ROTE:Saitou Karl: Difference between revisions
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==Milestone== | ==Milestone== | ||
===Shrouded in Politics=== | ===Shrouded in Politics=== | ||
1 XP when you further the interests of the Saitou Clan. | *1 XP when you further the interests of the Saitou Clan. | ||
3 XP when you set up an alliance with other groups of ninjas | *3 XP when you set up an alliance with other groups of ninjas | ||
10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles. | *10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles. | ||
===You’re Never Alone=== | ===You’re Never Alone=== | ||
1 XP when you first go with a team | *1 XP when you first go with a team | ||
3 XP when you defeat a foe without any team member becoming stressed out | *3 XP when you defeat a foe without any team member becoming stressed out | ||
10 XP when you convince someone to trust the group | *10 XP when you convince someone to trust the group |
Revision as of 15:32, 18 November 2012
Karl Saitou
Affiliations
Solo D6; Buddy D8; Team D10
Distinctions
1d4 (+1 PP), or d8
- Hot-Blooded Lord of Flames
- Heir Apparent
- Leading by Example
Power Sets
Phoenix-Flames of the Saitou
- Fire Mastery D10
- Flame Blast D10
- Fire Resistance D10
- Enhanced Speed D8
- Enhanced Reflexes D8
- SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
- SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
- SFX: Multipower. Use two or more Phoenix-Flames of the Saitou powers in your dice pool, at -1 step for each additional power.
- SFX: Berserk. Pay 1 PP to add a die from the doom pool to one or more actions. Return the die to the doom pool; step it back by -1.
- SFX: Second Wind. Before you make an action including a Phoenix-Flames of the Saitou power, you may move your physical stress die to the doom pool, and step up the Phoenix-Flames of the Saitou by +1 for this action.
- SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
- Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.
Brightly Burning Chi-Companions
- Enhanced Durability D8
- Psychic Blast D8
- Telepathy D8
- Force Blast D8
- SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
- SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
- SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
- Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.
Specialties
- Politics Expert D8
- Covert Expert D8
- Combat Master D10
- Tactics Master D10
Milestone
Shrouded in Politics
- 1 XP when you further the interests of the Saitou Clan.
- 3 XP when you set up an alliance with other groups of ninjas
- 10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.
You’re Never Alone
- 1 XP when you first go with a team
- 3 XP when you defeat a foe without any team member becoming stressed out
- 10 XP when you convince someone to trust the group