Difference between revisions of "NYSRPG:Abilities"
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Abilities can be learnt and further improved as the character gets more experienced. | Abilities can be learnt and further improved as the character gets more experienced. | ||
+ | |||
+ | ==Raw list (without categories)== | ||
+ | |||
+ | #Acrobatics | ||
+ | #Acting | ||
+ | #Alchemy | ||
+ | #Animal Handling | ||
+ | #Area Knowledge | ||
+ | #Armoury | ||
+ | #Artist | ||
+ | #Axe | ||
+ | #Biology | ||
+ | #Blind Fighting | ||
+ | #Blowpipe | ||
+ | #Body Control | ||
+ | #Body Language | ||
+ | #Bolas | ||
+ | #Bow | ||
+ | #Boxing | ||
+ | #Brawling | ||
+ | #Breath Control | ||
+ | #Camouflage | ||
+ | #Carpentry | ||
+ | #Cartography | ||
+ | #Climbing | ||
+ | #Cooking | ||
+ | #Crossbow | ||
+ | #Detect Lies | ||
+ | #Diagnosis | ||
+ | #Diplomacy | ||
+ | #Disguise | ||
+ | #Captivate | ||
+ | #Persuade | ||
+ | #Suggest | ||
+ | #Instill Emotion | ||
+ | #Escape | ||
+ | #Esoteric Medicine | ||
+ | #Exorcism | ||
+ | #Farming | ||
+ | #Fast-Draw | ||
+ | #Filch | ||
+ | #First Aid | ||
+ | #Fishing | ||
+ | #Flail | ||
+ | #Forgery | ||
+ | #Garrote | ||
+ | #Gesture | ||
+ | #Heraldry | ||
+ | #Hidden Lore | ||
+ | #Herb Lore | ||
+ | #Hiking | ||
+ | #History | ||
+ | #Hipnosis | ||
+ | #Interrogation | ||
+ | #Intimidation | ||
+ | #Jeweler | ||
+ | #Judo | ||
+ | #Jumping | ||
+ | #Karate | ||
+ | #Kiai | ||
+ | #Knife | ||
+ | #Leadership | ||
+ | #Leatherworking | ||
+ | #Lifting | ||
+ | #Language | ||
+ | #Lockpicking | ||
+ | #Masonry | ||
+ | #Math | ||
+ | #Meditation | ||
+ | #Melee Weapons | ||
+ | #Resolution | ||
+ | #Merchant | ||
+ | #Mount | ||
+ | #Naturalist | ||
+ | #Navigation | ||
+ | #Observation | ||
+ | #Occultism | ||
+ | #Pharmacy | ||
+ | #Pickpocket | ||
+ | #Physician | ||
+ | #Poisons | ||
+ | #Polearm | ||
+ | #Politics | ||
+ | #Profession | ||
+ | #Religion | ||
+ | #Research | ||
+ | #Rituals | ||
+ | #Running | ||
+ | #Group Knowledge | ||
+ | #Search | ||
+ | #Sewing | ||
+ | #Shadowing | ||
+ | #Shield | ||
+ | #Sword | ||
+ | #Sling | ||
+ | #Smith | ||
+ | #Soldier | ||
+ | #Spear | ||
+ | #Staff | ||
+ | #Stealth | ||
+ | #Strategy | ||
+ | #Streetwise | ||
+ | #Sumo | ||
+ | #Survival | ||
+ | #Surgery | ||
+ | #Swimming | ||
+ | #Teaching | ||
+ | #Thaumatology | ||
+ | #Theology | ||
+ | #Throwing | ||
+ | #Tracking | ||
+ | #Traps | ||
+ | #Two-Handed Weapons | ||
+ | #Writing | ||
+ | #Zen Anchery | ||
==Categories== | ==Categories== |
Revision as of 19:07, 20 February 2013
In nys, abilities are everything that the character knows, like fighting with a sword or decrypting an arcane glyph, and everything the character is capable to do, like climbing a mountain or balancing on a tightrope.
Abilities can be learnt and further improved as the character gets more experienced.
Contents
Raw list (without categories)
- Acrobatics
- Acting
- Alchemy
- Animal Handling
- Area Knowledge
- Armoury
- Artist
- Axe
- Biology
- Blind Fighting
- Blowpipe
- Body Control
- Body Language
- Bolas
- Bow
- Boxing
- Brawling
- Breath Control
- Camouflage
- Carpentry
- Cartography
- Climbing
- Cooking
- Crossbow
- Detect Lies
- Diagnosis
- Diplomacy
- Disguise
- Captivate
- Persuade
- Suggest
- Instill Emotion
- Escape
- Esoteric Medicine
- Exorcism
- Farming
- Fast-Draw
- Filch
- First Aid
- Fishing
- Flail
- Forgery
- Garrote
- Gesture
- Heraldry
- Hidden Lore
- Herb Lore
- Hiking
- History
- Hipnosis
- Interrogation
- Intimidation
- Jeweler
- Judo
- Jumping
- Karate
- Kiai
- Knife
- Leadership
- Leatherworking
- Lifting
- Language
- Lockpicking
- Masonry
- Math
- Meditation
- Melee Weapons
- Resolution
- Merchant
- Mount
- Naturalist
- Navigation
- Observation
- Occultism
- Pharmacy
- Pickpocket
- Physician
- Poisons
- Polearm
- Politics
- Profession
- Religion
- Research
- Rituals
- Running
- Group Knowledge
- Search
- Sewing
- Shadowing
- Shield
- Sword
- Sling
- Smith
- Soldier
- Spear
- Staff
- Stealth
- Strategy
- Streetwise
- Sumo
- Survival
- Surgery
- Swimming
- Teaching
- Thaumatology
- Theology
- Throwing
- Tracking
- Traps
- Two-Handed Weapons
- Writing
- Zen Anchery
Categories
To make the abilities list easier to write and to read, i'll divide it into the same categories as the challenges.
Combat
- Sword
- Bow
- Axe
- Strike
- Grapple
- Combat Tactics
- Dodge
- Parry
- Block
- Spellcasting
Adventure
- Stealth
- Pickpocket
- Traps
- Climbing
- Acrobatics
- Running
- Hiking
- Lifting
- Swimming
- Cooking
- Firemaking
- Hunting
- First Aid
Social
- Diplomacy
- Intimidation
- Leadership
- Empathy
- Bluff
- Interrogation
- Barter
- Seduce
- Provoke
Intellectual
- Language
- Heraldry
- Smith
- Carpenter
- Lumberjack
- Jeweler
- Mason
- Artist
- Leatherworking
- Arcane
- Herbs
- Animals