Dastot Kennoch: Difference between revisions
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== Equipment == | == Equipment == | ||
=== | === Weapons === | ||
* ''' | * '''Best Craftsmanship Las Pistol''' | ||
* | * '''Best Craftsmanship Mono Sword''' | ||
* | * '''Garm Pattern BoltPistol''' | ||
=== Armour === | === Armour === | ||
* ''' | * '''Guard Flak Armour (Imperial Navy colouring)''' | ||
** | ** 4AP | ||
=== Other Equipment === | === Other Equipment === | ||
* | *Void Suit (Imperial navy colouring) | ||
** | *Micro-Bead | ||
** | *Psy-focus & Charm (Lucky chain around neck - never takes it off. Found in the lower depths of his birth-ship Winters Path) | ||
* | *Lord Rutger's Swords and Arms Catalogue, version 3 (stained/tatty) | ||
*A collection of 4 primitive swords from different medieval worlds. These are not statted weapons, merely decoration. | |||
*A furred beast pelt cloak from a trader picked up on a starport some time ago. The 'head' of the animal can cover his own head as a hood. It provides bugger all protection, and is prone to getting damp in humid conditions. | |||
The story behind the acquisition of the pelt is quite sad, Das was under the impression he was buying the animal live as a pet. He was incorrect. | |||
== Experience Spent == | == Experience Spent == |
Revision as of 13:19, 1 July 2012
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Background
Stats
Character Name | Player Name | Career Path | Ship's Role | Rank | Experience |
---|---|---|---|---|---|
Dastot Kennoch | Reeze Calban | Astropath Transcendant (RT) | ROLENAME | 1 | XPNAME |
Home World | Birthright | Lure of the Void | Trials and Travails | Motivation | Lineage |
Void Born Winters Path | Scapegrace | Tainted | The Hand of War | Endurance | none |
Weapon Skill | Ballistic Skill | Strength | Toughness | Agility | Intelligence | Perception | Willpower | Fellowship | Wounds | Fate | Insanity | Corruption |
---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | 34 | 32 | 37 | 37 | 40 | 45 | 56 | 26 | 8 | 4 | 12 | CP |
Skills
Untrained Basic skills
Barter(Fel): Carouse(T): Charm(Fel): Climb(S): Command(Fel): Concealment(Ag): Contortionist(Ag): Deceive(Fel): Disguise(Fel): Evaluate(Int): Gamble(Int): Inquiry(Fel): Intimidate(S): Logic(Int): Navigation(Stellar): Pilot(Spacecraft): Scrutiny(Per): Search(Per): Silent Move(Ag): Swim(S):
Trained skills
Awareness(Per): Ciphers (astropath sign): Common Lore (Adeptus Astra Telepathica)(Int): Dodge: Forbidden Lore (Psykers, Warp)(Int): Invocation (WP): Literacy (int): Psyniscience (Per): Scholastic Lore (Cryptology, Occult)(Int): Sleight of Hand (ag): Speak Language (High Gothic, Low Gothic, Winters Path) (Int):
Talents
- Heightened Senses (Sound)
- +10 bonus to tests involving hearing
- Melee Weapon Training (Universal)
- Peer (Insane)
- +10 bonus when dealing with anyone insane
- Pistol Weapon Training (Universal)
- See Without Eyes
- Can see normally (despite no eyes). Not affected by effects that target vision (eg. blind grenades, cameleoline).
- Incapable of seeing untouchables
- Soul Bound to the Emperor
- +20 WP when resisting possession, or in any opposed WP test with Daemon, or any WP test resisting anything from a Daemon.
- Roll additional D10 and discard your choice when making Perils of the Warp tests
Psychic Powers
- Psy Rating = 2
- Discipline: Telepathy
- Basic: Thought Sending
- Special: Astral Telepathy
- Telepathic Communication Techniques: Mind Link, Mind Probe, Psychic Scream
- Telepathic Domination Techniques: Delude
Combat Stats
Weapon Name | Skill | Class | Range | Rate of Fire | Damage | Penetration | Clip | Reload | Special | Weight | Rarity |
---|---|---|---|---|---|---|---|---|---|---|---|
Las Pistol (Best) | BS | Pistol | 30m | S/-/- | 1D10+2 E | 1 | 30 | Full | Accurate, Reliable | 1.5kg | Common |
Bolt Pistol (Garm) | BS | Pistol | 30 | S/2/- | 1D10+5 X | 4 | 8 | Full | - | 4.5kg | Rare |
Mono-Sword (Best) | WS | Melee | - | - | 1D10+1 R (+3 STR) | 2 | - | - | Balanced, +10 attack | 3kg | Common |
- Initiative Bonus:
- Movement:
- Wounds:
- TB:
- Armor:
- Dodge:
- Parry:
- Special Weapon Traits:
- Accurate: +10 BS when used with Aim action. Extra D10 damage in SingleShot mode for every 2 degrees of success (max 2 extra d10)
- Balanced: +10 WS to parry
- Reliable: Roll D10 when weapon jams - only actually jams if a 10 is rolled.
Equipment
Weapons
- Best Craftsmanship Las Pistol
- Best Craftsmanship Mono Sword
- Garm Pattern BoltPistol
Armour
- Guard Flak Armour (Imperial Navy colouring)
- 4AP
Other Equipment
- Void Suit (Imperial navy colouring)
- Micro-Bead
- Psy-focus & Charm (Lucky chain around neck - never takes it off. Found in the lower depths of his birth-ship Winters Path)
- Lord Rutger's Swords and Arms Catalogue, version 3 (stained/tatty)
- A collection of 4 primitive swords from different medieval worlds. These are not statted weapons, merely decoration.
- A furred beast pelt cloak from a trader picked up on a starport some time ago. The 'head' of the animal can cover his own head as a hood. It provides bugger all protection, and is prone to getting damp in humid conditions.
The story behind the acquisition of the pelt is quite sad, Das was under the impression he was buying the animal live as a pet. He was incorrect.
Experience Spent
Xeno-Arcanist=200 xp Speak-Rogue Trader Tongue-skill=100 xp DoDge(= skill= 100 xp Ciphers-Rogue Trader-skill=100 xp
Total xp "spent" 5000