NYSRPG:Abilities: Difference between revisions
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===Combat=== | ===Combat=== | ||
*Sword | *Unarmed | ||
*Bow | **Brawling | ||
* | **Striking | ||
* | **Grappling | ||
* | *Melee | ||
* | **Sword | ||
*Dodge | **Axe | ||
*Parry | **Dagger | ||
*Block | **Mace | ||
* | **Polearm | ||
*Ranged | |||
**Bow | |||
**Crossbow | |||
**Sling | |||
**Bolas | |||
**Blowpipe | |||
*Defense | |||
**Dodge | |||
**Parry | |||
**Block | |||
*Spell | |||
**Magic Missiles | |||
**Spell Shield | |||
=== | ===Outdoor=== | ||
*Stealth | *Stealth |
Revision as of 00:11, 22 February 2013
In nys, abilities are everything that the character knows, like fighting with a sword or decrypting an arcane glyph, and everything the character is capable to do, like climbing a mountain or balancing on a tightrope.
Abilities can be learnt and further improved as the character gets more experienced.
Raw list (without categories)
NOTE: This list will be modified as many of the abilities listed will be removed and the spellcasting abilities added.
- Acrobatics
- Acting
- Alchemy
- Animal Handling
- Area Knowledge
- Armoury
- Artist
- Axe
- Biology
- Blind Fighting
- Blowpipe
- Body Control
- Body Language
- Bolas
- Bow
- Boxing
- Brawling
- Breath Control
- Camouflage
- Carpentry
- Cartography
- Climbing
- Cooking
- Crossbow
- Detect Lies
- Diagnosis
- Diplomacy
- Disguise
- Captivate
- Persuade
- Suggest
- Instill Emotion
- Escape
- Esoteric Medicine
- Exorcism
- Farming
- Fast-Draw
- Filch
- First Aid
- Fishing
- Flail
- Forgery
- Garrote
- Gesture
- Heraldry
- Hidden Lore
- Herb Lore
- Hiking
- History
- Hipnosis
- Interrogation
- Intimidation
- Jeweler
- Judo
- Jumping
- Karate
- Kiai
- Knife
- Leadership
- Leatherworking
- Lifting
- Language
- Lockpicking
- Masonry
- Math
- Meditation
- Melee Weapons
- Resolution
- Merchant
- Mount
- Naturalist
- Navigation
- Observation
- Occultism
- Pharmacy
- Pickpocket
- Physician
- Poisons
- Polearm
- Politics
- Profession
- Religion
- Research
- Rituals
- Running
- Group Knowledge
- Search
- Sewing
- Shadowing
- Shield
- Sword
- Sling
- Smith
- Soldier
- Spear
- Staff
- Stealth
- Strategy
- Streetwise
- Sumo
- Survival
- Surgery
- Swimming
- Teaching
- Thaumatology
- Theology
- Throwing
- Tracking
- Traps
- Two-Handed Weapons
- Writing
- Zen Anchery
Categories
To make the abilities list easier to write and to read, i'll divide it into the same categories as the challenges.
Combat
- Unarmed
- Brawling
- Striking
- Grappling
- Melee
- Sword
- Axe
- Dagger
- Mace
- Polearm
- Ranged
- Bow
- Crossbow
- Sling
- Bolas
- Blowpipe
- Defense
- Dodge
- Parry
- Block
- Spell
- Magic Missiles
- Spell Shield
Outdoor
- Stealth
- Pickpocket
- Traps
- Climbing
- Acrobatics
- Running
- Hiking
- Lifting
- Swimming
- Cooking
- Firemaking
- Hunting
- First Aid
Social
- Diplomacy
- Intimidation
- Leadership
- Empathy
- Bluff
- Interrogation
- Barter
- Seduce
- Provoke
Intellectual
- Language
- Heraldry
- Smith
- Carpenter
- Lumberjack
- Jeweler
- Mason
- Artist
- Leatherworking
- Arcane
- Herbs
- Animals