Maeryn: Difference between revisions
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*Str 11 (+0), Dex 20 (+5), Con 10 (+0), Int 12 (+1), Wis 12 (+1), Cha 12 (+1) | *Str 11 (+0), Dex 20 (+5), Con 10 (+0), Int 12 (+1), Wis 12 (+1), Cha 12 (+1) | ||
===Skills=== [http://www.d20srd.org/indexes/skills.htm ''see'' SRD] | ===Skills=== | ||
[http://www.d20srd.org/indexes/skills.htm ''see'' SRD] | |||
*Balance(DEX) 7, Climb(STR) 4, Disable Device(INT) 5, Escape Artist(DEX) 9, Hide(DEX) 15, Listen(WIS) 8 (10 if hawk familiar near), Move Silently(DEX) 15, Search(INT) 7, Spot 13 (15 if hawk familiar near, +3 in bright light), Knowledge (Nature)(INT) 5, Survival(WIS) 5, Craft (Bowmaking)(INT) 2, Handle Animal(WIS) 6, Jump(STR) 2, Ride(DEX) 9, Swim(STR) 2, Spellcraft(INT) 4, Tumbling(DEX) 7 | *Balance(DEX) 7, Climb(STR) 4, Disable Device(INT) 5, Escape Artist(DEX) 9, Hide(DEX) 15, Listen(WIS) 8 (10 if hawk familiar near), Move Silently(DEX) 15, Search(INT) 7, Spot 13 (15 if hawk familiar near, +3 in bright light), Knowledge (Nature)(INT) 5, Survival(WIS) 5, Craft (Bowmaking)(INT) 2, Handle Animal(WIS) 6, Jump(STR) 2, Ride(DEX) 9, Swim(STR) 2, Spellcraft(INT) 4, Tumbling(DEX) 7 | ||
Revision as of 00:15, 4 February 2012
Combat Information
Maeryn
- Size/Type: Medium Humanoid (Elf)
- Hit Dice: 6 (31 HP)
- Current Damage, Lethal/Non-lethal: 0/0
- Initiative: +5
- Speed: 30' (light encumbrance)
- Armor Class: 18 (+3 leather armor+1, +5 Dex), touch 15, flat-footed 13
- Base Attack/Grapple: +3/+3
- Attack: Longbow+1 "Windthorn" +10 ranged 100' (1d8+1/x3)
- Mastercrafted Hand Axe +4 melee (1d6/x3)
- Mastercrafted Darkwood Longspear +4 melee 10' reach (1d8/x3)
- Dagger +3 melee (1d4/19-20) or +8 ranged 10' (1d4/19-20)
- Arcane Blast +8 ranged spell-like ability 20' (1d4+1)
- Full Attack: 2 Longbow+1 "Windthorn" +8 ranged 100' (1d8+1/3)
- Mastercrafted Hand Axe +4 melee (1d6/x3)
- Mastercrafted Darkwood Longspear +4 melee 10' reach (1d8/x3)
- Dagger +3 melee (1d4/19-20) or +8 ranged 10' (1d4/19-20)
- Arcane Blast +8 ranged spell-like ability 20' (1d4+1)
- Space/Reach: 5'/5'
- Special Attacks: Wizard spells (arcane failure 10%), Druid spells, Sneak Attack (+1d6)
- Special Qualities: Low-light vision, immune to magical sleep
- Saves: Fort +7, Ref +9, Will +5 (+7 vs Enchantment effects)
- Abilities: Str 11, Dex 20, Con 10, Int 12, Wis 12, Cha 12
- Skills: Balance 7, Climb 4, Disable Device 5, Escape Artist 9, Hide 15, Listen 8 (10 if hawk familiar near), Move Silently 15, Search 7, Spot 13 (15 if hawk familiar near, +3 in bright light), Knowledge (Nature) 5, Survival 5, Craft (Bowmaking) 2, Handle Animal 6, Jump 2, Ride 9, Swim 2, Spellcraft 4, Tumbling 7
- Feats: Point Blank Shot, Precise Shot, Weapon Focus (Longbow), Rapid Shot, Track, Animal Affinity, Scribe Scroll, Alertness (Only when Hawk Familiar is within arms reach)
Ashazura (Hawk Familiar)
- Size/Type: Tiny Magical Beast
- Hit Dice: 6 (15 HP)
- Current Damage, Lethal/Non-lethal: 0/0
- Initiative: +3
- Speed: 10', Fly 60'(average)
- Armor Class: 18 (+3 natural, +3 Dex, +2 size), touch 15, flat-footed 15
- Base Attack/Grapple: +3/-7
- Attack: Talons +8 melee (1d4-2)
- Full Attack: Talons +8 melee (1d4-2)
- Space/Reach: 2.5'/0'
- Special Attacks: None
- Special Qualities: Low-light vision, +8 racial bonus to Spot
- Saves: Fort +7, Ref +7, Will +6
- Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6
- Skills: Balance 5, Climb 2, Disable Device 2, Escape Artist 7, Hide 14, Listen 8, Move Silently 8, Search 2, Spot 17, Knowledge (Nature) 0, Survival 4, Craft (Bowmaking) -1, Handle Animal 5, Jump 0, Ride 5, Swim 0, Spellcraft 1, Tumbling 5
- Feats: Alertness, Weapon Finesse
Caerdwa (Wolf Companion)
- Current Damage, Lethal/Non-lethal: 0/0
- Tricks Known: Attack x2, Come, Down, Heel, Stay, Guard
Myradcaes (Light Warhorse)
- Current Damage, Lethal/Non-lethal: 0/0
- Tricks Known: Attackx2, Down, Come, Guard, Stay
Oneisti (Mule)
- Current Damage, Lethal/Non-lethal: 0/0
- Tricks Known: Guard, Come, Heel, Stay, Work, Fetch
Abilities
Ability Scores
- Str 11 (+0), Dex 20 (+5), Con 10 (+0), Int 12 (+1), Wis 12 (+1), Cha 12 (+1)
Skills
- Balance(DEX) 7, Climb(STR) 4, Disable Device(INT) 5, Escape Artist(DEX) 9, Hide(DEX) 15, Listen(WIS) 8 (10 if hawk familiar near), Move Silently(DEX) 15, Search(INT) 7, Spot 13 (15 if hawk familiar near, +3 in bright light), Knowledge (Nature)(INT) 5, Survival(WIS) 5, Craft (Bowmaking)(INT) 2, Handle Animal(WIS) 6, Jump(STR) 2, Ride(DEX) 9, Swim(STR) 2, Spellcraft(INT) 4, Tumbling(DEX) 7
Feats
- Point Blank Shot, Precise Shot, Weapon Focus (Longbow), Rapid Shot, Track, Animal Affinity, Scribe Scroll, Alertness (Only when Hawk Familiar is within arms reach)
Class Abilities
- Sneak Attack, Trapfinding, Favored Enemy (Magical Beasts), Wild Empathy, Animal Companion (Wolf), Nature Sense, Marking, Summon Familiar (Hawk), Specialist Divination (Opposed: Necromancy), Arcane Blast
Languages
- Common, Elven, Druidic, Sylvan