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| The City has many names. to the Dwarves, it is Vastheim, city of their last hope. To the elves it is the Stinking Blight, built of the bones and blood of their ancient forest homeland. To the halflings it is Manhome. Humans have many names for the city- Vornheim, Waterdeep, Domacco. Some say it is the last true city, those few who have been outside her crumbling walls. Ruins and monster lairs abound in the landscape, but nothing outside compares to what is inside- the Lurching Way.
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| Through rune-set arches, circles of ancient teleportation magic, hungry shadows and stranger paths, lies the Lurching Way. An ancient dungeon, or pathway, or lost home of dead worlds, the Lurching Way lies out of time and space. Full of monsters, treasure, and the corpses of those who have striven to slay said monsters and collect said treasure, the Lurching Way is the last option for many, adventurers by trade for lack of satisfaction in the City. While within, time flows oddly- days outside might be mere seconds in the Way, or hours in the way might be seconds outside. Stranger still, the Way seems to shift it's time for each person who enters and exits. Occasionally, the Way shifts forward and matches the outside time.
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| Every winter, it is customary for parties of the young or dispossessed to gather in one of the many taverns and eating-houses and gather into adventuring parties, taking a name and sometimes a sponsor from the landed of the city. These adventuring parties enter the dungeon, wages placed on their lives and well being, and attempt to win fame, fortune, and power.
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| Occasionally, these adventuring parties come across one another. What happens there depends on the party, but so often, sadly, these things come to blood. You are not alone, after all. The dark cults send in their own adventurers to gather artifacts, and coming up out of the Lurching Way are foes of less than human form, sent to invade the City by strange and otherworldly masters.
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