Mardin: Difference between revisions
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==Characteristics== | ==Characteristics== | ||
*'''Class''' Fighter | *'''Class''' Fighter | ||
*'''Level''' | *'''Level''' 3 | ||
*'''EXP''' | *'''EXP''' 4190 | ||
*'''XP required for next level''' | *'''XP required for next level''' 8000 | ||
*'''Alignment''' Chaotic | *'''Alignment''' Chaotic | ||
Revision as of 19:31, 9 September 2012
-->Return to Main Page Hic Sunt Dracones
Biographical Info
- Name: Mardin
- Sex: Male
- Age
- Height
- Weight
- Hair
- Eyes
- Skin
- History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
- Description
Characteristics
- Class Fighter
- Level 3
- EXP 4190
- XP required for next level 8000
- Alignment Chaotic
- STR 12
- INT 5 Illiterate
- WIS 10 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 14 +1 hp per die
- CHR 14 +1 to reactions, max 5 retainers, morale 8
Combat Stats
- AC 5
- HP 22 out of 22
- Move 60/20
- Saving Throws
- Death Ray or Poison 12
- Magic Wands 13
- Paralysis or Turn to Stone 14
- Dragon Breath 15
- Rod, Staff, or Spell 16
Race and Class Abilities
Gear and Treasure
- Encumbrance 710cn +72coins
- Armor
- Chainmail
- Shield
- Weapons
- Spear
- Sword
- Dagger
- Short bow
- 15 arrows in quiver
- Gear
- Pack
- 3 week iron rations used
- Waterskin
- 50ft rope
- Tinderbox
- 2 large sacks
- Coins GP 57 EP SP CP
- Treasure
- Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day)
- Gems 1 worth 1000 GP (1K) 1 worth 100 GP 1 worth 50 GP, 1 worth 50 GP 1 worth 50 GP, 5 gems 50gp, 3 gems 10gp
Retainers
- Karlo
- AC 7
- HP 5
- STR 13 +1 to hit and damage
- INT 13
- WIS 9 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 13 +1 hp per die
- CHR 9 no effect
- Equipment
- Sword
- Shield
- Leather armour
- Dagger
- Spear
- Backpack
- Small sack
- Waterskin