Difference between revisions of "Angel"

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The Angel is Warren Worthington III, the rich kid and pretty boy from the original X-Men. His mutation manifested in the form of a pair of angellic wings with a 16-ft span. He gained some extra powers in the X-Men comics from the late 1980s, but lost them again in the early 90s. This write-up is meant to reflect him as he was for most of his career.
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'''Angel, PL 9'''
  
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'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
  
'''Angel, PL 10'''
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'''Skills:''' Acrobatics 4 (+8), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 4 (+6), Pilot 2 (+6), Sense Motive 3 (+5), Stealth 4 (+8)
  
'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3) 
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'''Feats:''' Attack Focus (melee), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
 
 
'''Skills:''' Acrobatics 4 (+8), Bluff 3 (+6), Diplomacy 3 (+6), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+5), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+8)
 
 
 
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
 
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocity)
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*'''Immunity 1''' (High Altitude)
  
*'''Mind Shield 2'''
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*'''Protection 8''' (''Flaw:'' Limited - Only vs. Falling)
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Equipment:''' Costume (Gives +2 to saves vs. cold and heat)
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'''Combat:''' Attack +6 (+8 melee), Grapple +10, Damage +2 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +8
 
 
'''Drawbacks:''' Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics, Stealth, and all Combat Feats except 1 rank of Attack Specialization and Dodge Focus are only usable when he is flying, -1 point)
 
 
 
'''Combat:''' Attack +5 (+11 unarmed), Grapple +13, Damage +2 (unarmed), Defense +11 (+4 flat-footed), Knockback -0, Initiative +8
 
 
 
'''Saves:''' Toughness +3, Fortitude +4, Reflex +6, Will +4
 
  
'''Abilities 30 + Skills 10 (39 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 112'''
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'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5
  
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'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
  
The Angel is a pretty weak and restricted PL 10 character. He is a good hand-to-hand combatant, he is a very skilled flier, and that is that. In a combat, he works best as a supporting figure in a team of X-Men.
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'''Abilities 31 + Skills 9 (33 ranks) + Feats 25 + Powers 14 + Combat 28 + Saves 10 - Drawbacks 2 = Total 115'''

Revision as of 10:09, 21 April 2006

Angel, PL 9

Str 15 (+2), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 14 (+2), Cha 16 (+3)

Skills: Acrobatics 4 (+8), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 4 (+6), Pilot 2 (+6), Sense Motive 3 (+5), Stealth 4 (+8)

Feats: Attack Focus (melee), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 1 (High Altitude)
  • Protection 8 (Flaw: Limited - Only vs. Falling)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +6 (+8 melee), Grapple +10, Damage +2 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +8

Saves: Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5

Drawbacks: Power Loss (Loses Flight power when wings are restrained or fouled, -2)

Abilities 31 + Skills 9 (33 ranks) + Feats 25 + Powers 14 + Combat 28 + Saves 10 - Drawbacks 2 = Total 115