Difference between revisions of "Angel"

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'''Angel, PL 9'''
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'''Angel, PL 8'''
  
'''Str''' 14 (+2), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 12 (+1), '''Cha''' 16 (+3)
+
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
  
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Sense Motive 4 (+5), Stealth 4 (+10)
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'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Feats:''' Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2
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'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''  
 
'''Powers:'''  
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'''Equipment:''' Costume (+2 on saves vs. heat and cold)
 
'''Equipment:''' Costume (+2 on saves vs. heat and cold)
  
'''Combat:''' Attack +6 (+8 unarmed), Grapple +10, Damage +2 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10
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'''Combat:''' Attack +6 (+8 unarmed), Grapple +11, Damage +3 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10
  
'''Saves:''' Toughness +5, Fortitude +6, Reflex +8, Will +4
+
'''Saves:''' Toughness +4, Fortitude +6, Reflex +8, Will +4
  
'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -1)
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'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0)
  
'''Abilities 36 + Skills 10 (40 ranks) + Feats 17 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 3 = Total 112'''
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'''Abilities 37 + Skills 12 (48 ranks) + Feats 21 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 2 = Total 120'''

Revision as of 17:22, 15 April 2006

Angel, PL 8

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 12 (+1), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 6 (High Altitude, Falling Damage [Flaw: Limited to half effect])
  • Mental Shield 2
  • Super-Senses 1 (Extended Sight)

Equipment: Costume (+2 on saves vs. heat and cold)

Combat: Attack +6 (+8 unarmed), Grapple +11, Damage +3 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10

Saves: Toughness +4, Fortitude +6, Reflex +8, Will +4

Drawbacks: Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0)

Abilities 37 + Skills 12 (48 ranks) + Feats 21 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 2 = Total 120