Disg4Ea Character Blackbutterfly: Difference between revisions
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Str 8 (-1) | Str 8 (-1) | ||
Dex | Dex 20 (+5) | ||
Con | Con 11 (+0) | ||
Int | Int 10 (+0) | ||
Wis | Wis 10 (+0) | ||
Cha | Cha 16 (+3) | ||
===Secondary Stats=== | ===Secondary Stats=== | ||
HP | HP 27 Bloodied 13 | ||
Healing Surges: | Healing Surges: 6 | ||
===Defenses=== | ===Defenses=== | ||
AC | AC 19 | ||
Fort 13 | Fort 13 | ||
Ref | Ref 19 | ||
Wil 16 | Wil 16 | ||
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First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter. | First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter. | ||
Rogue Tactics ( | Rogue Tactics (Cunning Sneak): You don't take a penalty to Stealth checks for moving more than 2 squares, and you take a -5 penalty instead of a -10 penalty to Stealth checks for running. If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies. | ||
Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. | Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls. | ||
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===Trained Skills=== | ===Trained Skills=== | ||
Bluff + | Bluff +9 | ||
Insight +6 | Insight +6 | ||
Intimidate + | Intimidate +9 | ||
Perception +6 | Perception +6 | ||
Stealth + | Stealth +13 | ||
Thievery + | Thievery +11 | ||
===Feats=== | ===Feats=== | ||
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===Powers=== | ===Powers=== | ||
MBA: + | MBA: +11 vs AC, 1d4+2 damage (with CA: +13 vs AC, 1d4+3+2d8 damage) | ||
Sly Flourish: At-Will, Melee or Ranged, +11 vs AC, 1d4+9 damage (with CA: +13 vs AC, 1d4+10+2d8 damage) | |||
Piercing Strike: At-Will, Melee, +11 vs Ref, 1d4+6 damage (with CA: +13 vs AC, 1d4+7+2d8 damage) | |||
Positioning Strike: Encounter, Melee, +11 vs Will, 1d4+6 damage, slide the target 4 squares (with CA: +13 vs AC, 1d4+7+2d8 damage) | |||
Positioning Strike: Encounter, Melee, + | |||
Low Slash: Encounter, Martial, Weapon, Minor Action, Melee, Target: One creature, Attack: + | Low Slash: Encounter, Martial, Weapon, Minor Action, Melee, Target: One creature, Attack: +11 vs Reflex, Hit: 1d4+6 damage (with CA: +13 vs AC, 1d4+7+2d8 damage), you slide the target 1 square, and the target is slowed until the end of your next turn. If you’re flanking the target, the attack deals extra damage equal to your Strength modifier or Charisma modifier (3). | ||
Sneak in the Attack: Encounter, Minor, Melee 1, Target: One creature, Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage 2d8. | Sneak in the Attack: Encounter, Minor, Melee 1, Target: One creature, Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage 2d8. | ||
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Pixie Dust: Encounter, Move, Ranged 5, one ally can fly up to 6 squares as a free action. | Pixie Dust: Encounter, Move, Ranged 5, one ally can fly up to 6 squares as a free action. | ||
Shrink: Encounter, Minor, Melee, One object that is sized for a Medium or Small creature, is not inside a container, does not contain | Shrink: Encounter, Minor, Melee, One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything is not held, worn, or carried by anyone other than you. The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon , however, becomes an improvised one-handed weapon for a non-Tiny creature. | ||
Press the Advantage (MP):, Daily, Free, Melee, Trigger: You bloody an enemy with a melee attack, Target: The triggering enemy, Attack: + | Press the Advantage (MP):, Daily, Free, Melee, Trigger: You bloody an enemy with a melee attack, Target: The triggering enemy, Attack: +11 vs AC, 2d4+6 damage (with CA: +13 vs AC, 2d4+7+2d8 damage), Miss: Half damage. | ||
===Gears=== | ===Gears=== |
Revision as of 15:50, 5 September 2012
Princess Honeycomb Gingerbread Froyo Éclair Donut Cupcake Blackbutterfly
"I have deep-seated emotional problems!"
Stats
Str 8 (-1)
Dex 20 (+5)
Con 11 (+0)
Int 10 (+0)
Wis 10 (+0)
Cha 16 (+3)
Secondary Stats
HP 27 Bloodied 13
Healing Surges: 6
Defenses
AC 19
Fort 13
Ref 19
Wil 16
Pixie Racial Features
Size: Tiny
Speed: 4, fly 6 (altitude limit 1). You cannot use this fly speed if you are carrying more than a normal load.
Vision: Low-light vision
languages: Common, Elven
Skill Bonuses: +2 Nature, +2 Stealth
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Speak with Beasts: You can communicate with natural beasts and fey beasts.
Wee Warrior: You have a reach of 1, rather than the reach of 0 that is typical for a Tiny creature. You also take a -5 penalty to Strength checks to break or force open objects. When wielding a weapon of your size, you follow the same rules that Small creatures do.
Pixie Magic: You have the pixie dust and shrink powers.
Rogue Class Features
First Strike: At the start of an encounter, you have combat advantage against any creatures that have not yet acted in that encounter.
Rogue Tactics (Cunning Sneak): You don't take a penalty to Stealth checks for moving more than 2 squares, and you take a -5 penalty instead of a -10 penalty to Stealth checks for running. If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.
