Difference between revisions of "Angel"

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'''Angel, PL 10'''
 
'''Angel, PL 10'''
  
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 12 (+1), '''Cha''' 16 (+3)   
+
'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)   
  
'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6), Diplomacy 3 (+6), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+7), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
+
'''Skills:''' Acrobatics 4 (+8), Bluff 3 (+6), Diplomacy 3 (+6), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+5), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+8)
  
 
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
 
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Drawbacks:''' Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics, Stealth, and all Combat Feats except 1 rank of Attack Specialization and Dodge Focus are only usable when he is flying, -1 point)
 
'''Drawbacks:''' Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics, Stealth, and all Combat Feats except 1 rank of Attack Specialization and Dodge Focus are only usable when he is flying, -1 point)
  
'''Combat:''' Attack +5 (+11 unarmed), Grapple +14, Damage +3 (unarmed), Defense +11 (+4 flat-footed), Knockback -1, Initiative +10
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'''Combat:''' Attack +5 (+11 unarmed), Grapple +13, Damage +2 (unarmed), Defense +11 (+4 flat-footed), Knockback -1, Initiative +10
  
'''Saves:''' Toughness +5, Fortitude +6, Reflex +8, Will +4
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'''Saves:''' Toughness +3, Fortitude +4, Reflex +6, Will +4
  
'''Abilities 38 + Skills 10 (39 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 120'''
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'''Abilities 30 + Skills 10 (39 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 112'''
  
  
 
The Angel is a pretty weak and restricted PL 10 character. He is a good hand-to-hand combatant, he is a very skilled flier, and that is that. In a combat, he works best as a supporting figure in a team of X-Men.
 
The Angel is a pretty weak and restricted PL 10 character. He is a good hand-to-hand combatant, he is a very skilled flier, and that is that. In a combat, he works best as a supporting figure in a team of X-Men.

Revision as of 09:50, 21 April 2006

The Angel is Warren Worthington III, the rich kid and pretty boy from the original X-Men. His mutation manifested in the form of a pair of angellic wings with a 16-ft span. He gained some extra powers in the X-Men comics from the late 1980s, but lost them again in the early 90s. This write-up is meant to reflect him as he was for most of his career.


Angel, PL 10

Str 15 (+2), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+8), Bluff 3 (+6), Diplomacy 3 (+6), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+5), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+8)

Feats: Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 7 (Falling Damage [Flaw: Limited], High Altitude, High Velocity)
  • Mind Shield 2
  • Super-Senses 1 (Extended Vision)

Equipment: Costume (Gives +2 to saves vs. cold and heat)

Drawbacks: Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics, Stealth, and all Combat Feats except 1 rank of Attack Specialization and Dodge Focus are only usable when he is flying, -1 point)

Combat: Attack +5 (+11 unarmed), Grapple +13, Damage +2 (unarmed), Defense +11 (+4 flat-footed), Knockback -1, Initiative +10

Saves: Toughness +3, Fortitude +4, Reflex +6, Will +4

Abilities 30 + Skills 10 (39 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 112


The Angel is a pretty weak and restricted PL 10 character. He is a good hand-to-hand combatant, he is a very skilled flier, and that is that. In a combat, he works best as a supporting figure in a team of X-Men.