NYSRPG:Attributes: Difference between revisions

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==Possibilities==
==Possibilities==


There are many possible attributes for an RPG system.
There are many possible attributes for an RPG system:


Here are some:
*Strength (Arms/Legs)
*Strength (Arms/Legs)
*Health (Poison and Diseases)
*Health (Poison and Diseases)
*Agility (Dodge/Balance)
*Agility (Dodge/Balance)
*Dexterity (Hand-eye Coordination)
*Dexterity (Hand-eye Coordination)
*Influence (Influence rolls)
*Influence (Intimidation, Bluff, Diplomacy, Leadership)
*Beauty
*Beauty
*Resistance (Marathon)
*Resistance (Marathon)
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==Choices==
==Choices==


As you can see, some of these can, and should be, condensed.
As you can see, some of these can, and should be, condensed. For example:


For example:
*Health + Resistance = Vitality
*Health + Resistance = Vitality
*Intelligence + Memory = Intellect
*Intelligence + Memory = Intellect
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While others are situational, and can be put aside:
While others are situational, and can be put aside:


*Magery
*Magery and ESP (not every character has supernatural powers)
*ESP
*Beauty (note that while everyone has a Beauty score, most of the time it doesn't matter)
*Beauty (note that while everyone has a Beauty score, it's not very important in-game)
 
The main goal when choosing a set of attributes is to provide one that's balanced, a character with "Vitality-13" has the same power of another with "Intellect-13". While it's impossible to fully describe a person with 10-20 numbers, this set should contain at least sufficient information to run a typical fantasy campaign.

Revision as of 02:15, 11 February 2013

In nys, attributes are immutable traits inherent to the character and represent his/her potential.

Possibilities

There are many possible attributes for an RPG system:

  • Strength (Arms/Legs)
  • Health (Poison and Diseases)
  • Agility (Dodge/Balance)
  • Dexterity (Hand-eye Coordination)
  • Influence (Intimidation, Bluff, Diplomacy, Leadership)
  • Beauty
  • Resistance (Marathon)
  • Intelligence
  • Memory
  • Will
  • Magery
  • Charisma
  • Alertness
  • Senses
  • Empathy
  • Self-control
  • Intuition
  • ESP

Choices

As you can see, some of these can, and should be, condensed. For example:

  • Health + Resistance = Vitality
  • Intelligence + Memory = Intellect
  • Alertness + Senses + (possibly)Empathy = Perception
  • Will + Self-control = Will

While others are situational, and can be put aside:

  • Magery and ESP (not every character has supernatural powers)
  • Beauty (note that while everyone has a Beauty score, most of the time it doesn't matter)

The main goal when choosing a set of attributes is to provide one that's balanced, a character with "Vitality-13" has the same power of another with "Intellect-13". While it's impossible to fully describe a person with 10-20 numbers, this set should contain at least sufficient information to run a typical fantasy campaign.