Difference between revisions of "Iceman"

From RPGnet
Jump to: navigation, search
 
Line 9: Line 9:
 
'''Powers:'''
 
'''Powers:'''
  
*'''Cold Control 12''' (''Power Feats:'' Alternate Powers ['''Blast 12''' (Ice), '''Create Object 8''' (''Extra:'' Continuous), '''Fatigue 8''' (''Extra:'' Ranged), '''Friction Control 8''' (Slickness), '''Snare 12'''])
+
*'''Cold Control 12''' (''Power Feats:'' Alternate Powers ['''Blast 10''' (Ice), '''Create Object 8''' (''Extra:'' Continuous), '''Fatigue 8''' (''Extra:'' Ranged), '''Friction Control 8''' (Slickness), '''Snare 12'''])
  
 
*'''Flight 4''' (Ice Slides, ''Flaw:'' Low Altitude, no higher than 30 feet)
 
*'''Flight 4''' (Ice Slides, ''Flaw:'' Low Altitude, no higher than 30 feet)
Line 17: Line 17:
 
*'''Protection 5''' (''Extra:'' Not Permanent)
 
*'''Protection 5''' (''Extra:'' Not Permanent)
  
'''Combat:''' Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +12 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +2
+
'''Combat:''' Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +2
  
 
'''Saves:''' Toughness +3 (+8 iced-up), Fortitude +5, Reflex +5, Will +3   
 
'''Saves:''' Toughness +3 (+8 iced-up), Fortitude +5, Reflex +5, Will +3   

Revision as of 10:05, 6 April 2006

Iceman, PL 10

Str 12 (+1), Dex 14 (+2), Con 16 (+3), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)

Skills: Bluff 4 (+6), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)

Feats: Attack Focus (Ice Powers and Weapons) 4, Move-By Action, Taunt, Teamwork 2

Powers:

  • Cold Control 12 (Power Feats: Alternate Powers [Blast 10 (Ice), Create Object 8 (Extra: Continuous), Fatigue 8 (Extra: Ranged), Friction Control 8 (Slickness), Snare 12])
  • Flight 4 (Ice Slides, Flaw: Low Altitude, no higher than 30 feet)
  • Immunity 10 (Cold Effects)
  • Protection 5 (Extra: Not Permanent)

Combat: Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +2

Saves: Toughness +3 (+8 iced-up), Fortitude +5, Reflex +5, Will +3

Drawbacks: Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)

Abilities 18 + Skills 6 (22 ranks) + Feats 8 + Powers 53 + Combat 20 + Saves 8 - Drawbacks 1 = Total 112