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| These [[weapons]] represent not only the traditional wayfarer's trappings, but also the mast and sails of a voyaging ship. All [[Charms]] in this cascade are incompatible with [[armor]]. | | These [[weapons]] represent not only the traditional wayfarer's trappings, but also the mast and sails of a voyaging ship. All [[Charms]] in this cascade are incompatible with [[armor]]. |
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− | ==Charms==
| + | or aehotnr good way is to push in on the part of their through just above their ribcage, where your collar bones meet, hurts and leaves them coughing |
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− | ===Highwayman Spotting Awareness===
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− | <b>Cost:</b> 1 mote
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Reflexive
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− | <b>Minimum Martial Arts:</b> 1
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− | <b>Minimum Essence:</b> 1
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− | <b>Prerequisite Charms:</b> None
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− | | |
− | An experienced traveler is always on guard for bandits and theives. A
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− | character with this Charm has the advantage of [[Jupiter]]'s sight and may
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− | reflexively add her [[Essence]] in successes to any [[Awareness]] rolls for
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− | detecting ambushes or traps which endanger the character or her party.
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− | The attackers need not be targeting the character's party
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− | specifically; they may simply be waiting to attack any tempting
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− | targets that happen by. This Charm grants an [[Awareness]] roll even if
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− | the character would usually be denied a roll due to her assailants
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− | using Charms or other magic.
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− | | |
− | <b>Highwayman Spotting Awareness</b> is an asset to the [[character]] and the
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− | [[Storyteller]] should not use it as an excuse to drain the Exalted of her
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− | [[Essence]].
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− | | |
− | ===Assault's Unreached Destination===
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− | <b>Cost:</b> 5 motes
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− | <b>Duration:</b> One turn
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− | <b>Type:</b> Supplemental
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− | <b>Minimum Martial Arts:</b> 3
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− | <b>Minimum Essence:</b> 2
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− | <b>Prerequisite Charms:</b> Highwayman Spotting Awareness
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− | | |
− | The [[Saturn|Maiden of Endings]], in her role deciding when things meet their
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− | fate, can choose to finish something before it reaches its expected
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− | conclusion. Exalted using this Charm attempt to end an attacker's
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− | blows before they strike home. For the rest of the turn, the
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− | character may add her Martial Arts rating to any [[Dodge]] or parry rolls
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− | she makes. If the character chooses to both parry and dodge a single
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− | attack, this bonus may be applied to one defense or the other, but not
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− | both. Lethal attacks may be parried unarmed without the need for a
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− | stunt. This Charm does not create a [[dice pool]], it only supplements
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− | dice pools from other sources.
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− | | |
− | ===Unquenchable Wanderlust===
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− | <b>Cost:</b> 3 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Reflexive
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− | <b>Minimum Martial Arts:</b> 2
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− | <b>Minimum Essence:</b> 2
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− | <b>Prerequisite Charms:</b> None
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− | | |
− | To those who are passionate about their wandering, nothing snuffs joy
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− | more than being pinned down and restrained. A <b>Golden Barque of the
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− | Heavens Stylist</b> can call upon the [[Venus|Maiden of Serenity]] to ensure his
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− | freedom of movement and bring punishment to those cruel enough to hold
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− | him in place. By using this Charm, the character automatically
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− | escapes from any clinch. In addition to escaping, the character may
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− | attempt to [[damage]] his attacker, doing [[Strength]] + [[Essence]] [[dice]] of
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− | Piercing Bashing damage. This Charm fails if it was the Chosen who
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− | initiated the clinch.
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− | | |
− | This Charm may also be used to add the [[character]]'s [[Martial Arts]] score
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− | to any rolls to escape bonds, manacles, or other restraints.
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− | | |
− | ===Fleet Cavalry Maneuver===
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− | <b>Cost:</b> 4 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Simple
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− | <b>Minimum Martial Arts:</b> 3
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− | <b>Minimum Essence:</b> 2
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− | <b>Prerequisite Charms:</b> Unquenchable Wanderlust
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− | | |
− | Mercury's Chosen use horses to make their pilgimages across Creation,
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− | but [[Mars]] prefers to use the powerful beasts for mighty hit-and-run
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− | strikes on the fields of war. Emulating this practice, the character
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− | dashes past his enemy, moving twice his normal movement and making a
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− | single unarmed strike before retreating to a safe distance. The
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− | target may defend herself normally, but will be unable to attack in
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− | return unless she has held actions, ranged attacks, Charms which grant
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− | an attack out of [[initiative]] order, or some method of matching the
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− | character's speed and gives pursuit. Though the character does not
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− | leave the ground, treat this as a fly-by attack as described on page
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− | 201 of the <i>[[Exalted Players Guide]]</i>. The Exalted adds his Essence
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− | score to the attack's [[damage]], reflecting the force behind the charge.
