Tiger Praxis: Difference between revisions

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Created page with "A character for the RIFTS:Texas PBP campaign. Royal Frilled Dragon Hatchling L4. XP: 13k. Next level: 20k+1 Alignment: Unprincipled (???) Attributes IQ 20 +6% ME 19 +2 ve..."
 
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Royal Frilled Dragon Hatchling
== Tiger Praxis ==
L4. XP: 13k. Next level: 20k+1
Royal Frilled Dragon Hatchling<br/>
Alignment: Unprincipled (???)
L4. XP: 13k. Next level: 20k+1<br/>
Alignment: Unprincipled (???)<br/>


Attributes
IQ 20 +6%
ME 19 +2 versus Psi or Insanity
MA 21 Trust/Intimidate 65%
PS 27 +12 SDC, carry 1350 lbs., lift 2700 lbs.
PP 19 +2 P/D/S
PE 22 +14% v. coma/death +4 v. magic/poison
PB 30 Charm/Impress 92%
SPD 14
FLY 80 (about 55 mph)


Combat:
== Attributes ==
MDC: 530
*IQ 20 +6%
On SDC Worlds: 500 HP, 209 SDC, AR 13
*ME 19 +2 versus Psi or Insanity
Restrained Punch 5d6 SDC, normal 3d6+2 MDC, Power 6d6 MDC+2
*MA 21 Trust/Intimidate 65%
Claws +3d6 MD
*PS 27 +12 SDC, carry 1350 lbs., lift 2700 lbs.
Bite 2d6+2 MD
*PP 19 +2 P/D/S
Can cast 2 spells per melee round
*PE 22 +14% v. coma/death +4 v. magic/poison
5 attacks per melee
*PB 30 Charm/Impress 92%
+2 initiative
*SPD 14
+1 Perception
*FLY 80 (about 55 mph)
+4 Strike (+6 w/ sword)
+7 Parry (+9 w/ sword)
+7 Dodge,
+5 to Pull Punch
+5 to roll with impact
+6 to save v. Horror Factor
+5 to save v. psionics or +3 v. other mind control
+14% Save v. Coma/Death
+5 to save v. Magic/Poison
+3 v. Insanity
+1 to all other saves


Racial Abilities:
Horror Factor 11/13
Night Vision 200ft
See the Invisible
Shadow Meld at will (20 minutes, as the spell)
Resistant to Fire & Cold (even MD fire/plasma does half damage only)
Impervious to all forms of paralysis
Metamorphosis 16 hours per day, 1/2 melee to change shape
Teleport 40%
Poison Breath, save v. 16 or be paralyzed for 1d4+1 minutes
Regenerate 1d10 per round
Intuitively use all techno-wizard devices
Recognize and use all other magic weapons
Read Magic and use scrolls
Recognize magic circles and enchantments 55%
Sense ley lines & nexus points 20 miles
Recognize other dragons on visual contact up to 4000 feet away


Psi Powers:
== Combat: ==
ISP: 91
MDC: 530<br>
PSI: Exorcism, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding, Healing Touch, Speed Healing, Clairvoyance (66%), Machine Ghost, See Aura, Sixth Sense, Deaden Pain, Mask PPE, Mask ISP & Psionics
On SDC Worlds: 500 HP, 209 SDC, AR 13<br/>
Super-PSI: Telemechanics, Mind-Block auto-defense
*Restrained Punch 5d6 SDC, normal 3d6+2 MDC, Power 6d6 MDC+2
*Claws +3d6 MD
*Bite 2d6+2 MD
*Can cast 2 spells per melee round
*5 attacks per melee
*+2 initiative
*+1 Perception
*+4 Strike (+6 w/ sword)
*+7 Parry (+9 w/ sword)
*+7 Dodge,
*+5 to Pull Punch
*+5 to roll with impact
*+6 to save v. Horror Factor
*+5 to save v. psionics or +3 v. other mind control
*+14% Save v. Coma/Death
*+5 to save v. Magic/Poison
*+3 v. Insanity
*+1 to all other saves


