Difference between revisions of "Beast"

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'''Skills:''' Acrobatics 5 (+15), Bluff 5 (+8), Climb 11 (+18), Computers 5 (+10), Craft (chemical) 10 (+15), Craft (electronic) 5 (+10), Diplomacy 5 (+8), Disable Device 5 (+10), Disguise 5 (+8), Investigate 3 (+8), Knowledge (life sciences) 10 (+15), Knowledge (physical sciences) 5 (+10), Knowledge (popular culture) 3 (+8), Knowledge (technology) 5 (+10), Knowledge (theology and philosophy) 5 (+10), Notice 3 (+6), Pilot 0 (+6), Profession (scientist) 5 (+8), Sense Motive 3 (+6)
 
'''Skills:''' Acrobatics 5 (+15), Bluff 5 (+8), Climb 11 (+18), Computers 5 (+10), Craft (chemical) 10 (+15), Craft (electronic) 5 (+10), Diplomacy 5 (+8), Disable Device 5 (+10), Disguise 5 (+8), Investigate 3 (+8), Knowledge (life sciences) 10 (+15), Knowledge (physical sciences) 5 (+10), Knowledge (popular culture) 3 (+8), Knowledge (technology) 5 (+10), Knowledge (theology and philosophy) 5 (+10), Notice 3 (+6), Pilot 0 (+6), Profession (scientist) 5 (+8), Sense Motive 3 (+6)
  
'''Feats:''' Accurate Attack, Acrobatic Bluff, Ambidexterity, Attack Specialization (unarmed) 3, Defensive Attack, Defensive Roll 2, Dodge Focus 6, Improved Initiative, Inventor, Power Attack, Skill Mastery (Acrobatics, Climb), Taunt, Teamwork 2
+
'''Feats:''' Accurate Attack, Acrobatic Bluff, Ambidexterity, Attack Specialization (unarmed) 3, Defensive Attack, Defensive Roll 2, Distract (bluff), Dodge Focus 6, Elusive Target, Evasion, Grappling Finesse, Improved Grab, Improved Initiative, Improved Trip, Inventor, Move-By Action, Power Attack, Skill Mastery (Acrobatics, Bluff, Climb, Escape Artist), Taunt, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Super-Strength 1''' (''Heavy Load:'' 1600 lb.)  
 
*'''Super-Strength 1''' (''Heavy Load:'' 1600 lb.)  
  
'''Combat:''' Attack +7 (+13 unarmed), Grapple +21, Damage +7 (unarmed), Defense +14 (+4 flat-footed), Knockback -3, Initiative +14
+
'''Combat:''' Attack +7 (+13 unarmed), Grapple +24, Damage +7 (unarmed), Defense +14 (+4 flat-footed), Knockback -3, Initiative +14
  
 
'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +10, Will +6
 
'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +10, Will +6

Revision as of 09:54, 20 April 2006

Beast, PL 10

Str 25 (+7), Dex 30 (+10), Con 18 (+4), Int 20 (+5), Wis 16 (+3), Cha 16 (+3)

Skills: Acrobatics 5 (+15), Bluff 5 (+8), Climb 11 (+18), Computers 5 (+10), Craft (chemical) 10 (+15), Craft (electronic) 5 (+10), Diplomacy 5 (+8), Disable Device 5 (+10), Disguise 5 (+8), Investigate 3 (+8), Knowledge (life sciences) 10 (+15), Knowledge (physical sciences) 5 (+10), Knowledge (popular culture) 3 (+8), Knowledge (technology) 5 (+10), Knowledge (theology and philosophy) 5 (+10), Notice 3 (+6), Pilot 0 (+6), Profession (scientist) 5 (+8), Sense Motive 3 (+6)

Feats: Accurate Attack, Acrobatic Bluff, Ambidexterity, Attack Specialization (unarmed) 3, Defensive Attack, Defensive Roll 2, Distract (bluff), Dodge Focus 6, Elusive Target, Evasion, Grappling Finesse, Improved Grab, Improved Initiative, Improved Trip, Inventor, Move-By Action, Power Attack, Skill Mastery (Acrobatics, Bluff, Climb, Escape Artist), Taunt, Teamwork 2

Powers:

  • Additional Limbs 2 (Use Feet as Hands)
  • Comprehend 3 (Languages, Flaw: Limited to Earth Languages)
  • Leaping 2
  • Mental Shield 2
  • Speed 2 (25 MPH)
  • Super-Movement 3 (Sure-Footed 3)
  • Super-Strength 1 (Heavy Load: 1600 lb.)

Combat: Attack +7 (+13 unarmed), Grapple +24, Damage +7 (unarmed), Defense +14 (+4 flat-footed), Knockback -3, Initiative +14

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +10, Will +6