Mister Fantastic: Difference between revisions

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'''Str''' 11 (+0), '''Dex''' 12 (+1), '''Con''' 16 (+3), '''Int''' 40 (+15), '''Wis''' 15 (+2), '''Cha''' 16 (+3)
'''Str''' 11 (+0), '''Dex''' 12 (+1), '''Con''' 16 (+3), '''Int''' 40 (+15), '''Wis''' 15 (+2), '''Cha''' 16 (+3)


'''Skills:''' Computers 3 (+18), Concentration 6 (+8), Craft (chemical) 3 (+18), Craft (electronic) 15 (+30), Craft (mechanical) 15 (+30), Diplomacy 5 (+8), Disable Device 10 (+25), Investigate 1 (+16), Knowledge (life sciences) 3 (+18), Knowledge (physical sciences) 15 (+30), Knowledge (tactics) 3 (+18), Knowledge (technology) 15 (+30), Notice 4 (+6), Pilot 5 (+6), Sense Motive 3 (+5)
'''Skills:''' Computers 3 (+18), Concentration 6 (+8), Craft (chemical) 3 (+18), Craft (electronic) 15 (+30), Craft (mechanical) 15 (+30), Diplomacy 5 (+8), Disable Device 10 (+25), Investigate 3 (+18), Knowledge (life sciences) 3 (+18), Knowledge (physical sciences) 15 (+30), Knowledge (tactics) 3 (+18), Knowledge (technology) 15 (+30), Notice 4 (+6), Pilot 5 (+6), Sense Motive 3 (+5)


'''Feats:''' Attack Specialization (unarmed) 3, Benefit (wealth) 3, Connected, Dodge Focus 6, Elusive Target, Improved Grapple, Improved Initiative 2, Improved Pin, Interpose, Inventor, Master Plan, Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [technology]), Teamwork 2, Ultimate Effort (Craft [electronic] checks), Well-Informed
'''Feats:''' Attack Specialization (unarmed) 3, Benefit (wealth) 3, Connected, Dodge Focus 6, Elusive Target, Improved Grapple, Improved Initiative 2, Improved Pin, Interpose, Inventor, Master Plan, Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [technology]), Teamwork 2, Ultimate Effort (Craft [electronic] checks), Well-Informed


'''Powers:'''
'''Powers:'''
*'''Elongation 9'''
 
*'''Elongation 12'''
 
*'''Protection 7''' (''Extra:'' Impervious, ''Flaw:'' Limited to Physical Damage)  
*'''Protection 7''' (''Extra:'' Impervious, ''Flaw:'' Limited to Physical Damage)  
*'''Shapeshift 4''' (up to rank 6 powers, but only 20 PPs to distribute, ''Flaw:'' Only Humanoids and Simple Forms of the Same Color)
 
*'''Shapeshift 4''' (''Flaw:'' Only Humanoids and Simple Forms of the Same Color, ''Note:'' Powers commonly duplicated are Flight [Gliding], Insubstantiality, Leaping, Morph, and Super-Strength)
 
*'''Strike 6'''
*'''Strike 6'''


'''Combat:''' Attack +6 (+12 unarmed), Grapple +21, Damage +6 (unarmed), Defense +14 (+4 flat-footed), Knockback -7, Initiative +9
'''Combat:''' Attack +6 (+12 unarmed), Grapple +24, Damage +6 (unarmed), Defense +14 (+4 flat-footed), Knockback -7, Initiative +9


'''Saves:''' Toughness +10, Fortitude +6, Reflex +8, Will +8
'''Saves:''' Toughness +10 (+3 vs. energy), Fortitude +6, Reflex +8, Will +8


'''Abilities 50 + Skills 27 (106 ranks) + Feats 26 + Powers 50 + Combat 28 + Saves 16 = Total 197  '''
'''Abilities 50 + Skills 27 (108 ranks) + Feats 26 + Powers 53 + Combat 28 + Saves 16 = Total 200'''

Revision as of 18:09, 11 April 2006

Mister Fantastic, PL 12

Str 11 (+0), Dex 12 (+1), Con 16 (+3), Int 40 (+15), Wis 15 (+2), Cha 16 (+3)

Skills: Computers 3 (+18), Concentration 6 (+8), Craft (chemical) 3 (+18), Craft (electronic) 15 (+30), Craft (mechanical) 15 (+30), Diplomacy 5 (+8), Disable Device 10 (+25), Investigate 3 (+18), Knowledge (life sciences) 3 (+18), Knowledge (physical sciences) 15 (+30), Knowledge (tactics) 3 (+18), Knowledge (technology) 15 (+30), Notice 4 (+6), Pilot 5 (+6), Sense Motive 3 (+5)

Feats: Attack Specialization (unarmed) 3, Benefit (wealth) 3, Connected, Dodge Focus 6, Elusive Target, Improved Grapple, Improved Initiative 2, Improved Pin, Interpose, Inventor, Master Plan, Skill Mastery (Craft [electronic], Craft [mechanical], Disable Device, Knowledge [technology]), Teamwork 2, Ultimate Effort (Craft [electronic] checks), Well-Informed

Powers:

  • Elongation 12
  • Protection 7 (Extra: Impervious, Flaw: Limited to Physical Damage)
  • Shapeshift 4 (Flaw: Only Humanoids and Simple Forms of the Same Color, Note: Powers commonly duplicated are Flight [Gliding], Insubstantiality, Leaping, Morph, and Super-Strength)
  • Strike 6

Combat: Attack +6 (+12 unarmed), Grapple +24, Damage +6 (unarmed), Defense +14 (+4 flat-footed), Knockback -7, Initiative +9

Saves: Toughness +10 (+3 vs. energy), Fortitude +6, Reflex +8, Will +8

Abilities 50 + Skills 27 (108 ranks) + Feats 26 + Powers 53 + Combat 28 + Saves 16 = Total 200