Sands of Their Demise: Difference between revisions
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===Scourge Caste=== | ===Scourge Caste=== | ||
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Revision as of 21:10, 2 August 2012
This is the wiki page for the play-by-post Exalted game, Sands of Their Demise.
Setting
- Year: RY 769
- Month:
Threads
Out Of Character Threads
In Character Threads
- [Sands of Their Demise The Original]
Campaign House Rules
PCs
Slayer Caste
Malefactor Caste
Defiler Caste
Scourge Caste
Motivation
- Bend others to my desires, or destroy them for their resistance
Intimacies
Natural
Negative
Positive
Supernatural
Negative
Positive
Anima
Attributes
Physical
Strength 5 (2 from Demon-Ink Tattoo) Dexterity 5 Stamina 3
Social
Charisma 3 Manipulation 4 Appearance 2
Mental
Intelligence 2 Perception 2 Wits 3
Abilities and Charms
Caste
Athletics 5+1 (Feats of Strength +1) Awareness 3 Dodge 5 (Armed foes +3) Stealth 3
Favoured
Integrity 4 (Vs. Essence Channelers +3) Melee 5 (Spears +3) Occult 2 (Demon Lore +1) Presence 4 (Intimidation +3) Linguistics 1 (Old Realm)
Other
Martial Arts 3 +1 (Unarmed +1) Resistance 2+1 Socilaize 1
Charms
Adorjan
First Adorjan Excellency (gratis) Who Strikes the Wind? (gratis) Wind-Born Stride Death-Dealing Journey Joy-In-Violence Approach Self-As-Cyclone Stance Threat Monitoring Excitement Kalmanka’s Grace Laughing Gust Denial Opened Eye of the Hurricane Crimson Wind Ribbons x2 Sacred Kamilla’s Inhalation Broken Silence Laughter Defense
Ebon Dragon
First Ebon Dragon Excellency (gratis) Witness to Darkness Nemesis Self Imagined Anew Soul Crack Exploitation x2 Puissance Mimicry Intuition x3 Shadow Spite Curse Seeing Is Blindness Black Mirror Shintai
Backgrounds
Backing 1: Adorjan
Tyr's Mistress holds his soul, and so long as his efforts towards the Reclamation please her, she will make her favor known.
Influence 1: Adorjan-derived demons
Similarly, so long as he maintains her favor, Adorjan's children know they can only push so far against a Green Sun Prince.
Cult 1: Champion of Hell
As one of the Green Sun Prices, Tyr shares in the worship of all of the Yozis servants.
Cult 4: The Broken Men
Not all of Tyr's victims meet a sad end...so far as he's concerned. Those who truly impress him, or truly anger him are subject to a different fate. By manipulating them through their passions, he twists them into caricatures of their former selves, with a deep devotion to advancing the Reclamation through Tyr's agenda. Fanatical, but quiet about it, they try to spread Adorjan's twisted mix of love and hate among their communities, turning others to the worship of the Yozis. Wherever the powerful lord over others, be it just or tyrannical, they known Tyr will eventually arrive, to wreck capricious havok and destabilize anything displeasing to him.
Artifact 3: Erymanthus demon-ink tattoo
Strength +2, Athletics +1, Martial Arts +_Lore: Theology +1, Lore: History +2 That of a hideous Blood-ape, stretched across his left arm.
Manse 3: Sword-and-Fist Unity Stone
Taken from a lesser demon of Malfeas, this forbidding manse provides the aid of the Demon City in times of combat.
Artifact 5: Withered Soul Glaive
Forged from vitriolic iron under the heat of Ligier's wasted sun, this direlance is covered in foul, ever-shifting demonic runes, spelling out the Yozis hatred for alol of Creation. Imbued with an unknown demonic essence, the Soul-Withering Glaive exists to undermine the power of the Gods and their champions, the Exalted. The bearer gains +3 to all DVs against charm or sorcery-enhanced attacks (though unenhanced attacks with artifact weapons or passive bonuses to attoributes/abilities from artifacts receive no bonus). Additionally, when the bearer of the Glaive strokes an Exalt and inflicts at least 1 HL, the Infernal may roll Essence+Presence at a difficulty of the minimum essence of an ongoing charm to disrupt it, as the power of the Yozis overwhelms a lesser use of essence. Only one charm may be disrupted per attack (thus, flurries could disrupt several charms, but attacks that allow only one attack roll but multiple damage rolls would not). In additon, the Glaive's expert craftsmanship gives it the bonuses of an Orichalcum weapon.
Flaws
Essence
- Essence: 4
- Personal: 22/22
- Peripheral: /52
- Overdrive:
- Committed to Charms:
- Committed to artifacts:
- Willpower: 10/10
- Anima status: Quiescent
Virtues
- Compassion: 3
- Conviction: 4
- Temperance: 3
- Valor: 4
Conflict
Physical
- Join Battle:
- Dodge DV:
- Parry DV:
- Soak (L/B/A):
- Hardness:
Movement
- Move:
- Dash:
- Jump:
Social
- Join Debate:
- Dodge MDV:
- Parry MDV:
Health Levels
- -0, -1, -1, -1, -2, -2, -4, Incapacitated
- (wounds are designated as bashing, lethal or
aggravated)
Equipment and aids
History
BP
-5 WP
-51 Charms
-2 Performance
-2 specialties
XP
XP