Knuckle Sarnie: Difference between revisions

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     Coins:  
     Coins:  
      46 cp - wt  46
      
      92 sp - wt  92
     239 gp - wt 239
      10 pp - wt  10


     Loot:   
     Loot:   
Line 41: Line 38:




     Bank:
     Bank: 200gp bank




Line 54: Line 51:
     Weapons:
     Weapons:
       mace,          1d6 - wt 30
       mace,          1d6 - wt 30
       Hand axe        1d6 - wt 30
       2 Hand axe        1d6 - wt 60
       sling,          1d4 - wt 10
       sling,          1d4 - wt 10
       knuckle dusters 1d3 - wt 10
       knuckle dusters 1d3 - wt 10
       Headbutt        1d6
       Headbutt        1d6
       crossbow
        


     Armour:
     Armour:
Line 72: Line 69:
       backpack        - wt 80
       backpack        - wt 80
       3 weeks rations  
       3 weeks rations  
       1 torch  
       7 torch  
      2 oil
       tinderbox
       tinderbox
       2 wine skins  
       2 wine skins  
Line 83: Line 81:




Total Encumbrance: 80+600+80+11= 771
Total Encumbrance:110+600+80=780


- Main Page; [[Keep On The Borderlands]]
- Main Page; [[Keep On The Borderlands]]

Revision as of 16:45, 11 October 2012

- Main Page; Keep On The Borderlands

  • Combat
    • Knuckles will aggressively attack opponents which threaten the group. He will go to the defence of fallen comrades. He will not pursue enemy and leave the group undefended.

He will start combat with a thrown axe. Then he will charge using mace and then a head butt, mace and then a head butt etc. He'll use fists only when I decide IC for good effect. He'll search fallen bodies when it is safe and will show each body his parchment and ask where his ship is....

   Knuckle Sarnie
       Class:                Halfling
       Level:                1 (Veteran)
       Experience Points: 1100 (+10%)
       Total Hit Points:     6
       Armor Class:          2-1 for dex bonus= 1
       Movement:            30'/Round
   Attributes:
       Strength       18  +3 melee, open doors, damage with thrown weapons
       Intelligence    3 
       Wisdom         11     
       Dexterity      13  +1 missiles, -1 armor class, +1 individual initiative 
       Constitution   11   
       Charisma       10  


Valuables

   Coins: 
    
   Loot:  
     


   Bank: 200gp bank



Equipment

   Weapons:
      mace,           1d6 - wt 30
      2 Hand axe        1d6 - wt 60
      sling,          1d4 - wt 10
      knuckle dusters 1d3 - wt 10
      Headbutt        1d6
      
   Armour:
      Plate mail and shield. - wt 600




   Other:
      backpack         - wt 80
      3 weeks rations 
      7 torch 
      2 oil
      tinderbox
      2 wine skins 
      rope 50' 
      iron spikes (12) 
      small sacks (2)
      bolts
      


Total Encumbrance:110+600+80=780

- Main Page; Keep On The Borderlands