Harold Barrowside: Difference between revisions
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Created page with "- Main Page; Keep On The Borderlands * Title: '''Halfling Veteran''' * Class: '''Halfling''' * Level: ''' 1 ''' * Experience Points: '''0''' +10% * Total Hit Points: '''4..." |
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* Experience Points: '''0''' +10% | * Experience Points: '''0''' +10% | ||
* Total Hit Points: '''4''' | * Total Hit Points: '''4''' | ||
* Armor Class: ''' | * Armor Class: '''0 (-2 for larger creatures)''' | ||
* Encumbrance: ''' ''' | * Encumbrance: ''' ''' | ||
* Movement Rate: ''' | * Movement Rate: '''30'/Round''' | ||
* Background: | * Background: | ||
Line 67: | Line 67: | ||
==Valuables== | ==Valuables== | ||
* | * 3 gp | ||
==Equipment== | ==Equipment== | ||
Platemail | |||
Shortbow +4 1d6+1 | |||
40 arrows | |||
3 silver arrows | |||
2 Hand axes +4/+1 1d6+1 | |||
Backpack | |||
Rations (3 wks) | |||
Waterskins (2 filled) | |||
Torches (6) | |||
Tinder box | |||
Holy water (1 vial) | |||
Large sack | |||
Encumbrance: 673 | |||
- Main Page; [[Keep On The Borderlands]] | - Main Page; [[Keep On The Borderlands]] |
Latest revision as of 23:18, 9 September 2012
- Main Page; Keep On The Borderlands
- Title: Halfling Veteran
- Class: Halfling
- Level: 1
- Experience Points: 0 +10%
- Total Hit Points: 4
- Armor Class: 0 (-2 for larger creatures)
- Encumbrance:
- Movement Rate: 30'/Round
- Background:
- Abilities: Halflings have a keen eye with missiles and gain a +1 to hit with all missiles, in addition to other bonuses. Due to their small size, they receive a -2 to Armor Class when being attacked by creatures larger than man-sized. When rolling for individual initiative, halflings receive an additional +1 above any Dexterity modifiers. Halflings have an innate ability to hide anywhere there is some cover.
- Languages: Common
Abilities and Saving Throws[edit]
Abilities | Score | Bonuses and Penalties |
---|---|---|
Strength | 13 | +1 to hit & damage in melee, open doors, damage with thrown weapons |
Intelligence | 6 | Can read and write only simple, common words |
Wisdom | 10 | |
Dexterity | 18 | +3 to hit with missiles, -3 armor class, +2 individual initiative |
Constitution | 12 | |
Charisma | 9 | maximum of 4 retainers, with default morale of 7 |
Saving Throws | |
---|---|
Poison or Death Ray | 10 |
Magic Wand | 11 |
Turn to Stone or Paralysis | 12 |
Dragon Breath | 13 |
Spells or Magic Staff | 14 |
Armor Class of Foe | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | -1 | -2 | -3 |
To Hit Roll Needed | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 20 | 20 |
Valuables[edit]
- 3 gp
Equipment[edit]
Platemail Shortbow +4 1d6+1 40 arrows 3 silver arrows 2 Hand axes +4/+1 1d6+1
Backpack
Rations (3 wks)
Waterskins (2 filled)
Torches (6)
Tinder box
Holy water (1 vial)
Large sack
Encumbrance: 673
- Main Page; Keep On The Borderlands