Difference between revisions of "NYSRPG:Attributes"

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(Created page with "==Possibilities== There are many possible attributes for an RPG system. Here are some: *Strength (Arms/Legs) *Health (Poison/Diseases) *Agility (Dodge/Balance) *Dexterity (Hand-...")
 
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In nys, attributes are immutable traits inherent to the character and represent his/her potential.
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==Possibilities==
 
==Possibilities==
 +
 
There are many possible attributes for an RPG system.
 
There are many possible attributes for an RPG system.
  
 
Here are some:
 
Here are some:
 
*Strength (Arms/Legs)
 
*Strength (Arms/Legs)
*Health (Poison/Diseases)
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*Health (Poison and Diseases)
 
*Agility (Dodge/Balance)
 
*Agility (Dodge/Balance)
 
*Dexterity (Hand-eye Coordination)
 
*Dexterity (Hand-eye Coordination)
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As you can see, some of these can, and should be, condensed.
 
As you can see, some of these can, and should be, condensed.
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 +
For example:
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*Health + Resistance = Vitality
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*Intelligence + Memory = Intellect
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*Alertness + Senses + (possibly)Empathy = Perception
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*Will + Self-control = Will
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 +
While others are situational, and can be put aside:
 +
 +
*Magery
 +
*ESP
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*Beauty (note that while everyone has a Beauty score, it's not very important in-game)

Revision as of 18:57, 10 February 2013

In nys, attributes are immutable traits inherent to the character and represent his/her potential.

Possibilities

There are many possible attributes for an RPG system.

Here are some:

  • Strength (Arms/Legs)
  • Health (Poison and Diseases)
  • Agility (Dodge/Balance)
  • Dexterity (Hand-eye Coordination)
  • Influence (Influence rolls)
  • Beauty
  • Resistance (Marathon)
  • Intelligence
  • Memory
  • Will
  • Magery
  • Charisma
  • Alertness
  • Senses
  • Empathy
  • Self-control
  • Intuition
  • ESP

Choices

As you can see, some of these can, and should be, condensed.

For example:

  • Health + Resistance = Vitality
  • Intelligence + Memory = Intellect
  • Alertness + Senses + (possibly)Empathy = Perception
  • Will + Self-control = Will

While others are situational, and can be put aside:

  • Magery
  • ESP
  • Beauty (note that while everyone has a Beauty score, it's not very important in-game)