BAB: +6/+1 | ||
Line 52: | Line 52: | ||
== Skills == | == Skills == | ||
* Climb (Str + 7): | * Climb (Str + 7): +10 | ||
* Handle Animal (Cha + 4): | * Handle Animal (Cha + 4): +3 | ||
** +4 with animal companion | ** +4 with animal companion | ||
* Hide (Dex + 7): | * Hide (Dex + 7): +10 | ||
* Jump (Str + 7): | * Jump (Str + 7): +10 | ||
** +4 with a running start | ** +4 with a running start | ||
* Listen (Wis + 5): | * Listen (Wis + 5): +6 | ||
** +2 with humans | ** +2 with humans | ||
** +4 with orcs | ** +4 with orcs | ||
* Move Silently (Dex + 7): | * Move Silently (Dex + 7): +10 | ||
* Search (Wis + 5): | * Search (Wis + 5): +6 | ||
* Spot (Wis + 5): | * Spot (Wis + 5): +6 | ||
** +2 with humans | ** +2 with humans | ||
** +4 with orcs | ** +4 with orcs | ||
* Survival (Wis + 7): | * Survival (Wis + 7): +8 | ||
** +2 to find or follow tracks | ** +2 to find or follow tracks | ||
** +2 with humans | ** +2 with humans | ||
Line 137: | Line 137: | ||
* Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3, range 110ft, crit x3) | * Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3 (+2/+4 vs. humans/orcs), range 110ft, crit x3) | ||
* Masterwork greatsword (to hit +10/+5, damage 2d6+4, crit 19-20 x2) | * Masterwork greatsword (to hit +10/+5, damage 2d6+4 (+2/+4 vs. humans/orcs), crit 19-20 x2) | ||
* Masterwork short sword (to hit +10/+5, damage 1d6+3, crit 19-20 x2) | * Masterwork short sword (to hit +10/+5, damage 1d6+3 (+2/+4 vs. humans/orcs), crit 19-20 x2) | ||
* Arrows x 20 | * Arrows x 20 | ||
* Sleep Arrows x 20 (non-lethal damage) | * Sleep Arrows x 20 (non-lethal damage) |
Revision as of 12:27, 3 February 2012
A player character in Dem Bones.
Character
- Race: Male Desert Half-Orc
- Alignment: Chaotic Neutral
- Class: Ranger 6
Abilities
Strength: 16 (+3)
Dexterity: 16 (+3)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 12 (+1)
Charisma: 8 (-1)
- Fortitude (Con + 5): +8
- Reflex (Dex + 5): +8
- Will (Wis + 2): +3
- Initiative: +3
- BAB: +6/+1
- Melee: +9/+5
- Ranged: +9/+5
- AC (10 + Dex + armour): 17
- Flat-Footed: 14
- Touch: 13
- Max HP: 54
- Current: 54
- Non-lethal damage: 0
Feats
- Endurance (from class)
- Manyshot (from class)
- Power Attack (level 3)
- Rapid Shot (from class)
- Run (from race)
- Step of the Wild Lands (level 6)
- Subduing Strike (level 1)
- Track (from class)
Skills
- Climb (Str + 7): +10
- Handle Animal (Cha + 4): +3
- +4 with animal companion
- Hide (Dex + 7): +10
- Jump (Str + 7): +10
- +4 with a running start
- Listen (Wis + 5): +6
- +2 with humans
- +4 with orcs
- Move Silently (Dex + 7): +10
- Search (Wis + 5): +6
- Spot (Wis + 5): +6
- +2 with humans
- +4 with orcs
- Survival (Wis + 7): +8
- +2 to find or follow tracks
- +2 with humans
- +4 with orcs
Languages
- Common
- Orc
Class abilities
- Animal Companion (wolf; HD +2, AC +2, STR/DEX +1, tricks +2, Link, Share Spells, Evasion)
- Combat Style (archery)
- Favored Enemy (orcs +4)
- Favored Enemy (humans +2)
- Improved Combat Style (archery)
- Spells (2 level 1 spells per day)
- Swift Tracker
- Track
- Wild Empathy
- Woodland Stride
Prepared Spells
- Entangle
- Entangle
Animal Companion
- Size/Type: Medium Animal
- Hit Dice: 4d8+8 (26 hp)
- Initiative: +3
- Speed: 50 ft. (10 squares)
- Armor Class: 20 (+3 Dex, +4 natural, +3 armor), touch 13, flat-footed 17
- Base Attack/Grapple: +3/+4
- Attack: Bite +5 melee (1d6+2)
- Full Attack: Bite +5 melee (1d6+2)
- Space/Reach: 5 ft./5 ft.
- Special Attacks: Trip
- Special Qualities: Low-light vision, scent
- Saves: Fort +7, Ref +7, Will +2
- Abilities: Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
- Skills: Hide +5, Listen +3, Move Silently +8, Spot +3, Survival +1
- Feats: Stealthy, Track, Weapon Focus (bite)
Trip (Ex)
- A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills
- Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Tricks
- Attack, Defend, Down, Guard, Heel, Seek, Stay, Track
Equipment
- Masterwork studded leather barding (AC +3, DEX -0)
Racial abilities
- +4 Fortitude save to resist the effects of hot weather
- +2 Constitution, -2 Intelligence
- Lowlight vision
- Run
Equipment
- Hand of the Mage
- Hat of Disguise
- Pearl of Power
- Ring of Feather Falling
- +1 Studded leather armor (AC +4, DEX -0)
- Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3 (+2/+4 vs. humans/orcs), range 110ft, crit x3)
- Masterwork greatsword (to hit +10/+5, damage 2d6+4 (+2/+4 vs. humans/orcs), crit 19-20 x2)
- Masterwork short sword (to hit +10/+5, damage 1d6+3 (+2/+4 vs. humans/orcs), crit 19-20 x2)
- Arrows x 20
- Sleep Arrows x 20 (non-lethal damage)
- Belt pouch
- Antitoxin x 2
- Chalk
- Potion of Bull's Strength
- Tindertwigs x 20
- Wand of Cure Light Wounds
- Backpack:
- Antitoxin x 10
- Bedroll
- Blanket
- Fishing hooks
- Flint and steel
- Handaxe
- Manacles
- Rations x 2
- Silk rope
- Spade
- Torch x 2
- Waterskin