Difference between revisions of "Angel"

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'''Angel, PL 10'''
 
'''Angel, PL 10'''
  
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
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'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 12 (+1), '''Cha''' 16 (+3)  
  
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Profession (CEO) 4 (+5), Search 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
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'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+7), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 3 (+9)
  
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Dodge Focus 2, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers), Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
'''Powers:'''  
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'''Powers:'''
  
 
*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 6''' (High Altitude, Falling Damage [''Flaw:'' Limited to half effect])
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*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocity)
  
*'''Mental Shield 2'''
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*'''Mind Shield 2'''
  
*'''Super-Senses 1''' (Extended Sight)
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*'''Super-Senses 1''' (Extended Vision)
  
'''Equipment:''' Costume (+2 on saves vs. heat and cold)
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'''Equipment:''' Costume (Gives +2 to saves vs. cold and heat)
  
'''Combat:''' Attack +6 (+12 unarmed), Grapple +15, Damage +3 (unarmed), Defense +12 (+5 flat-footed), Knockback -2, Initiative +10
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'''Drawbacks:''' Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics and Stealth are only usable when he is flying, -1 point)
  
'''Saves:''' Toughness +4, Fortitude +6, Reflex +8, Will +4
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'''Combat:''' Attack +5 (+11 unarmed), Grapple +14, Damage +3 (unarmed), Defense +11 (+4 flat-footed), Knockback -1, Initiative +10
  
'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -0)
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'''Saves:''' Toughness +5, Fortitude +6, Reflex +8, Will +4
  
'''Abilities 37 + Skills 12 (48 ranks) + Feats 25 + Powers 17 + Combat 32 + Saves 7 - Drawbacks 2 = Total 128'''
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'''Abilities 38 + Skills 10 (40 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 120'''

Revision as of 19:23, 19 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 20 (+5), Int 12 (+1), Wis 12 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+7), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 3 (+9)

Feats: Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 7 (Falling Damage [Flaw: Limited], High Altitude, High Velocity)
  • Mind Shield 2
  • Super-Senses 1 (Extended Vision)

Equipment: Costume (Gives +2 to saves vs. cold and heat)

Drawbacks: Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics and Stealth are only usable when he is flying, -1 point)

Combat: Attack +5 (+11 unarmed), Grapple +14, Damage +3 (unarmed), Defense +11 (+4 flat-footed), Knockback -1, Initiative +10

Saves: Toughness +5, Fortitude +6, Reflex +8, Will +4

Abilities 38 + Skills 10 (40 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 120