Difference between revisions of "Iceman"

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'''Iceman, PL 10'''
 
'''Iceman, PL 10'''
  
'''Str''' 12 (+1), '''Dex''' 14 (+2), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 10 (+0), '''Cha''' 14 (+2)
+
'''Str''' 12 (+1), '''Dex''' 14 (+2), '''Con''' 15 (+2), '''Int''' 12 (+1), '''Wis''' 10 (+0), '''Cha''' 14 (+2)
  
 
'''Skills:''' Bluff 4 (+6), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)
 
'''Skills:''' Bluff 4 (+6), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)
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*'''Immunity 10''' (Cold Effects)
 
*'''Immunity 10''' (Cold Effects)
  
*'''Protection 5''' (''Extra:'' Not Permanent)
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*'''Protection 6''' (''Extra:'' Not Permanent)
  
 
'''Combat:''' Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +2
 
'''Combat:''' Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +2
  
'''Saves:''' Toughness +3 (+8 iced-up), Fortitude +5, Reflex +5, Will +3   
+
'''Saves:''' Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3   
  
 
'''Drawbacks:''' Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)
 
'''Drawbacks:''' Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)
  
'''Abilities 18 + Skills 6 (22 ranks) + Feats 8 + Powers 53 + Combat 20 + Saves 8 - Drawbacks 1 = Total 112'''
+
'''Abilities 17 + Skills 6 (22 ranks) + Feats 8 + Powers 55 + Combat 20 + Saves 9 - Drawbacks 1 = Total 114'''

Revision as of 13:27, 8 April 2006

Iceman, PL 10

Str 12 (+1), Dex 14 (+2), Con 15 (+2), Int 12 (+1), Wis 10 (+0), Cha 14 (+2)

Skills: Bluff 4 (+6), Knowledge (popular culture) 4 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)

Feats: Attack Focus (Ice Powers and Weapons) 4, Move-By Action, Taunt, Teamwork 2

Powers:

  • Cold Control 12 (Power Feats: Alternate Powers [Blast 10 (Ice), Create Object 8 (Extra: Continuous), Fatigue 8 (Extra: Ranged), Friction Control 8 (Slickness), Snare 12])
  • Flight 4 (Ice Slides, Flaw: Low Altitude, no higher than 30 feet)
  • Immunity 10 (Cold Effects)
  • Protection 6 (Extra: Not Permanent)

Combat: Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +2

Saves: Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3

Drawbacks: Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)

Abilities 17 + Skills 6 (22 ranks) + Feats 8 + Powers 55 + Combat 20 + Saves 9 - Drawbacks 1 = Total 114