Rogue Weapon Talent: When you wield a shuriken, your weapon damage die increases by one size. When you wield a dagger, you gain a +1 bonus to attack rolls.
Sneak Attack 2d8: Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases.
Fey Beast Tamer Theme Features
Fey Companion: Young Owlbear "O'Reilly"
Trained Skills
Bluff +9
Insight +6
Intimidate +9
Perception +6
Stealth +13
Thievery +11
Feats
Backstabber: The extra damage dice from your Sneak Attack class feature increase from d6s to d8s.
Improved Defenses: You gain a +1 feat bonus to fortitude, reflex, and will.
Light Blade Expertise; you gain a +1 feat bonus to weapon attack rolls you make with a light blade. In addition, you gain a +1 bonus to the damage rolls of weapon attacks that you make with a light blade against a creature granting combat advantage to you.
Melee Training (Dexterity): Choose an ability other than Strength. When you make a melee basic attack using a weapon you are proficient with, you can use that ability instead of Strength for the attack roll and the damage roll.
Powers
MBA: +11 vs AC, 1d4+2 damage (with CA: +13 vs AC, 1d4+3+2d8 damage)
Sly Flourish: At-Will, Melee or Ranged, +11 vs AC, 1d4+9 damage (with CA: +13 vs AC, 1d4+10+2d8 damage)
Piercing Strike: At-Will, Melee, +11 vs Ref, 1d4+6 damage (with CA: +13 vs AC, 1d4+7+2d8 damage)
Positioning Strike: Encounter, Melee, +11 vs Will, 1d4+6 damage, slide the target 4 squares (with CA: +13 vs AC, 1d4+7+2d8 damage)
Low Slash: Encounter, Martial, Weapon, Minor Action, Melee, Target: One creature, Attack: +11 vs Reflex, Hit: 1d4+6 damage (with CA: +13 vs AC, 1d4+7+2d8 damage), you slide the target 1 square, and the target is slowed until the end of your next turn. If you’re flanking the target, the attack deals extra damage equal to your Strength modifier or Charisma modifier (3).
Sneak in the Attack: Encounter, Minor, Melee 1, Target: One creature, Effect: Until the start of your next turn, the next ally who hits the target and has combat advantage against it deals extra damage against it equal to your Sneak Attack damage 2d8.
Pixie Dust: Encounter, Move, Ranged 5, one ally can fly up to 6 squares as a free action.
Shrink: Encounter, Minor, Melee, One object that is sized for a Medium or Small creature, is not inside a container, does not contain anything is not held, worn, or carried by anyone other than you. The target shrinks to a size appropriate for a Tiny creature's use. The new size ends at the end of your next extended rest unless the shrunken target is on your person. The size also ends if you or another pixie uses this power on the shrunken target. While shrunk, the target keeps its game statistics, such as damage dice and weight. A shrunken weapon , however, becomes an improvised one-handed weapon for a non-Tiny creature.
Press the Advantage (MP):, Daily, Free, Melee, Trigger: You bloody an enemy with a melee attack, Target: The triggering enemy, Attack: +11 vs AC, 2d4+6 damage (with CA: +13 vs AC, 2d4+7+2d8 damage), Miss: Half damage.
Gears
Dagger (1gp)
Shuriken (4) (1gp)
Leather Armor (25gp)
Thieves' Tools (20gp)
Vicious Dagger +1 (520gp)
Magic Armor +1 (360)
Left: 127
Background
The spoiled princess of a (physically and literally) small Principality in Faerie, Princess Honeycomb (Omitted) Cupcake Blackbutterfly had long been treated for a variety of deep-seated emotional problems, chief among them being her (lack of) anger management abilities. Having ran out of ways to deal with their daughter, her parents decided to marry her off to a Goblin prince and make her someone else's problem. Refusing to be married, Princess Blackbutterfly brutalized the Goblin prince and ran away from her homeland. After spending some time on the streets of various planes, Princess Blackbutterfly eventually made her way to the Evil Academy, where she shall learn the way to take awful revenge on her parents and would-be Goblin husband.
O'Reilly
"ORLY!"
Stats
Str 20 (+5)
Dex 12 (+1)
Con 17 (+3)
Int 2 (-4)
Wis 14 (+2)
Cha 6 (-2)
Secondary Stats
HP 14
Healing Surges: -
Perception: +8
Defenses
AC 16
Fort 18
Ref 14
Wil 18
Traits
Darkvision
Ferocious Companion: Aura 1, Allies gain a +2 power bonus to damage rolls against enemies in the aura.
Claw: At-Will, Melee 1, +8 vs AC, 1d12 + 1 damage.
Background
An unfortunate young Owlbear who was often bullied by annoying demon kids, he found his salvation when Princess Blackbutterfly bullied said annoying kids for they were "Too noisy!", and he had been her royal servant ever since. His name O'Reilly comes from the fact that he's only able to make the sound "O RLY!", but he's actually quite intelligent for his race. O'Reilly carries multiple bags on himself at all times, which serves as different rooms for the Princess. When she's not eating, sleeping or otherwise engaged in activities, Blackbutterfly usually rides on O'Reilly's head to observe and interact with the outside world, which gives many people the impression that O'Reilly is a talking Owlbear who really likes butterfly head decoration.