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− | | |
− | ===Golden Barque of the Heavens Form===
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− | <b>Cost:</b> 5 motes
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− | <b>Duration:</b> One scene
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− | <b>Type:</b> Simple
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− | <b>Minimum Martial Arts:</b> 4
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− | <b>Minimum Essence:</b> 2
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− | <b>Prerequisite Charms:</b> Assault's Unreached Destination, Fleet Cavalry Maneuver
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− | | |
− | Adopting the wary yet aloof stance of one who has been everywhere and
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− | seen everything, Exalted using this Form gain the ability to defend
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− | themselves using a cascading parry and may block lethal damage without
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− | the need for a stunt while unarmed. A character who either declares
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− | (as a full dice action) or aborts to a cascading parry may defend
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− | himself against all attacks in a turn with her full [[Dexterity]] +
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− | [[Martial Arts]] pool and ignore considerations of weapon rate.
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− | Reflecting Mercury's willingness to be in motion, the character adds
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− | his Martial Arts score to his base initiative. As long as he is
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− | wielding <b>Golden Barque of the Heavens Style</b>'s [[signature weapons]], the
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− | character does not suffer off-hand weapon or dual wielding penalties.
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− | Exalted using this form may reflexively spend a mote of Essence to
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− | turn any of his Dodge attempts into a hopping defense, leaping his
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− | [[Martial Arts]] + [[Essence]] yards away from his assailant after the attack
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− | is resolved. Finally, the Maiden of Journeys' connection to objects | |
− | in motion allows her Chosen to keep firm footing and balance on such | |
− | things without the need for an [[Athletics]] roll. For example, the
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− | Martial Artist could effortlessly fight in the rigging of a
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− | storm-tossed ship, in a wagon racing down a treacherous road, or even
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− | on the backs of stampeding cattle. Characters cannot normally use more
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− | than one Martial Arts Form-type Charm at a time.
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− | | |
− | ===Wayfaring Target Principle===
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− | <b>Cost:</b> 4 motes
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− | <b>Duration:</b> One scene
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− | <b>Type:</b> Reflexive
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− | <b>Minimum Martial Arts:</b> 5
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− | <b>Minimum Essence:</b> 3
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− | <b>Prerequisite Charms:</b> Golden Barque of the Heavens Form
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− | | |
− | It is well known that a moving target is harder to hit than one that is
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− | standing still and a person on the move can elude hunters more easily
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− | then one who has settled down. Taking this principle to heart, the
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− | [[Chosen of Journeys]] simply never stop moving. A character using this
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− | Charm adds her Martial Arts to any [[Dodge]] rolls she makes. If the
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− | Exalted does not have a dodge action allocated for an incoming attack,
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− | she may reflexively dodge using her Martial Arts score.
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− | | |
− | ===Vagabond Pilgrim's Endurance===
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− | <b>Cost:</b> 4 motes, 1 willpower
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− | <b>Duration:</b> One scene
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− | <b>Type:</b> Simple
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− | <b>Minimum Martial Arts:</b> 5
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− | <b>Minimum Essence:</b> 3
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− | <b>Prerequisite Charms:</b> Wayfaring Target Principle
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− | | |
− | A pilgrim will often suffer much while seeking his sacred destination;
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− | Fate's strange slings and arrows can be quite cruel. Still, the
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− | faithful endure. Exalted with this Charm have learned to apply that
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− | endurance to their Martial Arts. Add the character's [[Endurance]] +
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− | [[Conviction]] to his bashing and lethal [[soak]].
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− | | |
− | ===Saffron Meteor Strike===
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− | <b>Cost:</b> 4 motes + 1 mote/die
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Supplemental
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− | <b>Minimum Martial Arts:</b> 5
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− | <b>Minimum Essence:</b> 3
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− | <b>Prerequisite Charms:</b> Golden Barque of the Heavens Form
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− | | |
− | Like a falling star streaking across the heavens, the Chosen using
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− | this Charm delivers a devastating flying kick. Leaving a shining
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− | aurulent streak in her wake, the character jumps up to her sprinting
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− | distance plus her Essence yards before delivering the attack as
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− | [[Mercury]] bears her to the target. The character makes an unarmed
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− | attack against her foe and may buy up to her Essence extra dice for it
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− | at the rate of one mote per die. The [[damage]] from this attack is
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− | lethal. Finally, the target suffers [[knockback]] equal to the
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− | character's Martial Arts x 10 yards. The knockback distance can be
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− | reduced by five yards per [[success]] on a reflexive [[Strength]] + [[Athletics]]
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− | roll. This knockback does no additional damage unless the target
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− | lands on particularly hazardous terrain and occurs even if the attack
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− | does no damage.
