ROTE:Saitou Karl: Difference between revisions
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= | =Karl Saitou= | ||
==Affiliations== | |||
'''Solo''' D6; '''Buddy''' D8; '''Team''' D10 | |||
= | ==Distinctions== | ||
== | ===1d4 (+1 PP), or d8=== | ||
* | *Hot-Blooded Lord of Flames | ||
* | *Heir Apparent | ||
* | *Leading by Example | ||
== | ==Power Sets== | ||
* | ===Phoenix-Flames of the Saitou=== | ||
* | *Fire Mastery D10 | ||
* | *Flame Blast D10 | ||
*Fire Resistance D10 | |||
*Enhanced Speed D8 | |||
*Enhanced Reflexes D8 | |||
*SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress. | |||
* | *SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die. | ||
* | *SFX: Multipower. Use two or more Phoenix-Flames of the Saitou powers in your dice pool, at -1 step for each additional power. | ||
* | *SFX: Berserk. Pay 1 PP to add a die from the doom pool to one or more actions. Return the die to the doom pool; step it back by -1. | ||
* | *SFX: Second Wind. Before you make an action including a Phoenix-Flames of the Saitou power, you may move your physical stress die to the doom pool, and step up the Phoenix-Flames of the Saitou by +1 for this action. | ||
* | *SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1. | ||
*Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene. | |||
* | |||
= | ===Brightly Burning Chi-Companions=== | ||
* | *Enhanced Durability D8 | ||
*Psychic Blast D8 | |||
*Telepathy D8 | |||
*Force Blast D8 | |||
*SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1. | |||
*SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress. | |||
*SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1. | |||
* | |||
* | |||
* | |||
*Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene. | |||
* | |||
== | ==Specialties== | ||
* | *Politics Expert D8 | ||
* | *Covert Expert D8 | ||
* | *Combat Master D10 | ||
*Tactics Master D10 | |||
* | |||
== | ==Milestone== | ||
=== | ===Shrouded in Politics=== | ||
1 XP when you further the interests of the Saitou Clan. | |||
3 XP when you set up an alliance with other groups of ninjas | |||
10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles. | |||
=== | ===You’re Never Alone=== | ||
1 XP when you first go with a team | |||
3 XP when you defeat a foe without any team member becoming stressed out | |||
10 XP when you convince someone to trust the group | |||
Revision as of 15:31, 18 November 2012
Karl Saitou
Affiliations
Solo D6; Buddy D8; Team D10
Distinctions
1d4 (+1 PP), or d8
- Hot-Blooded Lord of Flames
- Heir Apparent
- Leading by Example
Power Sets
Phoenix-Flames of the Saitou
- Fire Mastery D10
- Flame Blast D10
- Fire Resistance D10
- Enhanced Speed D8
- Enhanced Reflexes D8
- SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
- SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
- SFX: Multipower. Use two or more Phoenix-Flames of the Saitou powers in your dice pool, at -1 step for each additional power.
- SFX: Berserk. Pay 1 PP to add a die from the doom pool to one or more actions. Return the die to the doom pool; step it back by -1.
- SFX: Second Wind. Before you make an action including a Phoenix-Flames of the Saitou power, you may move your physical stress die to the doom pool, and step up the Phoenix-Flames of the Saitou by +1 for this action.
- SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
- Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.
Brightly Burning Chi-Companions
- Enhanced Durability D8
- Psychic Blast D8
- Telepathy D8
- Force Blast D8
- SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
- SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
- SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
- Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.
Specialties
- Politics Expert D8
- Covert Expert D8
- Combat Master D10
- Tactics Master D10
Milestone
Shrouded in Politics
1 XP when you further the interests of the Saitou Clan. 3 XP when you set up an alliance with other groups of ninjas 10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.
You’re Never Alone
1 XP when you first go with a team 3 XP when you defeat a foe without any team member becoming stressed out 10 XP when you convince someone to trust the group