Mardin: Difference between revisions
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==Gear and Treasure== | ==Gear and Treasure== | ||
*'''Encumbrance''' | *'''Encumbrance''' 680cn +15coins | ||
*'''Armor''' | *'''Armor''' | ||
** Chainmail | ** Chainmail | ||
Line 56: | Line 56: | ||
** 50ft rope | ** 50ft rope | ||
** Tinderbox | ** Tinderbox | ||
*'''Coins''' ''GP | *'''Coins''' ''GP 15'' ''EP'' ''SP'' ''CP'' | ||
*'''Treasure''' | *'''Treasure''' |
Revision as of 19:18, 30 July 2012
Biographical Info
- Name: Mardin
- Sex: Male
- Age
- Height
- Weight
- Hair
- Eyes
- Skin
- History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
- Description
Characteristics
- Class Fighter
- Level 1
- EXP 105
- XP required for next level 2000
- Alignment
- STR 12
- INT 5 Illiterate
- WIS 10 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 14 +1 hp per die
- CHR 14 +1 to reactions, max 5 retainers, morale 8
Combat Stats
- AC 5
- HP 9
- Move 60/20
- Saving Throws
- Death Ray or Poison
- Magic Wands
- Paralysis or Turn to Stone
- Dragon Breath
- Rod, Staff, or Spell
Race and Class Abilities
Gear and Treasure
- Encumbrance 680cn +15coins
- Armor
- Chainmail
- Shield
- Weapons
- Sword
- Dagger
- Short bow
- 20 arrows in quiver
- Gear
- Pack
- 1 week std rations
- Waterskin
- 50ft rope
- Tinderbox
- Coins GP 15 EP SP CP
- Treasure