Difference between revisions of "Angel"

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The Angel is Warren Worthington III, the rich kid and pretty boy from the original X-Men. His mutation manifested in the form of a pair of angellic wings with a 16-ft span. He gained some extra powers in the X-Men comics from the late 1980s, but lost them again in the early 90s. This write-up is meant to reflect him as he was for most of his career.
 
 
 
 
'''Angel, PL 9'''
 
'''Angel, PL 9'''
  
'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
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'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 14 (+2), '''Cha''' 16 (+3)
  
'''Skills:''' Acrobatics 4 (+8), Bluff 3 (+6/+14), Diplomacy 3 (+6/+14), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 5 (+6), Pilot 2 (+6), Profession (CEO) 3 (+4), Sense Motive 4 (+5), Stealth 4 (+8)
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'''Skills:''' Acrobatics 4 (+8), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 4 (+6), Pilot 2 (+6), Sense Motive 3 (+5), Stealth 4 (+8)
  
'''Feats:''' Accelerated Stealth, Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Attack Focus (melee), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 2''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
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*'''Immunity 1''' (High Altitude)
  
*'''Strike 1''' (''Extra:'' Mighty)
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*'''Protection 8''' (''Flaw:'' Limited - Only vs. Falling)
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Combat:''' Attack +6 (+8 unarmed), Grapple +10, Damage +3 (unarmed), Defense +8 (+3 flat-footed), Knockback -1, Initiative +8
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'''Combat:''' Attack +6 (+8 melee), Grapple +10, Damage +2 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +8
  
 
'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5  
 
'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5  
  
'''Drawbacks:''' Disability (Hollow Bones, Takes +1 Knockback), Power Loss (Flight, When wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and all Combat Feats, Only work when he is flying, -2)
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'''Drawbacks:''' Power Loss (Loses Flight power when wings are restrained or fouled, -2)
 
 
'''Abilities 31 + Skills 9 (36 ranks) + Feats 29 + Powers 18 + Combat 28 + Saves 11 - Drawbacks 5 = Total 120'''
 
 
 
  
The Accelerated Stealth Feat as show in the Mastermind's Manual allows him to use his Stealth with no penalty while moving at normal speed while flying.
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'''Abilities 31 + Skills 9 (33 ranks) + Feats 25 + Powers 14 + Combat 28 + Saves 10 - Drawbacks 2 = Total 115'''

Revision as of 08:50, 24 April 2006

Angel, PL 9

Str 15 (+2), Dex 18 (+4), Con 16 (+3), Int 12 (+1), Wis 14 (+2), Cha 16 (+3)

Skills: Acrobatics 4 (+8), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 4 (+6), Pilot 2 (+6), Sense Motive 3 (+5), Stealth 4 (+8)

Feats: Attack Focus (melee), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 1 (High Altitude)
  • Protection 8 (Flaw: Limited - Only vs. Falling)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +6 (+8 melee), Grapple +10, Damage +2 (unarmed), Defense +8 (+3 flat-footed), Knockback -2, Initiative +8

Saves: Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5

Drawbacks: Power Loss (Loses Flight power when wings are restrained or fouled, -2)

Abilities 31 + Skills 9 (33 ranks) + Feats 25 + Powers 14 + Combat 28 + Saves 10 - Drawbacks 2 = Total 115