Edward (That's ed-WAHD, not ED-word): Difference between revisions
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* Class: '''Thief''' | * Class: '''Thief''' | ||
* Level: ''' 1 ''' | * Level: ''' 1 ''' | ||
* Experience Bonus: '''+10%''' | |||
* Experience Points: '''0''' | * Experience Points: '''0''' | ||
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|- | |- | ||
|} | |} | ||
* Languages: Common | |||
==Abilities and Saving Throws== | ==Abilities and Saving Throws== | ||
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* Armor Class: '''9''' | * Armor Class: '''9''' | ||
== | * Encumbrance: ''' ''' | ||
* Movement Rate: '''40'/Round''' | |||
==Valuables== | |||
* 100 gp | * 100 gp | ||
Revision as of 21:57, 7 September 2012
- Main Page; Keep On The Borderlands
- Name: Edward
- Sex: Male
- Title: Apprentice
- Class: Thief
- Level: 1
- Experience Bonus: +10%
- Experience Points: 0
- Background:
- Special Abilities: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
Abilites | Open Locks | Find/Remove Traps | Pick Pockets | Move Silently | Climb Sheer Surfaces | Hide in Shadows | Hear Noise |
15% | 10% | 20% | 20% | 87% | 10% | 1-2 |
- Languages: Common
Abilities and Saving Throws
Abilities | Score | Bonuses and Penalties |
---|---|---|
Strength | 10 | |
Intelligence | 10 | |
Wisdom | 14 | +1 certain saving throws vs. magic |
Dexterity | 18 | +3 to hit with missiles, -3 armor class, +2 individual initiative |
Constitution | 8 | -1 hit points per die |
Charisma | 9 | 4 maximum hirelings, default morale 7 |
Saving Throws | |
---|---|
Poison or Death Ray | 13 |
Magic Wand | 14 |
Turn to Stone or Paralysis | 13 |
Dragon Breath | 16 |
Spells or Magic Staff | 15 |
Combat Values
Armor Class of Foe | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 |
To Hit Roll Needed | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 |
- Total Hit Points: 2
- Armor Class: 9
- Encumbrance:
- Movement Rate: 40'/Round
Valuables
- 100 gp
Equipment
- Main Page; Keep On The Borderlands