Difference between revisions of "Group Two Plot Hooks"

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*One of the roads north out of Threshold has become increasingly dangerous now that a bandit known as Crissos the Black and his crew of thugs have begun to prey upon unsuspecting travelers. There is a 500 gold piece reward for his capture, as well as a share on the value of all returned goods.
 
*One of the roads north out of Threshold has become increasingly dangerous now that a bandit known as Crissos the Black and his crew of thugs have begun to prey upon unsuspecting travelers. There is a 500 gold piece reward for his capture, as well as a share on the value of all returned goods.
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*Monastery near the village of Guido's Fort has been corrupted to "the worship of fell Immortals and practicing blasphemous rites".  Arcturis' mystic henchman Po, who's family once ran the monastery, would someday like to reclaim it.

Revision as of 18:59, 15 January 2013

  • An elven merchant named Sindar needs a package delivered to Selenica, far to the north in the Republic of Darokin
  • A savage beast has been terrorizing the woods and hills around Threshold, killing or maiming several farmers and shephards. No one can quite agree as to what manner of beast it is -- bear, boar, wolf or something else entirely -- but all concur it is a threat that needs to be ended. The Patriarch of Threshold has offered to gift whomever slays the beast with a puissant sword of magical powers.
  • A merchant named Hakeem has been asking around, looking for a group of adventurers "bold and good of heart" for some unspecified job of some risk but great reward.
  • The local merchant Clifton Caldwell has recently purchased the old Antilles Castle to the soutwest of Threshold and has put the word out that he is looking for "Qualified Eviction Personnel".
  • Rumors of an evil temple and caves filled with all manner of dangerous humanoids just outside of Castlellan Keep -- far to the northeast of Threshold -- have filtered into town, brought by soldiers on leave. Apparently the garrison at the Keep has is too busy fighting feral giants to spend time rooting around the caverns, which are said to be vast and labyrinthine.
  • There have been a rash of disappearances around Threshold over the past two years. At least fourteen individuals have vanished without a trace. The only clue linking all the disappearances is that each was either a member of the Thieve's Guild or had ties to it.
  • Most everyone is looking forward to the Gnomish caravan. Benedir gathers that worthy individuals can be hired on as guards for the trip down to Specularum, or on the way back as the caravan makes it way back into Darokin.
  • A wizard name Myraal -- the local Guild mage, in fact -- has made it be known that he is seeking certain "body parts" from slain monsters for his experiments. He is know to pay handsomely for such trophies.
  • One of the roads north out of Threshold has become increasingly dangerous now that a bandit known as Crissos the Black and his crew of thugs have begun to prey upon unsuspecting travelers. There is a 500 gold piece reward for his capture, as well as a share on the value of all returned goods.
  • Monastery near the village of Guido's Fort has been corrupted to "the worship of fell Immortals and practicing blasphemous rites". Arcturis' mystic henchman Po, who's family once ran the monastery, would someday like to reclaim it.