Difference between revisions of "Varast"

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(Varast)
(Varast)
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**Range:
 
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*Secondary Weapon: Improvised club
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*Secondary Weapon: Obsidian Short sword
 
**Size
 
**Size
 
**Hit Roll Adjustment:
 
**Hit Roll Adjustment:
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**Shield:
 
**Shield:
 
**Armor:
 
**Armor:
**Weapons: Spear, improvised club
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**Weapons: Spear, obsidian short sword
 
*Beasts & Mounts:
 
*Beasts & Mounts:
 
*Magical Items:
 
*Magical Items:
 
*Spellbooks & other special items:
 
*Spellbooks & other special items:

Revision as of 00:47, 24 March 2012

The below is the character sheet for Last Afternoon of Athas.

Varast

  • Class: Druid
  • Race: Human
  • Alignment: Lawful Neutral
  • Level: 3
  • Current XP: 4400
  • XP needed for next level:
  • Background Blurb: Varast was born a freeman in a city, but feeling the call of nature wandered until he found an area he felt strangely at home in (his guarded land). Despite the pull of the land he still felt the need to keep roaming and captured in a slave raid on a caravan.

He now finds himself among a group of other escaped slaves.


Attributes

  • Strength: 16
  • Dexterity: 16
  • Constitution: 14
  • Intelligence: 16
  • Wisdom: 12
  • Charisma: 15


  • Racial Abilities: None (human).

Combat Block

  • HP: 24
  • AC: 8
  • THAC0: 20 (melee), 19 (missile)
  • Initiative:
  • Movement Rate: 12
  • Saving Throws:
    • Paralyzation, Poison, Death Magic: 10
    • Rod, Staff, or Wand: 14
    • Petrification or Polymorph: 13
    • Breath Weapon: 16
    • Spell: 15
  • Weapon Proficiencies: Javelin, Longsword.
  • Primary Weapon: Spear
    • Size
    • Hit Roll Adjustment:
    • Damage: S-M/L [Damage Type]
    • Speed Factor:
    • Range:
  • Secondary Weapon: Obsidian Short sword
    • Size
    • Hit Roll Adjustment:
    • Damage: S-M/L [Damage Type]
    • Speed Factor:
    • Range:

Skills

  • Nonweapon Proficiencies
    • Navigation
    • Survival(mountains)
    • Spellcraft
    • Survival(stony barrens)
    • Herbalism
    • Weather Sense
    • Animal Lore
  • Languages: Common
  • Literacy:
  • Psi Power:
    • Wild Talent: Know Direction
    • Power Score: 16 [Int]
    • Power Points: 9



Magic

  • Spells Known:
    • Level 1:
    • Level 2:
    • Level 3:
    • Level 4:
    • Level 5:
  • Spells Memorized: Cure Light Wounds (1st), Faerie Fire (1st), Produce Flame (2nd).


Equipment, etc.

  • Gems, Jewelry, & Art Objects:
  • Coinage:
  • Gear:
  • Rations & Water: 1 full waterskin
  • Weapons & Armor
    • Shield:
    • Armor:
    • Weapons: Spear, obsidian short sword
  • Beasts & Mounts:
  • Magical Items:
  • Spellbooks & other special items: