Difference between revisions of "Angel"

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'''Angel, PL 9'''
 
'''Angel, PL 9'''
  
'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
+
'''Str''' 14 (+2), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 10 (+0), '''Cha''' 16 (+3)
  
'''Skills:''' Acrobatics 4 (+8), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 4 (+6), Pilot 2 (+6), Sense Motive 3 (+5), Stealth 4 (+8)
+
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+5), Pilot 2 (+8), Sense Motive 4 (+4), Stealth 4 (+10)
  
'''Feats:''' Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
+
'''Feats:''' Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2
  
'''Powers:'''
+
'''Powers:'''  
  
 
*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 1''' (High Altitude)
+
*'''Immunity 6''' (High Altitude, Falling Damage [''Flaw:'' Limited to half effect])
  
*'''Protection 8''' (''Flaw:'' Limited - Only vs. Falling)
+
*'''Mental Shield 2'''
  
*'''Super-Senses 1''' (Extended Vision)
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*'''Super-Senses 1''' (Extended Sight)
  
'''Combat:''' Attack +6, Grapple +10, Damage +2 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +8
+
'''Equipment:''' Costume (+2 on saves vs. heat and cold)
  
'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5
+
'''Combat:''' Attack +6 (+8 unarmed), Grapple +10, Damage +2 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10
  
'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
+
'''Saves:''' Toughness +5, Fortitude +6, Reflex +8, Will +4
  
'''Abilities 31 + Skills 9 (33 ranks) + Feats 25 + Powers 14 + Combat 28 + Saves 10 - Drawbacks 2 = Total 115'''
+
'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -1)
 +
 
 +
'''Abilities 34 + Skills 10 (40 ranks) + Feats 17 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 3 = Total 110'''

Revision as of 23:01, 11 April 2006

Angel, PL 9

Str 14 (+2), Dex 22 (+6), Con 20 (+5), Int 12 (+1), Wis 10 (+0), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+5), Pilot 2 (+8), Sense Motive 4 (+4), Stealth 4 (+10)

Feats: Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 6 (High Altitude, Falling Damage [Flaw: Limited to half effect])
  • Mental Shield 2
  • Super-Senses 1 (Extended Sight)

Equipment: Costume (+2 on saves vs. heat and cold)

Combat: Attack +6 (+8 unarmed), Grapple +10, Damage +2 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10

Saves: Toughness +5, Fortitude +6, Reflex +8, Will +4

Drawbacks: Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -1)

Abilities 34 + Skills 10 (40 ranks) + Feats 17 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 3 = Total 110