Alexander Maxwell: Difference between revisions

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Name: Alexander Maxwell
Name: Alexander Maxwell
Concept: Forensic Expert
Concept: Forensic Expert
Virtue: Fortitude
Virtue: Fortitude
Vice: Pride
Vice: Pride
Clan: Mekhet
Clan: Mekhet
Covenant: Ordo Dracul
Covenant: Ordo Dracul


Intelligence 4
Intelligence 4
Wits 2
Wits 2
Resolve 3
Resolve 3
Strength 2
Strength 2
Dexterity 3
Dexterity 3
Stamina 2
Stamina 2
Presence 2
Presence 2
Manipulation 2  
Manipulation 2  
Composure 3
Composure 3


Skills
Skills
Mental
Mental
Academics 2  
Academics 2  
Investigation 3
Investigation 3
Medicine 4
Medicine 4
Occult 3
Occult 3
Politics 1
Politics 1
Physical
Physical
Firearms 2
Firearms 2
Stealth 2
Stealth 2
Social
Social
Empathy 1
Empathy 1
Persuasion 1
Persuasion 1
Socialize 2
Socialize 2
Streetwise 2
Streetwise 2
Subterfuge 1
Subterfuge 1


Merits  
Merits  
Resources 3
Resources 3
Haven 1
Haven 1
Ordo Dracul Status 1
Ordo Dracul Status 1
Mentor 2
Mentor 2
Contacts 2
Contacts 2


Disciplines
Disciplines
Auspex 2
Auspex 2
Celerity 1
Celerity 1
Obfuscate 1
Obfuscate 1
Coil of the Beast 1- Chastise the Beast
Coil of the Beast 1- Chastise the Beast


Health 7
Health 7
Willpower 6
Willpower 6
Blood Potency 1
Blood Potency 1
Blood Pool x/10
Blood Pool x/10
Humanity 7
Humanity 7


Speed 4
Speed 4
Size 5
Size 5
Defense 2
Defense 2
Init Mod +2
Init Mod +2
Experience Purchases  
Experience Purchases  
Manipulation 2- 10 points
Manipulation 2- 10 points
Academics 2- 6 points
Academics 2- 6 points
Politics 1- 3 points
Politics 1- 3 points
Mentor 1- 2 points
Mentor 1- 2 points
Mentor 2- 4 points
Mentor 2- 4 points
Celerity 1- 5 points
Celerity 1- 5 points
Obfuscate 1- 5 points
Obfuscate 1- 5 points

Revision as of 16:57, 31 March 2006

Alexander Maxwell, a forensic expert in life, and called in to investigate a series of unusual killings, in which the victims were killed in an odd fashion.

Through good investigation and careful analysis, he found the culprit, who happened to be a Mekhet who had made pacts with some sort of dark power, and snapped. Of course, he was impressed enough to bring Morrell across after killing him. Naturally Maxwell immediately frenzied, and there was a struggle, which my character won. As his sire fell into Torpor one of the Kindred who had been tracking him arrived, and calmed Maxwell down.

After getting a jarred explanation out of him, the new arrival was impressed enough to take Maxwell under his wing as an adopted childe, and to explain what had happened.

Upon coming to terms with what had happened, he sought to uncover more of what made Kindred the way they were, and to fight the impulses of the Beast he now struggled with. And so, once he learned of the Ordo Dracul, he sought to join, to find a way to understand himself.

Currently, Maxwell is trying to combine the scientific and rational approach he was trained under with the magical nature of Kindred disciplines, in order to find a way to fight the Beast.

Given what his sire was engaged in, my character is naturally concerned about those who seek to dabble with dark powers, which naturally makes him suspicious of the Circle of the Crone. However, he’s willing to accept that most members of that sect are searching for answers, in their own way. He keeps an eye on the occult world as well as ties to his former life, in case something similar happens again. All while secretly worrying that his own studies might cause him to start down the same path.

Name: Alexander Maxwell

Concept: Forensic Expert

Virtue: Fortitude

Vice: Pride

Clan: Mekhet

Covenant: Ordo Dracul


Intelligence 4

Wits 2

Resolve 3

Strength 2

Dexterity 3

Stamina 2

Presence 2

Manipulation 2

Composure 3


Skills


Mental

Academics 2

Investigation 3

Medicine 4

Occult 3

Politics 1


Physical

Firearms 2

Stealth 2


Social

Empathy 1

Persuasion 1

Socialize 2

Streetwise 2

Subterfuge 1


Merits


Resources 3

Haven 1

Ordo Dracul Status 1

Mentor 2

Contacts 2


Disciplines


Auspex 2

Celerity 1

Obfuscate 1

Coil of the Beast 1- Chastise the Beast


Health 7

Willpower 6

Blood Potency 1

Blood Pool x/10

Humanity 7

Speed 4

Size 5

Defense 2

Init Mod +2


Experience Purchases

Manipulation 2- 10 points

Academics 2- 6 points

Politics 1- 3 points

Mentor 1- 2 points

Mentor 2- 4 points

Celerity 1- 5 points

Obfuscate 1- 5 points