Difference between revisions of "Arik"

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(Valuables)
(Equipment)
 
Line 33: Line 33:
  
 
     Weapons:
 
     Weapons:
 +
      Short Sword, 1d6
 +
      Daggers x3, 1d4 (10/20/30)
  
  
  
 +
    Armor: Leather (AC 7)
  
  
  
  
 
+
     Equipment:
 
+
      Backpack
 
+
      Rope, 50'
     Armor:
+
      Thieves' Tools
 
+
      Iron Rations, 1 week
 
+
      Waterskins x2
 
+
      Torches, 6
 
+
      Small Sack
 
 
 
 
 
 
 
 
 
 
 
 
    Backpack:
 
  
 
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Latest revision as of 12:17, 10 September 2012

- Main Page; Keep On The Borderlands

   Arik
       Class:              Thief
       Level:              1 (Apprentice)
       Experience Points:  0 (+5%)
       Total Hit Points:   5
       Armor Class:        -
       Movement:          40'/Round
   Attributes:
       Strength        7   -1 to hit & damage in melee, open doors, damage with thrown weapons
       Intelligence   13 
       Wisdom          7   -1 certain saving throws vs. magic  
       Dexterity      14   +1 missiles, -1 AC, +1 individual initiative 
       Constitution   13   +1 hit points per die
       Charisma       15   +1 reaction rolls, 5 maximum hirelings, default morale 8
   Thief Abilities:
       Open Locks   Find/Remove Traps   Pick Pockets   Move Silently   Climb Sheer Surfaces   Hide in Shadows   Hear Noise
           15%             10%              20%            20%                87%                  10%             1-2 

Valuables[edit]

   Coins (Starting Money: 90 gp):
       4 gp (4)

Equipment[edit]

   Weapons:
     Short Sword, 1d6
     Daggers x3, 1d4 (10/20/30)


   Armor: Leather (AC 7)



   Equipment:
      Backpack
      Rope, 50'
      Thieves' Tools
      Iron Rations, 1 week
      Waterskins x2
      Torches, 6
      Small Sack

Total Encumbrance:

- Main Page; Keep On The Borderlands