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− | | |
− | By spending a point of [[Willpower]], the Chosen calls upon the meteor's
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− | associations with the authority of [[Yu-Shan|Heaven]], allowing her to strike
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− | dematerialized spirits with this attack.
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− | | |
− | ===Three Sheets to an Ill Wind===
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− | <b>Cost:</b> 4 motes
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− | <b>Duration:</b> Instant
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− | <b>Type:</b> Supplemental
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− | <b>Minimum Martial Arts:</b> 5
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− | <b>Minimum Essence:</b> 3
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− | <b>Prerequisite Charms:</b> Golden Barque of the Heavens Form
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− | | |
− | Just as a skilled sailor can capture the force of a dangerous gale and
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− | turn it to his advantage, so can Mercury's Chosen harness the winds of
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− | misfortune and turn them against her enemies. The Exalted using this
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− | charm gets three automatic [[success]]es on an attempt to disarm a foe.
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− | If she is wielding a [[fighting cloak]], she may use the cloak's defensive
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− | value in lieu of its accuracy value for this attempt.
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− | | |
− | ===True Course Meditation===
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− | <b>Cost:</b> 4 motes, 1 Willpower
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− | <b>Duration:</b> Scene
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− | <b>Type:</b> Simple
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− | <b>Minimum Martial Arts:</b> 5
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− | <b>Minimum Essence:</b> 3
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− | <b>Prerequisite Charms:</b> Three Sheets to an Ill Wind
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− | | |
− | The navigator knows how to plot a course through obstacles that bar his ship from his destination. The Chosen of Mercury have learned much from the navigator and may invoke this Charm to ensure that a strike's course is true. Increase the [[difficulty]] of defending against the character's unarmed attacks by the character's Essence score.
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− | | |
− | ===Earth and Sky Traversing Celerity===
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− | <b>Cost:</b> 12 motes, 1 willpower, 1 health level
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− | <b>Duration:</b> Martial Arts turns
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− | <b>Type:</b> Simple
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− | <b>Minimum Martial Arts:</b> 5
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− | <b>Minimum Essence:</b> 4
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− | <b>Prerequisite Charms:</b> Vagabond Pilgrim's Endurance, Saffron Meteor Strike, True Course Meditation
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− | | |
− | Exalted who have mastered <b>Golden Barque of the Heavens Style</b> can
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− | invoke the blinding speed of Mercury, flashing all over the
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− | battlefield, striking foe after foe faster than the eye can follow.
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− | First, add the Chosen's Martial Arts to her base [[initiative]]. This
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− | bonus is cumulative with the bonus from <b>Golden Barque of the Heavens
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− | Form</b>. Second, double all the character's movement rates and jumping
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− | distances (including jumps arising from other Charms). If the
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− | character is under the influence of the [[Lesser Sign of Mercury]], the
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− | total movement is quadrupled, not sextupled. Next, while this Charm
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− | is in effect, double the character's Martial Arts score and increase
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− | the [[difficulty]] of defending against her strikes by one due to their
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− | unnatural speed. Lastly, each turn, the Chosen of Journeys may dash
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− | from enemy to enemy making an unarmed attack against each until there
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− | are no more valid targets or one of the attacks misses. The character
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− | may choose the order in which the attacks are made, but each
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− | successive target must be within her enhanced sprinting distance and
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− | no target may be visited more than once on the same turn. An attack
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− | which hits but causes no [[damage]] is considered [[success]]ful for the
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− | purpose of sustaining the Charm's magic. The character retains her
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− | normal [[dice]] action and may split it as usual for defense or for
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− | additional attacks against her enemies as she visits them in turn. As
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− | these are considered fly-by attacks, the Exalted's enemies may defend
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− | themselves normally, but will have a hard time retaliating against the
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− | Chosen while she traces new constellations on the battlefield as if
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− | her foes were stars in the night sky.
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− | | |
− | [[Sidereal Exalted]] may enhance this Charm with a [[prayer strip]]. When cast into the air above the fray, the prayer strip sheds a rich yellow light which reveals the threads of Fate which bind together combatants in a melee. It is along these lines, unbent and true, that the Exalted races, creating for herself an auspicious constellation during the hostilities. Use of a prayer strip doubles the
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− | valid distance between targets and applies [[knockback]] as described under
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− | <b>Saffron Meteor Strike</b> to each attack made while <b>Earth and Sky
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− | Traversing Celerity</b> is active.
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− | [[Category:Exalted]]
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− | [[Category:Martial Arts]]
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