Mardin: Difference between revisions
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==Gear and Treasure== | ==Gear and Treasure== | ||
*'''Encumbrance''' | *'''Encumbrance''' 655cn | ||
*'''Armor''' | *'''Armor''' | ||
** Chainmail | |||
** Shield | |||
*'''Weapons''' | *'''Weapons''' | ||
** | **Sword | ||
**Dagger | |||
*'''Gear''' | *'''Gear''' | ||
** | ** Pack | ||
*'''Coins''' ''GP'' ''EP'' ''SP'' ''CP'' | ** 1 week std rations | ||
** Waterskin | |||
** 50ft rope | |||
*'''Coins''' ''GP 5'' ''EP'' ''SP'' ''CP'' | |||
*'''Treasure''' | *'''Treasure''' |
Revision as of 21:24, 29 July 2012
Biographical Info
- Name: Mardin
- Sex: Male
- Age
- Height
- Weight
- Hair
- Eyes
- Skin
- History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
- Description
Characteristics
- Class Fighter
- Level 1
- EXP
- XP required for next level 2000
- Alignment
- STR 12
- INT 5 Illiterate
- WIS 10 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 14 +1 hp per die
- CHR 14 +1 to reactions, max 5 retainers, morale 8
Combat Stats
- AC 5
- HP 9
- Move
- Saving Throws
- Death Ray or Poison
- Magic Wands
- Paralysis or Turn to Stone
- Dragon Breath
- Rod, Staff, or Spell
Race and Class Abilities
Gear and Treasure
- Encumbrance 655cn
- Armor
- Chainmail
- Shield
- Weapons
- Sword
- Dagger
- Gear
- Pack
- 1 week std rations
- Waterskin
- 50ft rope
- Coins GP 5 EP SP CP
- Treasure