Nogdar the Cryptic: Difference between revisions
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'''[Name & Epithet]''', [Level Title] | |||
*[Mage] [1], [Neutral] | |||
*1012 / [2500] | |||
== Attributes == | |||
*STR 12 | |||
*INT 16 (+2) | |||
*WIS 11 | |||
*DEX 8 (-1) | |||
*CON 13 (+1) | |||
*CHA 9 | |||
== Combat == | |||
*HP: 4/4 | |||
*AC: -1 | |||
*Initiative: -1 | |||
*Movement: | |||
**Base: 120 | |||
**Combat: 40 | |||
**Charge: | |||
**Climb: | |||
**Stealth: | |||
**Daily: | |||
*Saving Throws | |||
**Petrification & Paralysis 13 | |||
**Poison & Death 13 | |||
**Blast & Breath 15 | |||
**Staffs & Wands 11 | |||
**Spells 12 | |||
*Weapons & Attacks | |||
**[Name] [Throw to Hit] [Damage] | |||
== Skills == | |||
*Languages | |||
*Proficiencies: | |||
**[Class Proficiency] | |||
**[General Proficiency 1] | |||
**[General Proficiency 2] | |||
**etc. | |||
*Class Abilities | |||
**If any of them include a die roll, list the die roll too. | |||
**Class abilities | |||
**Class Abilities | |||
*Other Abilities | |||
**Open Door | |||
**Detect Secret Door | |||
**Hear Noise | |||
**Find Traps | |||
**etc.etc. | |||
== Equipment == | |||
*Weapons | |||
**Weapon | |||
**Weapon | |||
**Weapon | |||
*Armor | |||
**Armor | |||
**Shield | |||
*Gear | |||
**Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it. | |||
**Gear | |||
**Gear | |||
*Coinage | |||
**CP | |||
**SP | |||
**EP | |||
**GP | |||
**PP | |||
*Treasure | |||
**Gems | |||
**Jewelry | |||
**Whatever | |||
*Magic Items | |||
*Total Stones of Encumbrance | |||
== Spells == | |||
*First Level Spells Per Day: | |||
**Repertoire | |||
*Second Level Spells Per Day: | |||
**Repertoire | |||
Attributes | Attributes | ||
Revision as of 23:05, 24 August 2012
[Name & Epithet], [Level Title]
- [Mage] [1], [Neutral]
- 1012 / [2500]
Attributes
- STR 12
- INT 16 (+2)
- WIS 11
- DEX 8 (-1)
- CON 13 (+1)
- CHA 9
Combat
- HP: 4/4
- AC: -1
- Initiative: -1
- Movement:
- Base: 120
- Combat: 40
- Charge:
- Climb:
- Stealth:
- Daily:
- Saving Throws
- Petrification & Paralysis 13
- Poison & Death 13
- Blast & Breath 15
- Staffs & Wands 11
- Spells 12
- Weapons & Attacks
- [Name] [Throw to Hit] [Damage]
Skills
- Languages
- Proficiencies:
- [Class Proficiency]
- [General Proficiency 1]
- [General Proficiency 2]
- etc.
- Class Abilities
- If any of them include a die roll, list the die roll too.
- Class abilities
- Class Abilities
- Other Abilities
- Open Door
- Detect Secret Door
- Hear Noise
- Find Traps
- etc.etc.
Equipment
- Weapons
- Weapon
- Weapon
- Weapon
- Armor
- Armor
- Shield
- Gear
- Backpacks or tents or door spikes or whatever. Be sure to list what container each object is in. It might be easiest to list each container as a sub-item and then list next to it what is in it.
- Gear
- Gear
- Coinage
- CP
- SP
- EP
- GP
- PP
- Treasure
- Gems
- Jewelry
- Whatever
- Magic Items
- Total Stones of Encumbrance
Spells
- First Level Spells Per Day:
- Repertoire
- Second Level Spells Per Day:
- Repertoire
Attributes
STR 12 INT 16 WIS 11 DEX 8 CON 13 CHA 9
Combat
HP: 4/4 AC: XP: 1012/ Initiative: Movement: Base: Combat: Charge: Climb: Stealth: Daily: Saving Throws Petrification & Paralysis Poison & Death Blast & Breath Staffs & Wands Spells Weapons & Attacks [Name] [Throw to Hit] [Damage]
Skills
Languages Proficiencies: Loremastery, Collegiate History] Knowledge History Mapping, Adventuring . Class Abilities If any of them include a die roll, list the die roll too. Class abilities Class Abilities Other Abilities Open Door Detect Secret Door Hear Noise Find Traps etc.etc.
[edit] Equipment
Weapons: Rune-etched Quarterstaff Armor: Blue Mage's Cassock Gear Backpack, 2weeks Iron Rations, Wardog (named 'Dave'), and rat terrier (named 'Phil') Coinage GP 710 Total Stones of Encumbrance 2.33 [edit] Spells
First Level Spells Per Day: 1 Repertoire Ventriloquism, Sleep Second Level Spells Per Day: Repertoire