Difference between revisions of "Edward (That's ed-WAHD, not ED-word)"

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(Equipment)
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- Main Page; [[Keep On The Borderlands]]
 
- Main Page; [[Keep On The Borderlands]]
  
* Name: '''Edward'''
 
* Sex:  '''Male'''
 
 
* Title:  '''Apprentice'''
 
* Title:  '''Apprentice'''
 
* Class: '''Thief'''
 
* Class: '''Thief'''
 
* Level: ''' 1 '''
 
* Level: ''' 1 '''
* Experience Bonus:  '''+10%'''
+
* Experience Points:  0 (+10 %)
* Experience Points:  '''0'''
+
* Total Hit Points:  '''2'''
 +
* Armor Class: '''9'''
 +
* Encumbrance:  347
 +
* Movement Rate:  '''40'/Round''
  
 
* Background:  
 
* Background:  
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</div>
 
</div>
  
==Combat Values==
+
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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|-
 
|-
 
|}
 
|}
 
* Total Hit Points:  '''2'''
 
 
* Armor Class: '''9'''
 
 
* Encumbrance:  ''' '''
 
 
* Movement Rate:  '''40'/Round'''
 
 
 
  
 
==Valuables==
 
==Valuables==
* 7 gp
+
    Coins:
 +
        7 gp - wt 7
  
 
==Equipment==
 
==Equipment==

Revision as of 22:45, 8 September 2012

- Main Page; Keep On The Borderlands

  • Title: Apprentice
  • Class: Thief
  • Level: 1
  • Experience Points: 0 (+10 %)
  • Total Hit Points: 2
  • Armor Class: 9
  • Encumbrance: 347
  • Movement Rate: '40'/Round
  • Background:
  • Special Abilities: Thieves gain a +4 to hit foes unnoticed. Additionally, they deal double-damage.
Abilites Open Locks Find/Remove Traps Pick Pockets Move Silently Climb Sheer Surfaces Hide in Shadows Hear Noise
15% 10% 20% 20% 87% 10% 1-2
  • Languages: Common


Abilities and Saving Throws

Abilities Score Bonuses and Penalties
Strength 10
Intelligence 10
Wisdom 14 +1 certain saving throws vs. magic
Dexterity 18 +3 to hit with missiles, -3 armor class, +2 individual initiative
Constitution 8 -1 hit points per die
Charisma 9 4 maximum hirelings, default morale 7
Saving Throws
Poison or Death Ray 13
Magic Wand 14
Turn to Stone or Paralysis 13
Dragon Breath 16
Spells or Magic Staff 15


Armor Class of Foe 9 8 7 6 5 4 3 2 1 0 -1 -2 -3
To Hit Roll Needed 10 11 12 13 14 15 16 17 18 19 20 20 20

Valuables

   Coins:
       7 gp - wt 7

Equipment

   Weapons:
       Short Sword   - wt 30
       Hand Axe      - wt 30
   Armor:
       Leather Armor - wt 200
   Backpack:
       Containing - wt 80
       Thieve's Tools  
       Large Sack x2
       Iron Rations (1 week)
       Waterskin
       Wineskin
       Oil (1 flask)
       Rope (50')
       Tinderbox
       Iron Spikes (12)
       Mirror
       Torches (6)

- Main Page; Keep On The Borderlands