Magic:
PPE: 140
Plus 2 spells of levels 1-3
Level 1: Globe of Daylight, Sense Evil, Sense Magic, Thunderclap, Blinding Flash, Lantern Light, Cloud of Smoke
Level 2: Cleanse, Extinguish Fire, Turn Dead, Cloak of Darkness, Manipulate Object, Cleanse, Heavy Breathing
Level 3: Impervious to Poison, Breathe without Air, Ignite Fire, Fuel Flame, Mystic Fulcrum
Level 4: Swim as a Fish
Level 7: Lightblade


Skills:
== Racial Abilities: ==
Speak Dragonese/Elven: 105%
*Horror Factor 11/13
Literacy: Dragonese/Elven 61%
*Night Vision 200ft
Other Language: English 59%
*See the Invisible
Literacy: English 66%
*Shadow Meld at will (20 minutes, as the spell)
Basic Math 66%
*Resistant to Fire & Cold (even MD fire/plasma does half damage only)
Play Musical Instrument: 51%
*Impervious to all forms of paralysis
Sing: 56%
*Metamorphosis 16 hours per day, 1/2 melee to change shape
Lore: Demons & Monsters 41%
*Teleport 40%
Lore: Magic 31%
*Poison Breath, save v. 16 or be paralyzed for 1d4+1 minutes
Lore: Psychics & Psionics 31%
*Regenerate 1d10 per round
WP: Sword: +2 Strike & Parry
*Intuitively use all techno-wizard devices
*Recognize and use all other magic weapons
*Read Magic and use scrolls
*Recognize magic circles and enchantments 55%
*Sense ley lines & nexus points 20 miles
*Recognize other dragons on visual contact up to 4000 feet away


Equipment:
 
Normal Clothing, Black Duster
== Psi Powers: ==
Backpack full of pre-RIFTS entertainment magazines, paperback How to Play Guitar books, and the OED.
*ISP: 91
1000 universal credit chips
*PSI: Exorcism, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding, Healing Touch, Speed Healing, Clairvoyance (66%), Machine Ghost, See Aura, Sixth Sense, Deaden Pain, Mask PPE, Mask ISP & Psionics
Large diamond worth 800,000 credits.
*Super-PSI: Bio-Manipulation, Mind-Block auto-defense
MDC Cowboy Hat (10)
 
Guitar
 
Katana (2d6 SDC)
== Magic: ==
*PPE: 140
*Level 1: Globe of Daylight, Sense Evil, Sense Magic, Thunderclap, Blinding Flash, Lantern Light, Cloud of Smoke
*Level 2: Cleanse, Extinguish Fire, Turn Dead, Cloak of Darkness, Manipulate Object, Cleanse, Heavy Breathing
*Level 3: Impervious to Poison, Breathe without Air, Ignite Fire, Fuel Flame, Mystic Fulcrum
*Level 4: Swim as a Fish
*Level 7: Lightblade
 
 
== Skills: ==
*Speak Dragonese/Elven: 105%
*Literacy: Dragonese/Elven 61%
*Other Language: English 59%
*Literacy: English 66%
*Basic Math 66%
*Play Musical Instrument: 51%
*Sing: 56%
*Lore: Demons & Monsters 41%
*Lore: Magic 31%
*Lore: Psychics & Psionics 31%
*WP: Sword: +2 Strike & Parry
 
 
== Equipment: ==
*Normal Clothing, Black Duster
*Backpack full of pre-RIFTS entertainment magazines, paperback How to Play Guitar books, and the OED.
*1000 universal credit chips
*Large diamond worth 800,000 credits.
*MDC Cowboy Hat (10)
*Guitar
*Katana (2d6 SDC)

Revision as of 01:15, 27 February 2012

A character for the RIFTS:Texas PBP campaign.


