NYSRPG:Attributes: Difference between revisions
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==Possibilities== | ==Possibilities== | ||
There are many possible attributes for an RPG system | There are many possible attributes for an RPG system: | ||
*Strength (Arms/Legs) | *Strength (Arms/Legs) | ||
*Health (Poison and Diseases) | *Health (Poison and Diseases) | ||
*Agility (Dodge/Balance) | *Agility (Dodge/Balance) | ||
*Dexterity (Hand-eye Coordination) | *Dexterity (Hand-eye Coordination) | ||
*Influence ( | *Influence (Intimidation, Bluff, Diplomacy, Leadership) | ||
*Beauty | *Beauty | ||
*Resistance (Marathon) | *Resistance (Marathon) | ||
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==Choices== | ==Choices== | ||
As you can see, some of these can, and should be, condensed. | As you can see, some of these can, and should be, condensed. For example: | ||
*Health + Resistance = Vitality | *Health + Resistance = Vitality | ||
*Intelligence + Memory = Intellect | *Intelligence + Memory = Intellect | ||
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While others are situational, and can be put aside: | While others are situational, and can be put aside: | ||
*Magery | *Magery and ESP (not every character has supernatural powers) | ||
*Beauty (note that while everyone has a Beauty score, most of the time it doesn't matter) | |||
*Beauty (note that while everyone has a Beauty score, it's | |||
The main goal when choosing a set of attributes is to provide one that's balanced, a character with "Vitality-13" has the same power of another with "Intellect-13". While it's impossible to fully describe a person with 10-20 numbers, this set should contain at least sufficient information to run a typical fantasy campaign. |
Revision as of 02:15, 11 February 2013
In nys, attributes are immutable traits inherent to the character and represent his/her potential.
Possibilities
There are many possible attributes for an RPG system:
- Strength (Arms/Legs)
- Health (Poison and Diseases)
- Agility (Dodge/Balance)
- Dexterity (Hand-eye Coordination)
- Influence (Intimidation, Bluff, Diplomacy, Leadership)
- Beauty
- Resistance (Marathon)
- Intelligence
- Memory
- Will
- Magery
- Charisma
- Alertness
- Senses
- Empathy
- Self-control
- Intuition
- ESP
Choices
As you can see, some of these can, and should be, condensed. For example:
- Health + Resistance = Vitality
- Intelligence + Memory = Intellect
- Alertness + Senses + (possibly)Empathy = Perception
- Will + Self-control = Will
While others are situational, and can be put aside:
- Magery and ESP (not every character has supernatural powers)
- Beauty (note that while everyone has a Beauty score, most of the time it doesn't matter)
The main goal when choosing a set of attributes is to provide one that's balanced, a character with "Vitality-13" has the same power of another with "Intellect-13". While it's impossible to fully describe a person with 10-20 numbers, this set should contain at least sufficient information to run a typical fantasy campaign.