Difference between revisions of "Angel"

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'''Angel, PL 8'''
+
'''Angel, PL 10'''
  
 
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
 
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
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'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
 
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
+
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Dodge Focus 2, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''  
 
'''Powers:'''  
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'''Equipment:''' Costume (+2 on saves vs. heat and cold)
 
'''Equipment:''' Costume (+2 on saves vs. heat and cold)
  
'''Combat:''' Attack +6 (+8 unarmed), Grapple +11, Damage +3 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10
+
'''Combat:''' Attack +6 (+12 unarmed), Grapple +15, Damage +3 (unarmed), Defense +12 (+5 flat-footed), Knockback -2, Initiative +10
  
 
'''Saves:''' Toughness +4, Fortitude +6, Reflex +8, Will +4
 
'''Saves:''' Toughness +4, Fortitude +6, Reflex +8, Will +4
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'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0)
 
'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0)
  
'''Abilities 37 + Skills 12 (48 ranks) + Feats 21 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 2 = Total 120'''
+
'''Abilities 37 + Skills 12 (48 ranks) + Feats 25 + Powers 17 + Combat 32 + Saves 7 - Drawbacks 2 = Total 128'''

Revision as of 13:21, 19 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 12 (+1), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Dodge Focus 2, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 6 (High Altitude, Falling Damage [Flaw: Limited to half effect])
  • Mental Shield 2
  • Super-Senses 1 (Extended Sight)

Equipment: Costume (+2 on saves vs. heat and cold)

Combat: Attack +6 (+12 unarmed), Grapple +15, Damage +3 (unarmed), Defense +12 (+5 flat-footed), Knockback -2, Initiative +10

Saves: Toughness +4, Fortitude +6, Reflex +8, Will +4

Drawbacks: Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0)

Abilities 37 + Skills 12 (48 ranks) + Feats 25 + Powers 17 + Combat 32 + Saves 7 - Drawbacks 2 = Total 128