Difference between revisions of "Angel"
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− | '''Angel, PL | + | '''Angel, PL 8''' |
− | '''Str''' | + | '''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3) |
− | '''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Sense Motive 4 (+5), Stealth 4 (+10) | + | '''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10) |
− | '''Feats:''' Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2 | + | '''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2 |
'''Powers:''' | '''Powers:''' | ||
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'''Equipment:''' Costume (+2 on saves vs. heat and cold) | '''Equipment:''' Costume (+2 on saves vs. heat and cold) | ||
− | '''Combat:''' Attack +6 (+8 unarmed), Grapple + | + | '''Combat:''' Attack +6 (+8 unarmed), Grapple +11, Damage +3 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10 |
− | '''Saves:''' Toughness + | + | '''Saves:''' Toughness +4, Fortitude +6, Reflex +8, Will +4 |
− | '''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, - | + | '''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0) |
− | '''Abilities | + | '''Abilities 37 + Skills 12 (48 ranks) + Feats 21 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 2 = Total 120''' |
Revision as of 17:22, 15 April 2006
Angel, PL 8
Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 12 (+1), Wis 13 (+1), Cha 16 (+3)
Skills: Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
Feats: Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
Powers:
- Flight 5 (250 MPH)
- Immunity 6 (High Altitude, Falling Damage [Flaw: Limited to half effect])
- Mental Shield 2
- Super-Senses 1 (Extended Sight)
Equipment: Costume (+2 on saves vs. heat and cold)
Combat: Attack +6 (+8 unarmed), Grapple +11, Damage +3 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10
Saves: Toughness +4, Fortitude +6, Reflex +8, Will +4
Drawbacks: Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0)
Abilities 37 + Skills 12 (48 ranks) + Feats 21 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 2 = Total 120