Northgame/Crispin: Difference between revisions
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*Attack: Blue Jade Grand Grimscythe: Speed 5, Attack 13, Damage 13L/2, Rate 2, Tags: 2, O, Reach | |||
===Movement=== | ===Movement=== | ||
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==Social== | ==Social== | ||
*Join Debate: 7 | *Join Debate: 7 |
Revision as of 17:53, 15 May 2012
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- Crispin Lucinius, Nightingale's Envy
- Caste: Night
- Concept: Phantom of the Opera, crusading to abolish slavery
- A tall, slender man with a hint of blue to his black hair, Crispin is easy to overlook - until he creates music. Those who have heard have never forgotten, and often are left with the haunting, lilting notes that call achingly for freedom.
Motivation
- Abolish slavery
Intimacies
Natural
Negative
- Slavers
- Sacrificing people to the Fae
- Bull of the North - he's not really trying to make Creation a better place. And allows slavery.
Positive
- The Underground; like-minded working to free slaves and find a new home for them
- Saffron; ally Dragonblood in the Guild, also working to abolish slavery
- Music of all kinds
Supernatural
Negative
Positive
Anima
Describe here in full your Caste anima power. Also tell us your totemic form.
Attributes
Physical
- Strength 3
- Dexterity 5
- Stamina 2
Social
- Charisma 5
- Manipulation 5
- Appearance 2
Mental
- Perception 4
- Intelligence 2
- Wits 2
Abilities
Caste
- Athletics 5
- Awareness 5
- Dodge 0
- Larceny 1
- Stealth 3
Favored
- Performance 5 (Solo +3)
- Investigation 5
- Melee 5 (Scythes +3)
- Medicine 1
- Linguistics 1
Unfavored
Integrity 3 Lore 1 Presence 1 Resistance 1 Ride 1 Survival 1
Backgrounds
Artifact 3: Blue Jade Grand Grimscythe
Strange piping called to him, and in the frozen, half-buried wreckage of a caravan, he found the haft of a great scythe poking up, the wind seeming to play itself as it threaded through the holes and wholes of the carved jade. Even as the material clashes with his essence, he feels that there is meaning when he holds it.
Artifact 2: Blue Jade Reinforced Breastplate
Manse 1: Fire
Hidden Hot-spring, keeps attuner warm despite the harshest winds.
Crispin discovered the manse by accident in his travels; the hot spring is slightly too perfect and discretely hidden in a cleft of beautiful stone, shaped by wind and minerals. The hearthstone was already fitted into the armor which was tucked away by the side of the spring.
(one more dot to put towards artifacts or manse)
Ally 3: Saffron
Dragonblooded member of the Guild, anti-slavery
Connections/Group 3: the Underground
Loose cells helping smuggle and resettle slaves
Resources 1
With his musical prowess, it's shocking he doesn't have more wealth. He's not trying very hard - or its being diverted to other uses...
Charms
Athletics
- Graceful Crane
- Monkey Leap
Awareness
- Surprise Anticipation
Investigation
- Investigation 1st exc
- Judge's Ear
- Irresistible Questioning
Linguistics
- Sagacious Reading of Intent
Melee
- Melee 1st exc
- Infinite Mastery
- Dipping Swallow
- Bulwark Stance
- Heavenly Guardian
- Solar Counter-Attack
- Hungry Tiger
- Fire & Stones
Performance
- Performance 1st exc
- Heart Compelling
- Husband Seducing
Presence
- Presence 1st exc
- Enemy Castigating Solar Judgement
Essence
- Essence: 3
- Personal: 19/19
- Peripheral: 28/42
- Committed to Charms:
- Committed to artifacts: 14
- Willpower: 10/10
- Anima status:
Virtues
- Compassion: 3
- Conviction: 4
- Temperance: 2
- Valor: 2
Limit Break
Describe your flaw and record here your limit
Conflict
Physical
- Join Battle: 7
- Dodge DV: 4
- Parry DV: 7
- Soak: 10L/9B/A
- Attack: Blue Jade Grand Grimscythe: Speed 5, Attack 13, Damage 13L/2, Rate 2, Tags: 2, O, Reach
Movement
- Move:
- Dash:
Social
- Join Debate: 7
- Dodge MDV: 8
- Parry MDV: 5
Health Levels
- -0, -1, -1, -2, -2, -4, Incapacitated
Equipment
List your stuff here, including combat stats if you have weapons
History
Crispin has never been a slave, but only by working very hard to remain free - not an easy proposition for an orphan of Nexus. Frequently, after performing for a local big-shot, he would need to back-flip out a window or work in an impromptu exit into his routine, or else never be allowed to leave. The reminder of what awaited him should he fail - well. They served those for whom he played, in many and excruciating ways, for there are always more orphans to pluck from the streets.
He joined a traveling carnival, and made fast friends on the roads, learning all they could teach, and helping them make a name for their troupe.
Disaster struck uncaring, as it so often does; White Wall was facing the threat of war, and hardened criminals were judged better foot soldiers than traveling performers; they were captured and set out for the Fae's Tithe. But Crispin had been left his flute, his voice, and his wits; he organized the band led them marching with flute and song, and amused the Fae for just long enough to make a break for the Stone Road.
Only half the troupe made it. And as they made for the next city, they were beset by undead, the remains of a caravan now in turn a plague on other travelers. The troupe fled, chased, brought down in ones and twos.
The next dawn, half crazed with loss, Crispin counted himself the lone survivor, and the undead hunting him, despite the wane light. He snapped, and beat down two of the undead before his flute broke.
The Unconquered Sun Exalted him, and he immediately set about finishing off the rest of the undead.
He faintly remembers being told to raise up his people and break their chains, and now he knows what he is truly meant to do. Since then he has traveled the roads, performed and gathered people to his cause. A few of these have been brave enough to help him start a secret society dedicated to overthrowing the practice of slavery.
Personality
- Give at least one short paragraph
Goals
Family
Each Member
Circle
Each Circlemate
XP
- Earned: #
- Spent: # (make a list of all purchases here)
- Unspent: #