Difference between revisions of "Thing"

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'''Str''' 40/16 (+15), '''Dex''' 12 (+1), '''Con''' 40/16 (+15), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 15 (+2)
 
'''Str''' 40/16 (+15), '''Dex''' 12 (+1), '''Con''' 40/16 (+15), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 15 (+2)
  
'''Skills:''' Bluff 4 (+6), Climb 0 (+9), Intimidate 7 (+9), Knowledge (popular culture) 4 (+5), Knowledge (streetwise) 4 (+5), Notice 4 (+5), Pilot 13 (+14), Sense Motive 4 (+5)
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'''Skills:''' Bluff 4 (+6), Climb 0 (+9), Craft (mechanical) 4 (+5), Intimidate 7 (+9), Knowledge (popular culture) 5 (+6), Knowledge (streetwise) 4 (+5), Knowledge (tactics) 4 (+5), Notice 4 (+5), Pilot 14 (+15), Profession (astronaut) 7 (+8), Profession (military pilot) 7 (+8), Sense Motive 4 (+5)
  
'''Feats:''' All-Out Attack, Attack Focus (melee) 3, Endurance, Improved Block, Improved Critical (unarmed), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Seize Initiative, Teamwork
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'''Feats:''' All-Out Attack, Attack Focus (melee) 3, Benefit (FF member), Benefit (wealth), Critical Strike, Endurance, Improved Block, Improved Critical (unarmed), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Seize Initiative, Startle, Takedown Attack, Taunt, Teamwork, Ultimate Save (Will)
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Enhanced Strength 24'''
 
*'''Enhanced Strength 24'''
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 +
*'''Immovable 4'''
  
 
*'''Impervious Toughness 12'''
 
*'''Impervious Toughness 12'''
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*'''Super-Strength 9''' (''Heavy Load:'' 1600 tons, ''Power Feat:'' Groundstrike)
 
*'''Super-Strength 9''' (''Heavy Load:'' 1600 tons, ''Power Feat:'' Groundstrike)
  
'''Combat:''' Attack +6 (+9 melee), Grapple +33, Damage +15 (unarmed), Defense +7 (+3 flat-footed), Knockback -16, Initiative +6
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'''Combat:''' Attack +6 (+9 melee), Grapple +33, Damage +15 (unarmed), Defense +7 (+3 flat-footed), Knockback -18, Initiative +6
  
'''Saves:''' Toughness +17, Fortitude +15, Reflex +3, Will +8
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'''Saves:''' Toughness +17, Fortitude +15, Reflex +4, Will +8
  
'''Abilities 24 + Skills 10 (40 ranks) + Feats 14 + Powers 81 + Combat 26 + Saves 9 = Total 164'''
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'''Abilities 24 + Skills 16 (64 ranks) + Feats 21 + Powers 83 + Combat 26 + Saves 10 = Total 180'''

Revision as of 12:09, 11 April 2006

The Thing, PL 12

Str 40/16 (+15), Dex 12 (+1), Con 40/16 (+15), Int 12 (+1), Wis 13 (+1), Cha 15 (+2)

Skills: Bluff 4 (+6), Climb 0 (+9), Craft (mechanical) 4 (+5), Intimidate 7 (+9), Knowledge (popular culture) 5 (+6), Knowledge (streetwise) 4 (+5), Knowledge (tactics) 4 (+5), Notice 4 (+5), Pilot 14 (+15), Profession (astronaut) 7 (+8), Profession (military pilot) 7 (+8), Sense Motive 4 (+5)

Feats: All-Out Attack, Attack Focus (melee) 3, Benefit (FF member), Benefit (wealth), Critical Strike, Endurance, Improved Block, Improved Critical (unarmed), Improved Grab, Improved Initiative, Improved Pin, Improved Sunder, Power Attack, Seize Initiative, Startle, Takedown Attack, Taunt, Teamwork, Ultimate Save (Will)

Powers:

  • Density 6 (500 lbs, Extra: Continuous, Flaw: Permanent, Note: Traits derived from this power are already added to his other traits)
  • Enhanced Constitution 24
  • Enhanced Strength 24
  • Immovable 4
  • Impervious Toughness 12
  • Sensory Shield 2 (Auditory)
  • Super-Strength 9 (Heavy Load: 1600 tons, Power Feat: Groundstrike)

Combat: Attack +6 (+9 melee), Grapple +33, Damage +15 (unarmed), Defense +7 (+3 flat-footed), Knockback -18, Initiative +6

Saves: Toughness +17, Fortitude +15, Reflex +4, Will +8

Abilities 24 + Skills 16 (64 ranks) + Feats 21 + Powers 83 + Combat 26 + Saves 10 = Total 180