Illius the Archer: Difference between revisions
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**Strategy (01%):- | **Strategy (01%):- | ||
**Science (Natural History) (01%): 31% | **Science (Natural History) (01%): 31% | ||
**Knowledge (00) Obscure insights into Taleens influence : 90% | |||
*'''Perception: +6''' | *'''Perception: +6''' |
Revision as of 15:39, 25 February 2012
- Main Page; Griffin Island Character Creation
Background
Illius Grew up in a clan to the far west of the citadels. Her mother died in childbirth and she was brought up by her father, a former great hunter and her older brothers. She spent many hours learning the ways of the wild with them and although she respected Grandmother Sky, she took to the ways of Votank at the time of choosing.
She was an independent soul, fending for herself since her brothers died in a petty war between the citadels and she took to the bow to provide for her aged father. It was this independence that led to her becoming a follower of the huntress, goddess of the moon.
She was surprised by a great bear when returning home late at night from a bad hunt, but the moon broke through the clouds to reveal a small cleft in the rocky scrub she was trapped in. She crawled into the small space, spending the night with a growling great bear outside the entrance - and the remains of another traveller who had died in the place. The young girl must have disturbed the spirit of the skeletal remains, for all that night, as she desperately jabbed at the bears grasping paws, visions and ideas spilled through her mind, of the hunter and the hunted and the pale, pale moon - but each time she thought she could go on no longer, the moon would part the clouds and she would see her foe and jab its paws away.
At the dawn, she respectfully buried the remains, discoverig and retaining a small amulet of the moon goddess. From that point, she was certain the goddess had saved her for a reason.
After a harsh winter in which her father passed away, she sought the temple of the moon in Fiores, hoping for understanding. Instead she encountered Marusa, who was initially charming, but who distrusted the naieve backcountry woman and her disturbing insights into other ways of Taleen. After charming her into complacency, Marusa attempted to marry her off as part of a political move to power and the young woman, disillusioned by the schemes of the high priestess, fled at night into the wilds.
She is now convinced that Marusa is corrupting the temple of Taleen to her own ends and that her own part is to eventually gain enough knowledge and magical will to be chosen by the goddess and show her worshippers a different way. She knows the road is long and hard, but if it takes the rest of her life, she will reveal Marusa for what she is and bring the temple to a different path, devoid of schemes and worldly power.
Illius now calls Soldiers Port home, having come there as a scout and guide on one of Joh Miths Caravans.
Character Details
- Name: Illius Waiya
- Race: Human
- Social Condition: '
- Sex: Female
Characteristics
Str: 15, Con: 12, Siz: 10, Int: 15, Pow: 10, Dex: 13:, Cha: 12.
- Hit Points: 11
- Total Fatigue Points: 27
- Total Magic Points: 10
- Damage Bonus: +1d4
- Experience Bonus: +8%
- Current Fatigue: 27 - ? = ?
- Current Magic Points: 10 = 10
Skill Groups
- Communication: +4
- Bargain (5%):-
- Command (5%):-
- Etiquette (5%):-
- Fast Talk (5%):-
- Perform (5%):-
- Persuade (15%):49%
- Status (15%):-
- Teach (10%):-
- Language [own] (INTx5%):79%
- Language [Trade] (INTx3%):49%
- Manipulation: +7
- Art [Sketch] (5%):-
- Craft [] (5%):-
- Fine Manipulation (5%):-
- Repair [] (15%):-
- Sleight of Hand (5%):-
- Mental: +10
- Appraise (15%):-
- First Aid (30%):50%
- Gaming (INT+POW):-
- Strategy (01%):-
- Science (Natural History) (01%): 31%
- Knowledge (00) Obscure insights into Taleens influence : 90%
- Perception: +6
- Insight (5%):21%
- Listen (25%):71%
- Navigate (10%):56%
- Sense (10%):56%
- Spot (25%):71%
- Track (10%):56%
- Physical: +6
- Climb (40%):56%
- Dodge (26%):72%
- Hide (10%):66%
- Jump (25%):-
- Ride (5%):-
- Stealth (10%):66%
- Swim (25%):-
- Throw (25%):-
Hit Points and Armour
Location Name | Armour types | A.P. | H.P. | Enc. | Melee | Missile |
---|---|---|---|---|---|---|
Head | 0 | 4 | 19-20 | 20 | ||
Left Arm | 0 | 3 | 16-18 | 18-19 | ||
Right Arm | 0 | 3 | 13-15 | 16-17 | ||
Chest | 0 | 5 | 12 | 11-15 | ||
Abdomen | 0 | 4 | 09-11 | 07-10 | ||
Left Leg | 0 | 4 | 05-08 | 04-06 | ||
Right Leg | 0 | 4 | 01-04 | 01-03 |
- Total Hit Points: 11 HP
- Total Armor ENC: 0
Weapons and Shields
- Attack Bonus: +7%
- Parry Bonus: +6%
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
Bow | 1d8+1 | -- | -- | 82% | 11% | -- | |
Brawl | 1d3 | 3 | arm | 32% | 31% | 0 | 0 |
Dagger | 1d4 | 3 | 15 | 42% | 41% | 0.5 | |
sword | -- | -- | -- | 62% | 61% | 0 | 0 |
Grapple | Special | 3 | special | 32% | 31% | 0 | 0 |
- Total Weapon ENC: 2.5
Equipment
- Weapons:
- Listed above.
- Armour:
- Listed above.
- Other:
Valuables:
- Main Page; Griffin Island Character Creation