Tiger Praxis

Royal Frilled Dragon Hatchling
L4. XP: 13k. Next level: 20k+1
Alignment: Unprincipled (???)


Attributes

  • IQ 20 +6%
  • ME 19 +2 versus Psi or Insanity
  • MA 21 Trust/Intimidate 65%
  • PS 27 +12 SDC, carry 1350 lbs., lift 2700 lbs.
  • PP 19 +2 P/D/S
  • PE 22 +14% v. coma/death +4 v. magic/poison
  • PB 30 Charm/Impress 92%
  • SPD 14
  • FLY 80 (about 55 mph)


Combat:

MDC: 530
On SDC Worlds: 500 HP, 209 SDC, AR 13

  • Restrained Punch 5d6 SDC, normal 3d6+2 MDC, Power 6d6 MDC+2
  • Claws +3d6 MD
  • Bite 2d6+2 MD
  • Can cast 2 spells per melee round
  • 5 attacks per melee
  • +2 initiative
  • +1 Perception
  • +4 Strike (+6 w/ sword)
  • +7 Parry (+9 w/ sword)
  • +7 Dodge,
  • +5 to Pull Punch
  • +5 to roll with impact
  • +6 to save v. Horror Factor
  • +5 to save v. psionics or +3 v. other mind control
  • +14% Save v. Coma/Death
  • +5 to save v. Magic/Poison
  • +3 v. Insanity
  • +1 to all other saves


Racial Abilities:

  • Horror Factor 11/13
  • Night Vision 200ft
  • See the Invisible
  • Shadow Meld at will (20 minutes, as the spell)
  • Resistant to Fire & Cold (even MD fire/plasma does half damage only)
  • Impervious to all forms of paralysis
  • Metamorphosis 16 hours per day, 1/2 melee to change shape
  • Teleport 40%
  • Poison Breath, save v. 16 or be paralyzed for 1d4+1 minutes
  • Regenerate 1d10 per round
  • Intuitively use all techno-wizard devices
  • Recognize and use all other magic weapons
  • Read Magic and use scrolls
  • Recognize magic circles and enchantments 55%
  • Sense ley lines & nexus points 20 miles
  • Recognize other dragons on visual contact up to 4000 feet away


Psi Powers:

  • ISP: 91
  • PSI: Exorcism, Psychic Diagnosis, Psychic Purification, Psychic Surgery, Stop Bleeding, Healing Touch, Speed Healing, Clairvoyance (66%), Machine Ghost, See Aura, Sixth Sense, Deaden Pain, Mask PPE, Mask ISP & Psionics
  • Super-PSI: Bio-Manipulation, Mind-Block auto-defense


Magic:

  • PPE: 140
  • Level 1: Globe of Daylight, Sense Evil, Sense Magic, Thunderclap, Blinding Flash, Lantern Light, Cloud of Smoke
  • Level 2: Cleanse, Extinguish Fire, Turn Dead, Cloak of Darkness, Manipulate Object, Cleanse, Heavy Breathing
  • Level 3: Impervious to Poison, Breathe without Air, Ignite Fire, Fuel Flame, Mystic Fulcrum
  • Level 4: Swim as a Fish
  • Level 7: Lightblade


Skills:

  • Speak Dragonese/Elven: 105%
  • Literacy: Dragonese/Elven 61%
  • Other Language: English 59%
  • Literacy: English 66%
  • Basic Math 66%
  • Play Musical Instrument: 51%
  • Sing: 56%
  • Lore: Demons & Monsters 41%
  • Lore: Magic 31%
  • Lore: Psychics & Psionics 31%
  • WP: Sword: +2 Strike & Parry


Equipment:

  • Normal Clothing, Black Duster
  • Backpack full of pre-RIFTS entertainment magazines, paperback How to Play Guitar books, and the OED.
  • 1000 universal credit chips
  • Large diamond worth 800,000 credits.
  • MDC Cowboy Hat (10)
  • Guitar
  • Katana (2d6 SDC)